| Malt4zar said: Ocarina of Time is my favorite game of all time (original, i known) but i have to ask, who is this really for? |
The Blueprint of Ocarina of time is still incredible and I'd say its easily best paced and varied Zelda by a long shot if you're looking for a blockbuster experience. It absolutely deserves to be archived in a modern form for fans to relieve and for the almost 20m new fans (since BOTW) to visit for the first time.
The music and locals are truly iconic and there hasn't been a more whimsical and tone setting introduction that the one in OOTs Kokiri Village. Within 15mins you can be within your first distinct dungeon, a completely tonally and narratively distinct area and not just 1/100 shrines (Looking at you BOTW/TOTK). You've glimpse the evil that is Gandondorf, you've entered the great deku's mouth to purify it of a curse. It really epitomises the spirit of Zelda in a way other entries do not, no matter how much bigger or more complex their worlds are.
Scale really isn't the be and end all of immersion.
The young and adult dynamic shifts the world in a way which remains untouched. Places you remember fondly in the opening hours are now haunted or have completely different dynamics/character relations.
Comparatively Windwaker is bloated and less varied. The core component of Twilight Princess (The twilight world) is ugly and repetitive. Skyword sword has you sit through 30mins of text dialogue just to get the game started and then makes you backtrack half way through the game in one of the worst ways we've seen in a Zelda game. BOTW/TOTK lack momentum and dedicated levels design.
OOT is peak Zelda.
It's fair you bring up Hyrule field but i don't think that is really a conundrum in solving it. If you fill the main hub world with a few more interesting gameplay dynamics, sidequests and content, no one is going to say you've ruined the game lol







