By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - The Legend of Zelda: Ocarina of Time remake confirmed, coming this year

KLAMarine said:

This year!? Holy shit!

I'm so used to things being announced years ahead in advance.

Well i mean its just a remake. Probably didnt take that much time to put together. I fully expected it to be 2026. 



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

Around the Network
Malt4zar said:

Ocarina of Time is my favorite game of all time (original, i known) but i have to ask, who is this really for?

The original game is AMAZING for it's time, and that time was 1998. There are games on it's on series that surpasses it in scale. Like, what's the plan here? Hyrule field for instance is sooo tiny and uninteresting, no amount of realistic trees and bushes wiil be enough to hide that fact. BUT, if they changed it too much, it wouldn't be Ocarina of Time anymore, would it be? Hyrule field is more like a hub world akin to princess peach castle than a sprolling open world, and that was totaly fine for it's time, it worked. The tecnology wasn't there yet.

My point is, i think a sequel would be a lot better. I consider Twilight Princess to be pretty much a "Ocarina of Time 2". So a knew entry akin to this two games would make a lot more sense.

I'm not saying that the game is going to sell porly or anything like that, just to be clear. I'm just talking strictly as a fan of the original.

the way to have played this was to make a new zelda game with the art style they showed and then use that engine to make the ocarina of time remake. same with star fox. they wasted all this potential on 30 year old games. 



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

Otter said:
Malt4zar said:

Ocarina of Time is my favorite game of all time (original, i known) but i have to ask, who is this really for?

The original game is AMAZING for it's time, and that time was 1998. There are games on it's on series that surpasses it in scale. Like, what's the plan here? Hyrule field for instance is sooo tiny and uninteresting, no amount of realistic trees and bushes wiil be enough to hide that fact. BUT, if they changed it too much, it wouldn't be Ocarina of Time anymore, would it be? Hyrule field is more like a hub world akin to princess peach castle than a sprolling open world, and that was totaly fine for it's time, it worked. The tecnology wasn't there yet.

My point is, i think a sequel would be a lot better. I consider Twilight Princess to be pretty much a "Ocarina of Time 2". So a knew entry akin to this two games would make a lot more sense.

I'm not saying that the game is going to sell porly or anything like that, just to be clear. I'm just talking strictly as a fan of the original.

The Blueprint of Ocarina of time is still incredible and I'd say its easily best paced and varied Zelda by a long shot if you're looking for a blockbuster experience. It absolutely deserves to be archived in a modern form for fans to relieve and for the almost 20m new fans (since BOTW) to visit for the first time.  

The music and locals are truly iconic and there hasn't been a more whimsical and tone setting introduction that the one in OOTs Kokiri Village. Within 15mins you can be within your first distinct dungeon, a completely tonally and narratively distinct area and not just 1/100 shrines (Looking at you BOTW/TOTK). You've glimpse the evil that is Gandondorf, you've entered the great deku's mouth to purify it of a curse. It really epitomises the spirit of Zelda in a way other entries do not, no matter how much bigger or more complex their worlds are. 

Scale really isn't the be and end all of immersion.

The young and adult dynamic shifts the world in a way which remains untouched. Places you remember fondly in the opening hours are now haunted or have completely different dynamics/character relations. 

Comparatively Windwaker is bloated and less varied. The core component of Twilight Princess (The twilight world) is ugly and repetitive. Skyword sword has you sit through 30mins of text dialogue just to get the game started and then makes you backtrack half way through the game in one of the worst ways we've seen in a Zelda game. BOTW/TOTK lack momentum and dedicated levels design. 

OOT is peak Zelda. 

It's fair you bring up Hyrule field but i don't think that is really a conundrum in solving it. If you fill the main hub world with a few more interesting gameplay dynamics, sidequests and content, no one is going to say you've ruined the game lol 

_____________________________________________

That's a great point, i agree.

But let's talk about what this title means, for the videogame industry as a whole. Apart of being a great game on it's own right, a big appeal of ocarina is it's revolutionary status. Adventure games were never the same after oot realeased on the n64. Heck, 3D gaming as a whole were never the same again. 

I don't think you're be able to replicate it's importance with just some new graphics and that's were comes the dilema.

Oot is a revolution in gaming, and that's a really big aspect of the title. So, haven said that, there are two ways to go about this remake. You either make a faithful recreation, including it's faults that were there because of hardware restrictions (i.g Tiny and uninteresting hyrule field, in a world post Witcher 3 and BOTW) OR you make big ass changes that completely changes the formula, but at that point you can't call it "Ocarina of Time" anymore.

I completely agree when you said that this Zelda has the best pace in the series, but a simple coat of paint won't cut it. We have OOT 3d for that and some unofficial realeases on the pc. Change to much, and you have a complete diferent experience.

Either way, a new game in the oot style would have been better in my opinion. 





I agree, but here's the thing. The game looks to be very ambitious, a complete rebrand in therm of graphics. It can't be a cheap project to produce, as far as we seen of course. 

Why not just go all out? Make a new game at this point. Release a port of Oot 3D slated for this year and tease a new entry in the oot style of titles for next year.

Again, i understand the idea. Remakes like this sell for nostalgic sake alone, it's a good business decision on Nintendo's part. This is just me wishful thinking pretty much. 😄

They are focusing on a new entry. This is probably not made by the Zelda team. 

Anyway Im very excited for it. Ive only beaten the game twice, so Im up for another go.

Good point, I didn't consider that another studio could be developing this title 

I am too, even though I finished this title more times than I could count. I could probably play it blindfolded at this point. 😄



Malt4zar said:

That's a great point, i agree.

