By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Graphics or Performance: You Can Only Choose One.

Manlytears said:

It depends on the game.

Demanding games requiring high precision, especially multiplayer titles:

Single-player. Performance targeting 60 FPS (40 FPS is acceptable for 120–144 Hz displays). Anything higher is unnecessary.

Multiplayer. Performance targeting 120 FPS.


Cinematic and low-difficulty games:

100% focused on visuals, provided it hits 30 FPS or 40 FPS ( for 120–144 Hz displays).

Edit.:

Also...

firebush03 said:

Meanwhile Splatoon Raiders, SpiderMan 2, God of War: Ragnörak, Yoshi & The Mysterious Book, and so forth. None of these games aim to be visually “next gen” yet maintain a rock-solid 4k 60FPS.

With all due respect...

Don't band Spider-Man 2 and God of War: Ragnarok with Yoshi & The Mysterious Book and Splatoon Raiders. 

Spider-Man 2 looks amazing on PS5 pro, truly next gen stuff! God of War is not jaw dropping, but it's still a remarkable visual experience, the other two...

Their visuals would be acceptable by 2013 standards; they are very simplistic games, comparable, at best, to early PS4/Xbone titles, maybe even PS3/Xbox 360 games...

C'mon, let's not get hyperbolic, Splatoon Raiders may be technically conservative but it does not look like a PS3/360 game. Games on those systems do not hold up anywhere near as well as people seem to think, low res textures, jaggies, screen tearing, and plastic/clay-like materials were the norm, and this is coming from someone who loves that gen.



Around the Network
curl-6 said:
Manlytears said:

It depends on the game.

Demanding games requiring high precision, especially multiplayer titles:

Single-player. Performance targeting 60 FPS (40 FPS is acceptable for 120–144 Hz displays). Anything higher is unnecessary.

Multiplayer. Performance targeting 120 FPS.


Cinematic and low-difficulty games:

100% focused on visuals, provided it hits 30 FPS or 40 FPS ( for 120–144 Hz displays).

Edit.:

Also...

With all due respect...

Don't band Spider-Man 2 and God of War: Ragnarok with Yoshi & The Mysterious Book and Splatoon Raiders. 

Spider-Man 2 looks amazing on PS5 pro, truly next gen stuff! God of War is not jaw dropping, but it's still a remarkable visual experience, the other two...

Their visuals would be acceptable by 2013 standards; they are very simplistic games, comparable, at best, to early PS4/Xbone titles, maybe even PS3/Xbox 360 games...

C'mon, let's not get hyperbolic, Splatoon Raiders may be technically conservative but it does not look like a PS3/360 game. Games on those systems do not hold up anywhere near as well as people seem to think, low res textures, jaggies, screen tearing, and plastic/clay-like materials were the norm, and this is coming from someone who loves that gen.

I agree with Splatoon Raiders, it's indeed PS4/Xbone tier. Can't say the same about Yoshi, this one is very PS360.



Veknoid_Outcast said:
Manlytears said:

Sorry for the delay in replying, and thanks for considering my points.

There is so much to say that it’s hard to find the words and summarize everything in a text of a length I’m willing to write...

I’d say the main point is the number of "impressive" games...

First off, I have to say that—in my humble opinion (IMHO)—a console's first year or two are usually weak; this isn't something unique to the Switch 2. I mean, up until 2024, I thought the PS5 lineup was weak and unimpressive, and only now is it starting to get interesting.

That said, my impression—and that of my friends—is that the few Switch 2 games revealed so far aren't impressive or particularly appealing. To me, almost all of them look like secondary IPs, spin-offs, or low-quality titles (like Pokémon and Metroid Prime 4).

It pales in comparison to the Switch's first year...which had *BotW* and *Odyssey*.

Switch  had a lineup that grabbed your interest regardless of your preferences. Add to that the ports of great games from the failed Wii U, and you had something promising right from Year 1!!

Unlike Switch, Switch 2 seems to appeal mostly to the audience that loves Nintendo and its characters—people who feel hyped or connected just by "stepping into the shoes" of the character.

Another point... I don't judge the Switch 2 as a console that "complements PC/PS/Xbox well." I evaluate it based on its own individual merits... I don't judge it, or any hardware, as "the machine to play exclusives".

Can I play the best games of the year on a Switch 2? That's the point, my question.

Only 2025–2026 window, I see the PS5 offering titles like:

- Clair Obscur: Expedition 33

- Ghost of Yotei

- MH: Wilds

- 007 First Light

- Kingdom Come: Deliverance II

- Death Stranding 2: On The Beach

Many others i couldn't play, like Saros, Arc Raiders, Silent Hill f, Nioh 3, etc...

