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Forums - Gaming - Gen AI Used In Making Crazy Taxi World Tour

CaptainExplosion said:

Now we have an even further argument against AI and data centers. Elon should be executed as a warm criminal.

This reminds me of Tesla vs Thomas Edison in the race of electricity standards. Tesla thought DC was better and Edison thought AC was better. But Tesla pointed out how dangerous AC could be since some people had already died from mishandling the AC and not being safe. So he said that this was a reason why society should use DC instead. Well we all know how that went. 



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shavenferret said:
CaptainExplosion said:

Now we have an even further argument against AI and data centers. Elon should be executed as a warm criminal.

This reminds me of Tesla vs Thomas Edison in the race of electricity standards. Tesla thought DC was better and Edison thought AC was better. But Tesla pointed out how dangerous AC could be since some people had already died from mishandling the AC and not being safe. So he said that this was a reason why society should use DC instead. Well we all know how that went. 

Tesla was right ;)

Plus most of the stuff in your house runs on DC, solar panels provide DC current as well
https://www.reddit.com/r/AskEngineers/comments/5tce75/advantagesdisadvantages_of_inhome_dc_electricity/

Last edited by SvennoJ - on 19 June 2026

SvennoJ said:
shavenferret said:

This reminds me of Tesla vs Thomas Edison in the race of electricity standards. Tesla thought DC was better and Edison thought AC was better. But Tesla pointed out how dangerous AC could be since some people had already died from mishandling the AC and not being safe. So he said that this was a reason why society should use DC instead. Well we all know how that went. 

Tesla was right ;)

Plus most of the stuff in your house runs on DC, solar panels provide DC current as well
https://www.reddit.com/r/AskEngineers/comments/5tce75/advantagesdisadvantages_of_inhome_dc_electricity/

 Booyah



CaptainExplosion said:
pokoko said:

You might as well quit gaming because every developer is going to be using generative AI support tools eventually. It makes an artist's job so much easier and faster that it's suicide to not use them when everyone else is grabbing that competitive advantage. Time is money. Just ask Larian Studios.

Then there's no authenticity in Larian Studios. They're basically training artists on their own replacements.

If you call out EA or something, fine. But Larian is putting a lot of trust in their artist. They just also have to deal with the world and the processes to get a competitive game. Like everyone else. They just talk about it. People like you will lead to studios stop talking about their process and keeping stuff like AI use a secret.



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JRPGfan said:

Does it matter? if graphics and such are fine, and you have a hard time telling, if it was done by ai or not?

I would prefer that Story and such, where always done by humans.
If textures and such, are done by Ai there better be good oversight, that look over and polish each thing.... so it doesn't show up poorly in game.

Like does it matter, if you generally cannot tell?

Big studios used human labor to fill in boring background details in the race for realistic graphics, people get tasked with modeling a chair, a table, a window, rocks, trees. Not exciting artful ones, the normal stuff. So the video game worlds get filled with detail for you to look at things with your high resolution. In the past with limited hardware games used to only model what was needed for the gameplay:

So back in the day everything put in a scene had meaning and it had meaning for the artist designing it. Nowadays people have to create meaningless background noise.

Let's fill in the details by AI, make the artistic decisions by humans is what I think.

In the end we want good games. And gamers have driven the impulse for more meaningless details. I mean in the console wars people started counting grass bushels in GTA on different platforms to say that one was totally better or something. Completely pointless details, but it matters to gamers.

That's why I like stylistic games like HD2D games, because it brings back that artistic decisions matter. These are less likely to be designed by AI, as they are unique, and not just boring realism.

So yeah, what matters if AI made the textures for a wall, sand, a tree. As if anyone cares. But the real artistic decisions, they have to be made by humans.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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Mnementh said:
JRPGfan said:

Does it matter? if graphics and such are fine, and you have a hard time telling, if it was done by ai or not?

I would prefer that Story and such, where always done by humans.
If textures and such, are done by Ai there better be good oversight, that look over and polish each thing.... so it doesn't show up poorly in game.

Like does it matter, if you generally cannot tell?

Big studios used human labor to fill in boring background details in the race for realistic graphics, people get tasked with modeling a chair, a table, a window, rocks, trees. Not exciting artful ones, the normal stuff. So the video game worlds get filled with detail for you to look at things with your high resolution. In the past with limited hardware games used to only model what was needed for the gameplay:

So back in the day everything put in a scene had meaning and it had meaning for the artist designing it. Nowadays people have to create meaningless background noise.

Let's fill in the details by AI, make the artistic decisions by humans is what I think.

In the end we want good games. And gamers have driven the impulse for more meaningless details. I mean in the console wars people started counting grass bushels in GTA on different platforms to say that one was totally better or something. Completely pointless details, but it matters to gamers.

That's why I like stylistic games like HD2D games, because it brings back that artistic decisions matter. These are less likely to be designed by AI, as they are unique, and not just boring realism.

So yeah, what matters if AI made the textures for a wall, sand, a tree. As if anyone cares. But the real artistic decisions, they have to be made by humans.

