Mr Puggsly said:
I don't think that was the problem though. The gunplay and melee attacks were well done, the problem was they didn't focus enough on that too much elsewhere. So in the end its a gorgeous game with great story telling, but fails hardest on gameplay. The game is judged poor because its just not that fun, I didn't bother replaying it because its so story driven. |
Yeah I agree. The Order didn’t fail because RAD was unprepared; it failed because the studio focused on, in my opinion, the wrong elements. Heck, the game’s director said storytelling and graphics were the most important things.