Even when I limit the scope to just 2025–26—aligning with the Switch 2 launch— when I compare the games I can play on a PS5 vs games I can play on a Switch 2... My conclusion is that Switch 2 is weak! Truly very weak!!

Let Nintendo cook for 1-2 years, they need more than this.

Thanks for this passionate reply, but this isn't quite what I was looking for. Can you tell me how the individual games are deficient? What did you specifically dislike about Donkey Kong Bananza, Splatoon Raiders, Yoshi and the Mysterious Book, Pokopia, etc.?

Thanks for the kind words about my text.

I only played Bananza, the game managed to catch my attention and I experienced it.

I tried it on a family member's Switch 2, and it was the only game that caught my interest—and even then...

It’s very easy and repetitive.

The whole mechanic of destroying or interacting with objects gets stale after a few hours.

The platforming is quite limited; only the "dungeons" offer even a minimal challenge. The bosses are a joke—the game really should have had a "Hard mode."

I hope I don't sound arrogant, but the game really feels like it was made for a more casual or younger audience.

What about the other games? They don't even manage to pique my curiosity or interest—something a good game ought to do! With, maybe, the exception of Pokopia, it all looks mediocre..

They all fail to build hype or make me want to open my wallet. As I said before, the gameplay and reviews give me the impression of "B-tier" and low-quality spinoffs. I definitely don't plan on playing them or buying a Switch 2 in its current state.

I hope I'm being respectful with my opinion, and I honestly believe Nintendo will deliver in time... With Zelda, Mário, Smash, Fire Emblem, a "new IP" and, maybe with miracle, GameFreak will make a good Pokemon game. 



Manlytears said:
Veknoid_Outcast said:

Thanks for this passionate reply, but this isn't quite what I was looking for. Can you tell me how the individual games are deficient? What did you specifically dislike about Donkey Kong Bananza, Splatoon Raiders, Yoshi and the Mysterious Book, Pokopia, etc.?

Thanks for the kind words about my text.

I only played Bananza, the game managed to catch my attention and I experienced it.

I tried it on a family member's Switch 2, and it was the only game that caught my interest—and even then...

It’s very easy and repetitive.

The whole mechanic of destroying or interacting with objects gets stale after a few hours.

The platforming is quite limited; only the "dungeons" offer even a minimal challenge. The bosses are a joke—the game really should have had a "Hard mode."

I hope I don't sound arrogant, but the game really feels like it was made for a more casual or younger audience.

What about the other games? They don't even manage to pique my curiosity or interest—something a good game ought to do! With, maybe, the exception of Pokopia, it all looks mediocre..

They all fail to build hype or make me want to open my wallet. As I said before, the gameplay and reviews give me the impression of "B-tier" and low-quality spinoffs. I definitely don't plan on playing them or buying a Switch 2 in its current state.

I hope I'm being respectful with my opinion, and I honestly believe Nintendo will deliver in time... With Zelda, Mário, Smash, Fire Emblem, a "new IP" and, maybe with miracle, GameFreak will make a good Pokemon game. 

It's fine if you're not interested in the Switch 2 library. No one's forcing you to play it. But you really shouldn't speak with such authority and confidence about something when you have almost zero firsthand knowledge of it.



firebush03 said:
Veknoid_Outcast said:

I appreciate this thread, but I don't think the title and OP match up. This seems more like fidelity vs. performance, not so much fidelity vs. innovation.

I see what you’re saying, but the purpose of this thread isn’t about whether you rock-steady 60FPS or a nice 4k resolution, it’s about whether you prefer to see games that push what their respective hardware is capable of to the point of needing lower FPS (20FPS in the case of OoT, 30FPS in the case of RDR2 as examples).

Hmm not sure how to convey this… let me see if this new title does a better job.

There's a use case for both. Super Mario 64 runs faster than Ocarina of Time, but the tradeoff was far simpler graphics and a smaller scope. Ocarina of Time, meanwhile, did have a much larger scope and much more detailed graphics. Having, simple, chunky polygon models in exchange for faster performance would have made it look like Mega Man 64, and would not have done justice to what Nintendo was trying to accomplish. A bump in framerate in exchange for a low-res world would not have improved the experience in OoT or Majora's Mask.

Super Mario 64 was built to hum along at a fast pace. Ocarina of Time was built to present a grand adventure with as much detail as they could wring out of the hardware they had. Super Mario 64 needed performance more. Ocarina of Time needed graphical fidelity more.

If I'm playing a fighting game, I'm going to opt for performance because higher framerates are a clear benefit there, but if performance mode makes the game look like complete ass, I'm not going to be interested. 