But we shouldn't replace human artists, animators or modelers with AI.

Why not use AI for things that would actually benefit the world? Like this boy who's robot turtle used an onboard AI to report problems with ocean life? Or an AI in a home security camera that alerts the police of intruders?



Mnementh said:
JRPGfan said:

Does it matter? if graphics and such are fine, and you have a hard time telling, if it was done by ai or not?

I would prefer that Story and such, where always done by humans.
If textures and such, are done by Ai there better be good oversight, that look over and polish each thing.... so it doesn't show up poorly in game.

Like does it matter, if you generally cannot tell?

Big studios used human labor to fill in boring background details in the race for realistic graphics, people get tasked with modeling a chair, a table, a window, rocks, trees. Not exciting artful ones, the normal stuff. So the video game worlds get filled with detail for you to look at things with your high resolution. In the past with limited hardware games used to only model what was needed for the gameplay:

So back in the day everything put in a scene had meaning and it had meaning for the artist designing it. Nowadays people have to create meaningless background noise.

Let's fill in the details by AI, make the artistic decisions by humans is what I think.

In the end we want good games. And gamers have driven the impulse for more meaningless details. I mean in the console wars people started counting grass bushels in GTA on different platforms to say that one was totally better or something. Completely pointless details, but it matters to gamers.

That's why I like stylistic games like HD2D games, because it brings back that artistic decisions matter. These are less likely to be designed by AI, as they are unique, and not just boring realism.

So yeah, what matters if AI made the textures for a wall, sand, a tree. As if anyone cares. But the real artistic decisions, they have to be made by humans.

Perfect.



Mnementh said:
JRPGfan said:

Does it matter? if graphics and such are fine, and you have a hard time telling, if it was done by ai or not?

I would prefer that Story and such, where always done by humans.
If textures and such, are done by Ai there better be good oversight, that look over and polish each thing.... so it doesn't show up poorly in game.

Like does it matter, if you generally cannot tell?

Big studios used human labor to fill in boring background details in the race for realistic graphics, people get tasked with modeling a chair, a table, a window, rocks, trees. Not exciting artful ones, the normal stuff. So the video game worlds get filled with detail for you to look at things with your high resolution. In the past with limited hardware games used to only model what was needed for the gameplay:

So back in the day everything put in a scene had meaning and it had meaning for the artist designing it. Nowadays people have to create meaningless background noise.

Let's fill in the details by AI, make the artistic decisions by humans is what I think.

In the end we want good games. And gamers have driven the impulse for more meaningless details. I mean in the console wars people started counting grass bushels in GTA on different platforms to say that one was totally better or something. Completely pointless details, but it matters to gamers.

That's why I like stylistic games like HD2D games, because it brings back that artistic decisions matter. These are less likely to be designed by AI, as they are unique, and not just boring realism.

So yeah, what matters if AI made the textures for a wall, sand, a tree. As if anyone cares. But the real artistic decisions, they have to be made by humans.

I agree with 100% of what you wrote there.
Even enjoying the HD2D games, look.
Hell I say even go so far as to say bring back the 2D backgrounds in 3D isometric video games like old FF games used to have,
if it helped with development time & costs.

Using A.I to fill in what you deem "meaningless background noise", is perfectly fair.

Keep the impactful stuff human designed, and let the less fun task ("the background noise") be done with a little help from A.I.

The Artistic choices & story telling should be left in human hands.



Moren said:

I made a cool dashboard with AI today. That felt nice and was fun. Glad I didn't have to spend so much time coding it line by line.

^^^ This. Enhanced tools democratize.

Famously Expedidition33 could only be made as it is by a small startup developer by leveraging UE5 as a tool. UE5 is basically just another programming layer.

Gen AI is just a tool. A very simple to use programming layer.

1)You enter a promt,

2)The program does a guestimate,

3)You accept, tweak or reject the proposal.

Imagine how many people with little to no programming skills can try to create something. Even games. Without a big bag of money to start going. For sure there will be garbage, but there will also be gems.



CaptainExplosion said:
Norion said:

While they suck in the short term in the long term lay offs are for the best since the goal is for all required labour for society to function to eventually be automated resulting in no one having to work to get by any more since robots will be taking care of everything. In general stuff like any noise pollution is incredibly minor compared to the actual major concerns surrounding AI so it would be for the best to focus more on the stuff that's really important.

You want a world where everybody loses their job to automation? You realize what a dystopian nightmare that is? People can't buy houses without jobs. And then robots will see humans as effectively useless and destroy us all.

So why not remove the connection of having a job with the ability for survival (food, shelter, etc.). Improvements in productivity mean first and foremost, that you can produce the same values with less work or more values with the same work. Why is the distribution of said values so inanely connected to your work and why do some people live off the work of others? That is not natural, that is the way we formed society, aka capitalism. The insane part is how  this system is so deeply ingrained in peoples brains, that they draw the connection automatically, like you do if you say without a job you have no house. Let's change the system, so that is no longer the case.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]