Forums - Sony Discussion - The Order 1886 - most underrated

Mr Puggsly said:
DialgaMarine said:

 R@D was in way over their heads. Before The Order, they were making Wii ports and PSP titles. They should’ve never taken on such a high budget project without greatly expanding their team first. My guess is, they convinced Sony somehow that they could make the next huge AAA IP for them, with their small team. I agree, hopefully Sony gives it another chance, but has someone else do it. 

I don't think that was the problem though.

The gunplay and melee attacks were well done, the problem was they didn't focus enough on that too much elsewhere.

So in the end its a gorgeous game with great story telling, but fails hardest on gameplay. The game is judged poor because its just not that fun, I didn't bother replaying it because its so story driven.

Yeah I agree. The Order didn’t fail because RAD was unprepared; it failed because the studio focused on, in my opinion, the wrong elements. Heck, the game’s director said storytelling and graphics were the most important things.



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Veknoid_Outcast said:
Mr Puggsly said:

I don't think that was the problem though.

The gunplay and melee attacks were well done, the problem was they didn't focus enough on that too much elsewhere.

So in the end its a gorgeous game with great story telling, but fails hardest on gameplay. The game is judged poor because its just not that fun, I didn't bother replaying it because its so story driven.

Yeah I agree. The Order didn’t fail because RAD was unprepared; it failed because the studio focused on, in my opinion, the wrong elements. Heck, the game’s director said storytelling and graphics were the most important things.

It was...it was supposed to be more like a Telltale game than Gears or Uncharted. If that's wrong is very subjective, but people definitely had the wrong expectations.



Farsala said:
DonFerrari said:

I fail to see how they copied UC.

I am far too lazy to explain fully, because it is probably a waste of time if you can't see it already.

But I will say that I said they copied ND's style with Uncharted, not that they copied it.

http://www.eurogamer.net/articles/2013-08-29-how-uncharted-influenced-ps4-exclusive-the-order-1886

Uncharted 2 was the push Weerasuriya needed to settle upon Ready at Dawn's shot at the big time - a big budget triple-A home console exclusive of its own after years spent making high quality handheld games in the God of War series.

"We're not trying to emulate things they've done moment to moment," he says. "We're trying to give people that similar sense of entertainment."

Nowhere on that text it says anything similar to copy or emulate as you yourself said.

They were inspired by the idea and feelings of UC, the cinematic idea and just that. So you post about copying ND style is unfounded.



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It's the usual thing: the game got overhyped way too much. This is understandable, at the time the PS4 had not much exclusives that weren't ports. So The Order was hyped into overdrive. If it was just marketed as a solid mid-level game (which it is) at maybe lower price, this would have taken on good. But as the commercials and hype was saying something else, many that bought it felt deceived. That is all.



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Mnementh said:
It's the usual thing: the game got overhyped way too much. This is understandable, at the time the PS4 had not much exclusives that weren't ports. So The Order was hyped into overdrive. If it was just marketed as a solid mid-level game (which it is) at maybe lower price, this would have taken on good. But as the commercials and hype was saying something else, many that bought it felt deceived. That is all.

The hype in the media in the weeks before release was mainly negative, if you remember right.



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Errorist76 said:
Mnementh said:
It's the usual thing: the game got overhyped way too much. This is understandable, at the time the PS4 had not much exclusives that weren't ports. So The Order was hyped into overdrive. If it was just marketed as a solid mid-level game (which it is) at maybe lower price, this would have taken on good. But as the commercials and hype was saying something else, many that bought it felt deceived. That is all.

The hype in the media in the weeks before release was mainly negative, if you remember right.

It got criticism in the media, after the magazines git review copies. Before that all they could go for, was the marketuing machine. And the marketing machine was working for the game. Just look at the threads here in VGChartz. to see how the major impression was before release and how it changed with release. There may be single media outlets that looked through the hype and identified warning markers, but the marketing just drowned these voices.



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Errorist76 said:
Veknoid_Outcast said:

Yeah I agree. The Order didn’t fail because RAD was unprepared; it failed because the studio focused on, in my opinion, the wrong elements. Heck, the game’s director said storytelling and graphics were the most important things.

It was...it was supposed to be more like a Telltale game than Gears or Uncharted. If that's wrong is very subjective, but people definitely had the wrong expectations.

Can you blame people for expecting a third-person shooter in the vein of Gear or Uncharted?

The PS Store lists the game as an "intense third-person action-adventure shooter..."

Sony hosted trailers like this:

https://www.youtube.com/watch?v=8hxz8IWWzt8

https://www.youtube.com/watch?v=RgJvIak6BpE



Errorist76 said:
Veknoid_Outcast said:

Yeah I agree. The Order didn’t fail because RAD was unprepared; it failed because the studio focused on, in my opinion, the wrong elements. Heck, the game’s director said storytelling and graphics were the most important things.

It was...it was supposed to be more like a Telltale game than Gears or Uncharted. If that's wrong is very subjective, but people definitely had the wrong expectations.

Regardless of expectation, it just doesn't do what its aiming for in a particularly enjoyable way.

Its not like a Telltale game because you aren't making decisions, shaping relationships, etc. Until Dawn is a Telltale style of game, The Order is a linear shooter with a ton of story that can't be skipped.

Even if you explain to someone what it is before they play it, its still a mediocre product. Watching a bunch of cut scenes, walking through environments with little to explore, and relatively few action scenes is never going to be a great game. But that's the game they made anyway.

I think I paid $10 for it on PSN when it was only like a year old, that was a fair price. But its still a slog because of bad pacing.



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I beat it in 8 1/2 hours, and was very satisfied. I felt it was well worth $60 and I would give it an 8.5/10. One point for each hour of gameplay.

To me The Order 1886 is PS4's Uncharted. A great single player only game, with a short, but very enjoyable experience, that can be played through multiple times. I enjoy games like this, bacuase it is nothing to play through it once a year, similar to a lot of old SNES games. It would be great if we got a surprise sequal to thislike we saw with Knack 2.



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Errorist76 said:
Farsala said:

I am far too lazy to explain fully, because it is probably a waste of time if you can't see it already.

But I will say that I said they copied ND's style with Uncharted, not that they copied it.

http://www.eurogamer.net/articles/2013-08-29-how-uncharted-influenced-ps4-exclusive-the-order-1886

Uncharted 2 was the push Weerasuriya needed to settle upon Ready at Dawn's shot at the big time - a big budget triple-A home console exclusive of its own after years spent making high quality handheld games in the God of War series.

"We're not trying to emulate things they've done moment to moment," he says. "We're trying to give people that similar sense of entertainment."

They didn't copy UC. Problem was some people seemingly expected something along those lines.

 

DonFerrari said:
Farsala said:

I am far too lazy to explain fully, because it is probably a waste of time if you can't see it already.

But I will say that I said they copied ND's style with Uncharted, not that they copied it.

http://www.eurogamer.net/articles/2013-08-29-how-uncharted-influenced-ps4-exclusive-the-order-1886

Uncharted 2 was the push Weerasuriya needed to settle upon Ready at Dawn's shot at the big time - a big budget triple-A home console exclusive of its own after years spent making high quality handheld games in the God of War series.

"We're not trying to emulate things they've done moment to moment," he says. "We're trying to give people that similar sense of entertainment."

Nowhere on that text it says anything similar to copy or emulate as you yourself said.

They were inspired by the idea and feelings of UC, the cinematic idea and just that. So you post about copying ND style is unfounded.

@both, Again I didn't say they copied UC but the style. Your @bold is exactly what I am talking about, and it's a 3rd person shooter.

This will be my last post on the topic.