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Forums - Gaming - Have you ever skipped systems from your preferred console maker, and if so which and why?

I have not.

I've owned every game console since the Atari 2600. Nintendo, Sony and Microsoft seem to have me by the balls, so to speak. I've rationalized it as being a collector even if I rarely touch the damn things.

I think this upcoming Gen I may finally not purchase a game console. I've been gaming 90% of the time on my PC and mobile and truth be told, gaming really doesn't keep my attention like it used to.



I game.  You game.  We game.

I'm a videogamer, not a fanboy, but have a special place for Nintendo.

Current Systems Owned: NSwitch/PS4/XONE/WiiU/3DS/2DS/PCGaming Rig-i7/ASUS i7 Gaming Laptop.

Previous Game Consoles:  PS3/Xbox360/Wii/DSL/Pretty much every one thats been released since the Atari 2600.

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Chrkeller said:
BraLoD said:

Unless things get a lot better until late 2028 (launch windown IMO) the PS6 is very likely going to ve over $600, the PS5 costs $650 right now.

Even with Sony being ok with taking a decent hit to sell PS6s early on, $700 is our best hope right now. I do believe things will be better by late 2028, so at least there is still some hope in me that $600 is possible by then.

You are most optimistic than I am.  I hope to be wrong, and very well could, but I would be stunned if the ps6 isn't $800.  

The ps5 is roughly a 6700xt, the ps6 needs to be targeting a 7800xt to have a large leap?  I mean that is a $600+ GPU straight up.  I think anything less than 32 gb of ram is a terrible idea, so add another $400..  still need a PSU, CPU, MB, case, storage, etc.  I get Sony will get better pricing, but I don't see how they could possibly stay anywhere near $600.  

I do think the AI price hike will be considerably better by November 2028, when I expect the PS6 to release. That plus Sony actually having to try to sell it, so they need to hold the price as much as they can, makes be believe $700 is a decent possibility.

I think the PS6 should be $600 max, that's what I would be betting at if we never had this ridiculous price hike we are going through, so I still hope it is possible, but I really can't say its more than just hope right now.



BraLoD said:
Chrkeller said:

You are most optimistic than I am.  I hope to be wrong, and very well could, but I would be stunned if the ps6 isn't $800.  

The ps5 is roughly a 6700xt, the ps6 needs to be targeting a 7800xt to have a large leap?  I mean that is a $600+ GPU straight up.  I think anything less than 32 gb of ram is a terrible idea, so add another $400..  still need a PSU, CPU, MB, case, storage, etc.  I get Sony will get better pricing, but I don't see how they could possibly stay anywhere near $600.  

I do think the AI price hike will be considerably better by November 2028, when I expect the PS6 to release. That plus Sony actually having to try to sell it, so they need to hold the price as much as they can, makes be believe $700 is a decent possibility.

I think the PS6 should be $600 max, that's what I would be betting at if we never had this ridiculous price hike we are going through, so I still hope it is possible, but I really can't say its more than just hope right now.

The wild card is upscaling and potentially frame generation.  If they can get AI to work well, they can reduce raw power and lean into lower rendering specifications.  Having said that, I find upscaling via DLSS to be amazing, Frame Generation is god awful.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2

On consolee I always preferred Sony, Skipped PS3 because it was expensive and parents couldn't afford

On handhelds I played mostly on Nintendo and did new DSi > brand new 3DS XL > Switch > Switch 2. Never had a Game Boy Advance but I can't say I skipped it I was pretty young



Chrkeller said:
BraLoD said:

I do think the AI price hike will be considerably better by November 2028, when I expect the PS6 to release. That plus Sony actually having to try to sell it, so they need to hold the price as much as they can, makes be believe $700 is a decent possibility.

I think the PS6 should be $600 max, that's what I would be betting at if we never had this ridiculous price hike we are going through, so I still hope it is possible, but I really can't say its more than just hope right now.

The wild card is upscaling and potentially frame generation.  If they can get AI to work well, they can reduce raw power and lean into lower rendering specifications.  Having said that, I find upscaling via DLSS to be amazing, Frame Generation is god awful.  

