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Forums - Gaming - Graphics or Performance: You Can Only Choose One.

I'd prefer a game to look last-gen and be 60fps than have all the modern graphics bells and whistles but be 30fps.

in order of importance: 60fps > resolution > graphical effects.

Once it's hitting 60, and resolution is high enough to not be a blurry mess (at least 1080p) then focus on pushing visuals.

On PC and PC Handhelds I have used 50fps as a sweet spot sometimes as that still feels smooth to me but gives me more room to push higher res/settings.



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Always performance. Always.

But lower frame rates don't bother me. We all played OOT, 007, and Perfect Dark back in the day, and we all gushed over them. I literally remember zero people caring or even talking about it. I certainly didn't. And to this day, when I hook my N64 up and game on my CRT, I can't tell at all.

Still, on my PS5? I'll take performance because well... graphics have stalled anyway. Might as well go performance in that scenario.

Last edited by JackHandy - on 22 August 2026

Depends - and if the game allows for choosing refresh rate, I often chose 50fps as decent frame rate that allows for better visuals than 60fps.



1080P 60FPS > 4K 30FPS.

TBH the sweet spot is 1440P 120FPS for me.



Bite my shiny metal cockpit!

As someone with a powerful PC that can play the most demanding games at a good frame rate bring on the games that push the consoles to their limits. Though between 30fps with crazy visuals or 60fps with toned down visuals specifically it has to be the latter since 30 is outright unplayable to me in many types of games. Even 60 can feel a bit poor in genres like FPS now after experiencing 240.



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ALWAYS performance



 

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Depends on what you get with the loss of framerate. I didn't see much reason to not use the high-framerate mode in Ghost of Tsushima, but as much as it pained me, I couldn't bring myself to choose higher framerate in Assassin's Creed: Shadows, because the difference was significant enough for me to choose better graphics over a better framerate.



Performance. A game can be so beautiful that it will make you forget your country, but if it’s unplayable then it has no purpose. However, even the simplest games can be fun if they perform well.



Performance.



My first impulse is performance, but then again, certain games were only possible on their hardware due to targeting 30fps; you never could have accomplished say BOTW on Wii U/Switch, TOTK on Switch, the Uncharted games on PS3/PS4, Ocarina of Time on N64, etc at 60fps, you'd have to sacrifice a lot of what made those games great.

I think there's room for both games that push graphical limits and those that push performance in exchange for more conservative tech. I had a great time with Splatoon Raiders with its more restrained graphics, but I also really loved BOTW even if it dropped under 30fps semi-frequently.

If you twisted my arm, hell, most of my all time favourite games are 30fps so maybe I'd even lean in the direction of complexity.