Forums - Sony Discussion - The Order 1886 - most underrated

I heard it's also like a 6 hour platinum. I haven't played it yet though.



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I've beaten it. It's 10 hours if you pause a lot to admire the visuals. I found it fun at time, but kinda annoying at times. I remember 2 or 3 chapters of the game that were literally just short films; no input at all was required from the player.

You can find it now for $10 bucks or less. It's definitely worth a purchase but if I had bought this thing at $60 I would have been pissed. With that said, the game was as advertised. The devs were pretty clear with the type of experience they were creating/aiming for and it delivered, albeit on the short side.



4 ≈ One

Mr Puggsly said:

The game isn't 10 hours, also lots of cutscenes and walking around listening to dialogue.

The story is pretty good, the graphics are great, and the gunplay is above average. Its just the pacing overall makes it a mediocre game and the combat feels very scripted. I think its worth checking out for like $10 though.

I remember seeing the marketing and thought Sony had an answer to Gears of War. It looks like a game with lot of action but the final product was a very story driven experience. If my memory is right, there are relatively few enemy encounters for the genre. Basically, I don't feel the marketing was honest about what type of game it was.

Quantum Break > Ryse > The Order

Edit: I found an old post I had about this game and this is partly why its rated the way it is. "I just finished this game. And... I like the story but the gameplay is underwhelming. Slow, linear, repetitive combat, no replay value, too many QTEs, cliff hanger ending, much more focus on story than gameplay. If you could skip cutscenes this game would probably just be a few hours. This is the kind of game many core gamers don't want but they made it anyway.

Did they not see the criticism Ryse received? Ryse is an arguably better game by the way. Its a shame because it seems like there was so much potential here. In fact, I would like to see a sequel to this. They need to overhaul the gameplay to something that feels more like Gears. More freedom, more dynamic combat, more gameplay, maybe good multiplayer and split screen co-op. It has many great ideas and this could become a great series, but they fucked up its first outing."

Never saw the commercials and mainstream ads for the game so my above post should be worded better. What I saw of the game at game-shows (E3, PSX, etc.) and developer interviews seemed honest enough though.



4 ≈ One

the game is not bad and has lots of potential; but some designs choices made the game average. To name one, there are too many QTEs........why would you put QTEs as a stealth mechanic?! why would you do a boss fight to be a huge QTE event???

When RAD made a bad choice in the game, they made it an epic failure, while the other good parts were not lengthy enough or "epically good" enough to compensate the mistakes.

The graphics were damn amazing but they had to use the black bars, the gunning mechanics were good but the the battles were a bit scripted. For every good there was a bad thing.

The story is great with lots of potential, but the pacing sometimes can be a bit off.

Without QTEs, more gamplay sections, some puzzle solving, some exploring, and without the black bars. The game could have easily be a success.



Farsala said:
I think it is rated just how it should have been. Should have launched at $40 like Ratchet and Clank.

Even though I am an Uncharted fan, this game brought very little value in comparison. Uncharted did everything better including graphics, gameplay, story length, online play, etc. One might think comparing the 2 games is not ideal since it's ND, but I disagree since they chose to copy ND's style but in doing so brought nothing new to the table and worse for the exact same price of $60.

I fail to see how they copied UC.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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DialgaMarine said:
celador said:
i'm gonna wait until it's on PS Plus, which hopefully it will this year

it was such a good reveal and idea and they really messed it up from what I've seen, and made something completely average. I wish someone else could have a go on it, make it a longer game with more open areas, like a Bioshock for example. Won't happen now of course

 R@D was in way over their heads. Before The Order, they were making Wii ports and PSP titles. They should’ve never taken on such a high budget project without greatly expanding their team first. My guess is, they convinced Sony somehow that they could make the next huge AAA IP for them, with their small team. I agree, hopefully Sony gives it another chance, but has someone else do it. 

I don't think that was the problem though.

The gunplay and melee attacks were well done, the problem was they didn't focus enough on that and too much elsewhere.

So in the end its a gorgeous game with great story telling, but fails hardest on gameplay. The game is judged poorly because its just not that fun, I didn't bother replaying it because its so story driven.

Last edited by Mr Puggsly - on 06 January 2018

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Definitely a good game. No one would have complained if they'd have sold it at 40 back then. The 60 price tag for 7 realistically hours of playtime was a bit much. Sadly the game had a hate campaign even before it was released, it wasn't funny at all. Mostly because people simple were expecting another Gears instead of the cinematic, narrative driven game that it was advertised as. I'd definitely put the game above Quantum Break and Ryse, no discussion.

I think Gallahad and his pals (the girl especially..what was her name?!) were some of the most interesting characters in a long time...I'd gladly know how their story continues.. it had just begun.



DonFerrari said:
Farsala said:
I think it is rated just how it should have been. Should have launched at $40 like Ratchet and Clank.

Even though I am an Uncharted fan, this game brought very little value in comparison. Uncharted did everything better including graphics, gameplay, story length, online play, etc. One might think comparing the 2 games is not ideal since it's ND, but I disagree since they chose to copy ND's style but in doing so brought nothing new to the table and worse for the exact same price of $60.

I fail to see how they copied UC.

I am far too lazy to explain fully, because it is probably a waste of time if you can't see it already.

But I will say that I said they copied ND's style with Uncharted, not that they copied it.

http://www.eurogamer.net/articles/2013-08-29-how-uncharted-influenced-ps4-exclusive-the-order-1886

Uncharted 2 was the push Weerasuriya needed to settle upon Ready at Dawn's shot at the big time - a big budget triple-A home console exclusive of its own after years spent making high quality handheld games in the God of War series.

"We're not trying to emulate things they've done moment to moment," he says. "We're trying to give people that similar sense of entertainment."



caffeinade said:
Just go play Half-Life 2.
12 hours of bliss.

12 hours?! Did you play on easy?!



Farsala said:
DonFerrari said:

I fail to see how they copied UC.

I am far too lazy to explain fully, because it is probably a waste of time if you can't see it already.

But I will say that I said they copied ND's style with Uncharted, not that they copied it.

http://www.eurogamer.net/articles/2013-08-29-how-uncharted-influenced-ps4-exclusive-the-order-1886

Uncharted 2 was the push Weerasuriya needed to settle upon Ready at Dawn's shot at the big time - a big budget triple-A home console exclusive of its own after years spent making high quality handheld games in the God of War series.

"We're not trying to emulate things they've done moment to moment," he says. "We're trying to give people that similar sense of entertainment."

They didn't copy UC. Problem was some people seemingly expected something along those lines.