But let's talk about what this title means, for the videogame industry as a whole. Apart of being a great game on it's own right, a big appeal of ocarina is it's revolutionary status. Adventure games were never the same after oot realeased on the n64. Heck, 3D gaming as a whole were never the same again. 

I don't think you're be able to replicate it's importance with just some new graphics and that's were comes the dilema.

Oot is a revolution in gaming, and that's a really big aspect of the title. So, haven said that, there are two ways to go about this remake. You either make a faithful recreation, including it's faults that were there because of hardware restrictions (i.g Tiny and uninteresting hyrule field, in a world post Witcher 3 and BOTW) OR you make big ass changes that completely changes the formula, but at that point you can't call it "Ocarina of Time" anymore.

I completely agree when you said that this Zelda has the best pace in the series, but a simple coat of paint won't cut it. We have OOT 3d for that and some unofficial realeases on the pc. Change to much, and you have a complete diferent experience.

Either way, a new game in the oot style would have been better in my opinion. 

I wouldn't be against that either, but this ultimately is being made alongside a new Zelda game, not instead of it. And personally there's a special excitement in seeing something so revered and important shared in a way a new generation can appreciate.



Around the Network
Otter said:
Malt4zar said:

Ocarina of Time is my favorite game of all time (original, i known) but i have to ask, who is this really for?

The original game is AMAZING for it's time, and that time was 1998. There are games on it's on series that surpasses it in scale. Like, what's the plan here? Hyrule field for instance is sooo tiny and uninteresting, no amount of realistic trees and bushes wiil be enough to hide that fact. BUT, if they changed it too much, it wouldn't be Ocarina of Time anymore, would it be? Hyrule field is more like a hub world akin to princess peach castle than a sprolling open world, and that was totaly fine for it's time, it worked. The tecnology wasn't there yet.

My point is, i think a sequel would be a lot better. I consider Twilight Princess to be pretty much a "Ocarina of Time 2". So a knew entry akin to this two games would make a lot more sense.

I'm not saying that the game is going to sell porly or anything like that, just to be clear. I'm just talking strictly as a fan of the original.

The Blueprint of Ocarina of time is still incredible and I'd say its easily best paced and varied Zelda by a long shot if you're looking for a blockbuster experience. It absolutely deserves to be archived in a modern form for fans to relieve and for the almost 20m new fans (since BOTW) to visit for the first time.  

The music and locals are truly iconic and there hasn't been a more whimsical and tone setting introduction that the one in OOTs Kokiri Village. Within 15mins you can be within your first distinct dungeon, a completely tonally and narratively distinct area and not just 1/100 shrines (Looking at you BOTW/TOTK). You've glimpse the evil that is Gandondorf, you've entered the great deku's mouth to purify it of a curse. It really epitomises the spirit of Zelda in a way other entries do not, no matter how much bigger or more complex their worlds are. 

Scale really isn't the be and end all of immersion.

The young and adult dynamic shifts the world in a way which remains untouched. Places you remember fondly in the opening hours are now haunted or have completely different dynamics/character relations. 

Comparatively Windwaker is bloated and less varied. The core component of Twilight Princess (The twilight world) is ugly and repetitive. Skyword sword has you sit through 30mins of text dialogue just to get the game started and then makes you backtrack half way through the game in one of the worst ways we've seen in a Zelda game. BOTW/TOTK lack momentum and dedicated levels design. 

OOT is peak Zelda. 

It's fair you bring up Hyrule field but i don't think that is really a conundrum in solving it. If you fill the main hub world with a few more interesting gameplay dynamics, sidequests and content, no one is going to say you've ruined the game lol 




I'm with this. As long as the director and devs nail the feeling, pacing and immersion, everything else will fall into place.

There is nothing wrong with remaking games that are almost 30 years old now. Go find development interviews of old games, and the devs will often talk about what they had to leave on the cutting room floor due to time or the limits of the hardware. This is their opportunity to include those things now that most of the work is done and the hardware will allow for the implementation of more ideas.

Hyrule Field was barren and devoid of life and events because the N64 didn't have the RAM and processor to handle it; that's why Majora's Mask required the expansion pack. Go run through Hyrule Field and then Termina Field in both games and see how much more going on the latter has compared to the former. BotW and TotK have already shown what more modern hardware can do for the overworld in a Zelda game.

Maybe this remake will restore some cut content as well, like expanding that ice cave into a more full-blown dungeon or add more optional weapons like a Biggoron's sword that doesn't break but has some other drawback.



Day One.
Played a little bit of the OG version on VC and later played 3D and it's one of my favorite games.
I have to see what it will be like. 2026 is crazy since they're not showing gameplay. If it doesn't get delayed, it's probably a November or December release.



Lifetime Sales Predictions 

Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)

PS5: 116 million (was 105 million, then 115 million, then 122 million)

Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Remakes take less investment than an all new game as the core framework and concepting is already done; Ocarina is also one of the most beloved and revered games of all time for 90s kids, so this is primarily aimed at Millennials who grew up with the original I imagine, followed by new audiences who may have heard of it but never actually experienced it.



Guess ill be buying a switch 2 lol. I only played the last two games and loved both



KratosLives said:

Guess ill be buying a switch 2 lol. I only played the last two games and loved both

I suspect you're not alone there; if they nail the execution on this I think it could be a significant system seller, tapping into both the love and reverence 90s kids have for the original and the thirst for a traditional Zelda in the age of the BOTW/TOTK formula.