curl-6 said:
My first impulse is performance, but then again, certain games were only possible on their hardware due to targeting 30fps; you never could have accomplished say BOTW on Wii U/Switch, TOTK on Switch, the Uncharted games on PS3/PS4, Ocarina of Time on N64, etc at 60fps, you'd have to sacrifice a lot of what made those games great. I think there's room for both games that push graphical limits and those that push performance in exchange for more conservative tech. I had a great time with Splatoon Raiders with its more restrained graphics, but I also really loved BOTW even if it dropped under 30fps semi-frequently. If you twisted my arm, hell, most of my all time favourite games are 30fps so maybe I'd even lean in the direction of complexity. |
That's another way to look at it. If I look at my top 10 games
1 Everquest, I sacrificed detail for performance, but no clue what fps it ran at, wasn't important back then as long as it was playable
2 Civilization, irrelevant down to 10 fps was fine as long as the mouse pointer was 60fps or more.
3 Ico, played at 25fps (PAL) with dips
4 Zelda, The wind waker, 30 fps
5 Shadow of the colossus, 30 fps with severe dips
6 The Last of Us 2, 30 fps but I did enjoy the remaster on PS5 at 60 fps
7 Zelda BotW, 30 fps with dips
8 Half-Life, I sacrificed detail for fluidity, aiming for 60 fps
9 Grim Fandango, irrelevant, down to 10 fps was fne
10 Astrobot Rescue Mission, 60fps reprojected to 120fps, yet animation at 30fps would have been fine, just head movement needs to be 90 or 120.
Low frame rate wins, but it really depends on the game.
However looking back at racing games I enjoyed on PS1, Wipeout 2097 25fps, V-Rally 97 25 fps, Gran Turismo 25 fps, Driver avg 20 fps. It all felt very fluid back than and it wasn't the size of the screen as I played these on a CRT projector on a 72" 'screen' at the time. Also Descent 2 in stereoscopic 3D, while technically rendering 60 fps, it was 30 fps per eye and 320x240 resolution. It was awesome on that 72" screen.
I guess I got spoiled with 60fps since PSVR1. I have always enjoyed racing games at 30fps, yet since racing at 60fps it's harder to go back. More so because it's harder to enjoy racing without VR after enjoying GT Sport, GT7, Dirt Rally, Drive Club, Wipeout in VR.
Maybe it's peripheral vision that's more comfortable with higher frame rates. You sit closer to the screen on PC and monitors have vastly grown in size. TVs have gotten a lot bigger as well, VR is all surrounding. (well 110 degrees). I did enjoy higher frame rates on that CRT projector (Crazy Taxi on Dream Cast for example), yet on my 19" PC monitor I was fine with much lower.