I was never exposed to frame generation so I don't have an opinion on it, but the concept doesn't sound good yeah.

The biggest problem if prices don't go down will be the RAM, they should be planning a 32GB device and that could make the price skyrocket much more than having a stronger APU. Cerny choose less CU and more frequency for the PS5 APU so I guess the plan should be the same for the PS6, which saves costs overall (demands better cooling but that is cheaper to fix, like choosing liquid metal over thermal paste worked so well for the PS5 they started downsizing the heatsink pretty quickly).

Overall, the biggest problems would be RAM and SSD, SSD they can choose to offer only 1TB (which I think would not be the plan before) and let people buy more as expansion but the RAM would be a major problem.

I think the APU will not be their biggest challenge, it is rumored to not be a big jump as expected in rasterization but because indeed I expect they are counting with PSSR 2 (not the current one) helping a lot. I don't think we should have anything less than a 1080p native render, tho, we will still be topping at 4K for sure, 8K is simply not sticking around anytime soon, so 1080p/1440p to 4K via the PSSR 2 should bring excellent results.

I think we really don't need a big visual bump from the PS5 to the PS6. Games look so good nowdays, we are not aiming for a bigger output resolution like other generations, we have VRR, PSSR, Cerny already noticed a lot of gamers are choosing the higher framerate modes (me included), so I guess at least on that we don't have a need to spend so much on raw materials.

People will complain the PS6 is the PS5.1 or something, they already do, but we at least do have a lot of tools to mitigate that power need we once had, and customers pockets would certain be happy with that, even if they minds would want more.



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My family always had xbox growing up, I even bought a series s and really really enjoyed the system. But in the summer of 2023 I sold it off, just because i wanted to be able to game when I travel for work. So i bought a gaming laptop and bought two series s controllers and now only steam game.

Never looked back. But i do have a fondness for some of xbox bigger franchies like Halo, Gears and Forza



我是广州人

BraLoD said:
Chrkeller said:

The wild card is upscaling and potentially frame generation.  If they can get AI to work well, they can reduce raw power and lean into lower rendering specifications.  Having said that, I find upscaling via DLSS to be amazing, Frame Generation is god awful.  

I was never exposed to frame generation so I don't have an opinion on it, but the concept doesn't sound good yeah.

The biggest problem if prices don't go down will be the RAM, they should be planning a 32GB device and that could make the price skyrocket much more than having a stronger APU. Cerny choose less CU and more frequency for the PS5 APU so I guess the plan should be the same for the PS6, which saves costs overall (demands better cooling but that is cheaper to fix, like choosing liquid metal over thermal paste worked so well for the PS5 they started downsizing the heatsink pretty quickly).

Overall, the biggest problems would be RAM and SSD, SSD they can choose to offer only 1TB (which I think would not be the plan before) and let people buy more as expansion but the RAM would be a major problem.

I think the APU will not be their biggest challenge, it is rumored to not be a big jump as expected in rasterization but because indeed I expect they are counting with PSSR 2 (not the current one) helping a lot. I don't think we should have anything less than a 1080p native render, tho, we will still be topping at 4K for sure, 8K is simply not sticking around anytime soon, so 1080p/1440p to 4K via the PSSR 2 should bring excellent results.

I think we really don't need a big visual bump from the PS5 to the PS6. Games look so good nowdays, we are not aiming for a bigger output resolution like other generations, we have VRR, PSSR, Cerny already noticed a lot of gamers are choosing the higher framerate modes (me included), so I guess at least on that we don't have a need to spend so much on raw materials.

People will complain the PS6 is the PS5.1 or something, they already do, but we at least do have a lot of tools to mitigate that power need we once had, and customers pockets would certain be happy with that, even if they minds would want more.

I will keep it short, so I don't derail the thread.  But FG has to generate the first real frame and the second real frame, holds the second frame back in order to calculate the fake frames in between.

Meaning 

Native 60 fps is less latency than rendering 60 fps + adding fake frames.  

To me the whole point is reduced latency, thus FG defeats the point.  



rtx 4090, 32 gb ram, i7-13700k

Switch 2