If I'm playing an adventure or a RPG, 60FPS is nice, but not a must-have, while graphical fidelity is going to be more important, as long as the game steady otherwise.

Last edited by SanAndreasX - 1 day ago

Around the Network
Veknoid_Outcast said:
Manlytears said:

Thanks for the kind words about my text.

I only played Bananza, the game managed to catch my attention and I experienced it.

I tried it on a family member's Switch 2, and it was the only game that caught my interest—and even then...

It’s very easy and repetitive.

The whole mechanic of destroying or interacting with objects gets stale after a few hours.

The platforming is quite limited; only the "dungeons" offer even a minimal challenge. The bosses are a joke—the game really should have had a "Hard mode."

I hope I don't sound arrogant, but the game really feels like it was made for a more casual or younger audience.

What about the other games? They don't even manage to pique my curiosity or interest—something a good game ought to do! With, maybe, the exception of Pokopia, it all looks mediocre..

They all fail to build hype or make me want to open my wallet. As I said before, the gameplay and reviews give me the impression of "B-tier" and low-quality spinoffs. I definitely don't plan on playing them or buying a Switch 2 in its current state.

I hope I'm being respectful with my opinion, and I honestly believe Nintendo will deliver in time... With Zelda, Mário, Smash, Fire Emblem, a "new IP" and, maybe with miracle, GameFreak will make a good Pokemon game. 

It's fine if you're not interested in the Switch 2 library. No one's forcing you to play it. But you really shouldn't speak with such authority and confidence about something when you have almost zero firsthand knowledge of it.

I think I understand your argument, and to a certain extent, I agree.

Before actually playing a game, I can't really make individual assessments, gauge the subjective value of the experience, or assign a score to it—but that’s not what I’m doing here.

What I am doing is analyzing user impressions, reviews, market impact, sales figures, the weight of the franchise, and so on.

For example:

Objectively: Assuming the game meets the expectations placed upon it, I don't need to play GTA VI to say, without a shadow of a doubt, that it will have a greater market impact than any Switch 2 title (in 2025 and 2026).

Having GTA VI greatly enriches the PS5 and Series X/S game lineup.

Subjectively: After playing both games, I might think GTA VI is cr@$$ and conclude that Tomodachi Life: Living the Dream is a better, more impactful game for me personally, I can even name it my GOTY.

Do you see what I mean?

I’m not expressing a purely subjective opinion; I’m analyzing various factors, and my conclusion—aiming for as much objectivity as possible—is that the Switch 2, as of now, has a very weak game lineup compared to its rivals.

I might be wrong—perhaps my subjective impression and bias are clouding my judgment—but... right now, I am convinced that is not the case.

Edit.

...to enrich the discussion and try to make my point clearer.

Subjectively: I love Vanillaware games like Dragon's Crown, Unicorn Overlord, Muramasa, and Odin Sphere... To me, they are fantastic—must-have!

Objectively: They are far from moving the needle! They haven't made the game lineups for their consoles substantially stronger.

Last edited by Manlytears - 1 day ago

Spiderman 2 on PS5 graphics mode is stunning and every surface having RT and locked 30fps.

It really depends on the game. So for example games like spiderman series on PS5 does not need 60fps. 60fps there is a nice touch but no needed. .might as well enjoy the games full graphics mode. Doesn't require fast twitch like reaction.

Games like souls like , fps like cod , sports game like fifa and racing games like forza the 60fps mode would be ideal. Cause they require twitch like reaction to succeed..





OMG Mega Man 2 is literarily unplayable because of the dips to single digit FPS in for example Metal Mans stage; said no one.

OMG F-zero 99 is literarily unplayable because of the dated graphics; said also no one.

Today’s obsession with FPS is ridiculous IMO, but still, I would rate performance over graphical fidelity. But, while it depends on the game, acceptable FPS in most cases is anything above 20 fps. I’m most sensitive in to low FPS in shoot ’em ups, preferably 60 fps (or 50 fps for PAL) but even here slowdowns, when the screen is filled, isn’t the end of the world (more important in this genre than FPS games in my opinion).

But sacrificing performance (to a certain degree) for good game mechanics and good enemy AI is a no brainer.

Actually wasting performance on just pushing pixel count, like 4K, is just a waste.



For the growth of the industry graphics. But well optimized games can look amazing while performing very well, like Witcher 3.



I will choose performance mode if the option presents itself. If i am playing on a platform incapable of such choice, then so be it. I tend to play on my SX but i will also choose to play the cloud version of a game, which as everyone knows, uses the SS codebase. And in many cases that version is not offered a performance choice. Why MS still have yet to upgrade their blades with X tech instead of S is anyones guess. But given the costs of various components, i can see them sticking to the lesser for a while longer.