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Forums - Gaming - Graphics or Performance: You Can Only Choose One.

Games like Ocarina of Time, Shadow of the Colossus, and Tears of the Kingdom wouldn't have been possible on their hardware at high and stable framerate. So the answer is "it depends". It's all about what sacrificing high framerate is translating into.

In the modern era (on traditional home consoles), more often than not, sacrificing high fps isn't worth it, as the extra resources are used purely for "slightly or moderately higher settings". PS5 targeted 60fps as an option almost universally so far. GTA6 might be the first true exception, of course I'll need to play it before deciding whether or not 30fps was a necessary compromise and worth it.



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Some really good responses here! Keep em coming. It’s definitely a discussion that I can be swayed both ways on: While I do enjoy myself some 60FPS Mario Wonder, would I rather that over a 30FPS BotW/TotK? Heck, my two favorite games of all time (BotW/TotK) were played only at 30FPS.



Thinking about it, for a platform like say Switch 1/2, 30fps was necessary for a lot of third party ports to be viable at all, so they would miss out on a lot if everything had to be 60fps or bust.

I'd rather play games like Indiana Jones, Cyberpunk, etc at 30fps than not at all or with severe compromises to allow 60fps.



There has to be a balance. Theres no point of fast frame rate if there is motion blur where you cant see image clearly. And no point of good graphics with choppy frames. There needs to be a balance of smooth gameplay and clarity



Option C: I pay more for the hardware to get both.



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Conina said:

Option C: I pay more for the hardware to get both.

Then mine is Option D, neither with my computers that have usually been bought used for peanuts. I've played couple games at 50% speed (mostly emulation) and that wasn't to make them pretty.

But my pattern is that whenever I get a "new" PC, for some time (6-18 months) I want to see everything it can do (that previous couldn't) and I go for graphics, giving up performance. Then for the years before getting next I prefer performance more and more.



curl-6 said:

My first impulse is performance, but then again, certain games were only possible on their hardware due to targeting 30fps; you never could have accomplished say BOTW on Wii U/Switch, TOTK on Switch, the Uncharted games on PS3/PS4, Ocarina of Time on N64, etc at 60fps, you'd have to sacrifice a lot of what made those games great.

I think there's room for both games that push graphical limits and those that push performance in exchange for more conservative tech. I had a great time with Splatoon Raiders with its more restrained graphics, but I also really loved BOTW even if it dropped under 30fps semi-frequently.

If you twisted my arm, hell, most of my all time favourite games are 30fps so maybe I'd even lean in the direction of complexity.

That's another way to look at it. If I look at my top 10 games

1 Everquest, I sacrificed detail for performance, but no clue what fps it ran at, wasn't important back then as long as it was playable
2 Civilization, irrelevant down to 10 fps was fine as long as the mouse pointer was 60fps or more.
3 Ico, played at 25fps (PAL) with dips
4 Zelda, The wind waker, 30 fps
5 Shadow of the colossus, 30 fps with severe dips
6 The Last of Us 2, 30 fps but I did enjoy the remaster on PS5 at 60 fps
7 Zelda BotW, 30 fps with dips
8 Half-Life, I sacrificed detail for fluidity, aiming for 60 fps
9 Grim Fandango, irrelevant, down to 10 fps was fne
10 Astrobot Rescue Mission, 60fps reprojected to 120fps, yet animation at 30fps would have been fine, just head movement needs to be 90 or 120.

Low frame rate wins, but it really depends on the game.

However looking back at racing games I enjoyed on PS1, Wipeout 2097 25fps, V-Rally 97 25 fps, Gran Turismo 25 fps, Driver avg 20 fps. It all felt very fluid back than and it wasn't the size of the screen as I played these on a CRT projector on a 72" 'screen' at the time. Also Descent 2 in stereoscopic 3D, while technically rendering 60 fps, it was 30 fps per eye and 320x240 resolution. It was awesome on that 72" screen.

I guess I got spoiled with 60fps since PSVR1. I have always enjoyed racing games at 30fps, yet since racing at 60fps it's harder to go back. More so because it's harder to enjoy racing without VR after enjoying GT Sport, GT7, Dirt Rally, Drive Club, Wipeout in VR.

Maybe it's peripheral vision that's more comfortable with higher frame rates. You sit closer to the screen on PC and monitors have vastly grown in size. TVs have gotten a lot bigger as well, VR is all surrounding. (well 110 degrees). I did enjoy higher frame rates on that CRT projector (Crazy Taxi on Dream Cast for example), yet on my 19" PC monitor I was fine with much lower.



Conina said:

Option C: I pay more for the hardware to get both.

And yet PC can only run games like Donkey Kong Bananza and MarioKart World at 0FPS… ;)



It depends on the game.

Demanding games requiring high precision, especially multiplayer titles:

Single-player. Performance targeting 60 FPS (40 FPS is acceptable for 120–144 Hz displays). Anything higher is unnecessary.

Multiplayer. Performance targeting 120 FPS.


Cinematic and low-difficulty games:

100% focused on visuals, provided it hits 30 FPS or 40 FPS ( for 120–144 Hz displays).

Edit.:

Also...

firebush03 said:

Meanwhile Splatoon Raiders, SpiderMan 2, God of War: Ragnörak, Yoshi & The Mysterious Book, and so forth. None of these games aim to be visually “next gen” yet maintain a rock-solid 4k 60FPS.

With all due respect...

Don't band Spider-Man 2 and God of War: Ragnarok with Yoshi & The Mysterious Book and Splatoon Raiders. 

Spider-Man 2 looks amazing on PS5 pro, truly next gen stuff! God of War is not jaw dropping, but it's still a remarkable visual experience, the other two...

Their visuals would be acceptable by 2013 standards; they are very simplistic games, comparable, at best, to early PS4/Xbone titles, maybe even PS3/Xbox 360 games...

Last edited by Manlytears - on 23 August 2026

None :( Give me a good game - performance and graphics can be part of the "package", but they don't make a game good by themselves. I need creativity, exploration, fun, etc...