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Forums - Nintendo - What would you like to see in an Ocarina of Time Remake?

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CaptainExplosion said:
burninmylight said:

Modern Nintendo would purposefully make Dead Hand cartoonier and tone down the bottom of that well and the Spirit Temple just to avoid that.

Well that's just stupid. Didn't stop them from adding the Gloom Spawn, Queen Gibdo, Colgera, the reworked Like Likes, or Demon King Ganon into Tears of The Kingdom.

None of those monsters are in the same league as this guy:

And to prove my point, they already sanitized him somewhat for the 3DS remake, removing the blood or turning it a bright pink while adding no other textures or detail to its model.



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burninmylight said:
CaptainExplosion said:

Well that's just stupid. Didn't stop them from adding the Gloom Spawn, Queen Gibdo, Colgera, the reworked Like Likes, or Demon King Ganon into Tears of The Kingdom.

None of those monsters are in the same league as this guy:

And to prove my point, they already sanitized him somewhat for the 3DS remake, removing the blood or turning it a bright pink while adding no other textures or detail to its model.

Pussies. When I was a kid kids shows, movies and games weren't afraid of being scary.

Look at this scene from Spider-Man The Animated Series.

Or what happened Jafar in the second Aladdin movie.

How about Andross in Star Fox 64?

All those were horrific to see, but we left those mostly unscathed.



Remakes are just going to become a bigger staple of many publishers forward catalog most likely ... it simply takes too long to make new games today from scratch. You're talking like 6-10 years in many cases.

Yes in the past Nintendo didn't lean on this as much because they could just make a new franchise installment of anything they wanted in 2-4 years usually, but that isn't the case any more.

And these older games ... they're still fun to play at their core, it's just new generations of players aren't likely to go back to the N64 or even PS2 era or whatever these days. Having a modern remake makes those games much more accessible. 



CaptainExplosion said:

Pussies. When I was a kid kids shows, movies and games weren't afraid of being scary.

Look at this scene from Spider-Man The Animated Series.

Or what happened Jafar in the second Aladdin movie.

How about Andross in Star Fox 64?

All those were horrific to see, but we left those mostly unscathed.

You know, I'm glad you brought up Andross from SF64, my biggest cardiac shock in any Nintendo game, as an example. Every time a "scariest Nintendo boss/moment ever" thread pops up, I bring up the first time I confronted Andross as a kid. Almost 30 years later, I still have to mentally fortify myself to face him, especially the brain.

But I'm glad you brought him up and posted a video because he further proves my point. Look at every iteration of Andross after SF64. Even though you face his giant disembodied head again in SF Assault and SF0, the stage, atmosphere and presentation is FAR less creepy and unsettling in those later games.

Let's compare Andross 64 to Andross 0

Since they're both remakes of the original Star Fox, or at least pretty much follow the same story

1. When Fox is flying down the tunnels to face Andross in 64, the feeling of isolation and loneliness is hammered home, with only the voice of Andross to taunt him. This is after spending the whole game with your wingmates to remind you that you're part of a team. In SF0, James McCloud appears before the boss fight to help guide Fox. This completely changes the mood from one of dread to one of encouragement.

2. The tunnels themselves in SF64 were a drab brown and and rusted orange. They're brighter and more colorful in SF0.

3. In 64, when you reach the end of the tunnels, you fly into an all black abyss... a beat passes, and then you see a gigantic silhouette... as you're trying to make it out, Andross suddenly appears as your ship FLIES RIGHT INTO HIS FACE AND LAUGHS AT YOU WITH THOSE GIANT RED EYES STARING YOU DOWN. Resident Evil ain't got shit on SF64.

In SF0, you do have a closeup of Andross taunting you, but it's during a cutscene to hide the level loading. When you get control of the Arwing, there's a barrier between you and the giant head. You have plenty of time to get your bearings.

4. After you defeat the giant head, you either get a giant robotic skull that looks like it belongs to Satan trying to eat you. And if you don't hurry up and kill it, it can. Or if you're playing the true final boss, you have to fight a brain and two eyeballs in a a hellish arena. After you beat Andross 0, he does try to eat your Arwing, but he looks more reminiscent of his original form in Star Fox SNES. Not nearly as scary as the skull of the Robot Devil from Futurama.

I will remind you that SF0 is either a remake of Star Fox 64, or they are both remakes of Star Fox SNES. So here is further precedent that when Nintendo remakes non-horror games, it fixes characters and scenes to be less horror-inducing. The N64 era was a different time.

So we've kind of derailed the thread. We should probably get back on topic now.



burninmylight said:
CaptainExplosion said:

Well that's just stupid. Didn't stop them from adding the Gloom Spawn, Queen Gibdo, Colgera, the reworked Like Likes, or Demon King Ganon into Tears of The Kingdom.

None of those monsters are in the same league as this guy:

And to prove my point, they already sanitized him somewhat for the 3DS remake, removing the blood or turning it a bright pink while adding no other textures or detail to its model.

Maybe they will go the other way around - I doubt Nintendo is making OoT Remake to be E (or E10+ for 3DS version) and times have changed, with dark fantasy (which OoT has a lot of elements of) being mainstream these days. So they can really amp up both high fantasy and dark fantasy, where appropriate.

Last edited by HoloDust - on 23 April 2026

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For my personal tastes, I would hope very strongly that an Ocarina remake would retain a lot of the Darker edge of the N64 version, as that was a big reason why I found it so compelling; it was like a video game equivalent of something like The Lord of the Rings that had a seriousness and gravitas to it compared to lighter fare like Mario.



curl-6 said:

For my personal tastes, I would hope very strongly that an Ocarina remake would retain a lot of the Darker edge of the N64 version, as that was a big reason why I found it so compelling; it was like a video game equivalent of something like The Lord of the Rings that had a seriousness and gravitas to it compared to lighter fare like Mario.

Honestly, I wouldn't mind one bit if they did Remake so that grim parts of OoT go even grimmer, akin to overall style of Souls, and light parts go even brighter, to make for even more contrast...of course, all in OoT appropriate art style.



Found this on net, fanart:



Soundwave said:

Remakes are just going to become a bigger staple of many publishers forward catalog most likely ... it simply takes too long to make new games today from scratch. You're talking like 6-10 years in many cases.

Yes in the past Nintendo didn't lean on this as much because they could just make a new franchise installment of anything they wanted in 2-4 years usually, but that isn't the case any more.

And these older games ... they're still fun to play at their core, it's just new generations of players aren't likely to go back to the N64 or even PS2 era or whatever these days. Having a modern remake makes those games much more accessible. 

I am genuinely curious if and by how much AI may change that.  



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Switch 2

Soundwave said:

Remakes are just going to become a bigger staple of many publishers forward catalog most likely ... it simply takes too long to make new games today from scratch. You're talking like 6-10 years in many cases.

Yes in the past Nintendo didn't lean on this as much because they could just make a new franchise installment of anything they wanted in 2-4 years usually, but that isn't the case any more.

And these older games ... they're still fun to play at their core, it's just new generations of players aren't likely to go back to the N64 or even PS2 era or whatever these days. Having a modern remake makes those games much more accessible. 

I think it's a very fair endeavour for this reason.

This isn't a Disney live action situation where they're just doing something because they can. A lot of Pre-2013 games genuinely will be difficult for modern/young audiences to appreciate with aged technology/standards of the time effecting their time.

I don't want new experiences being stolen from us but I low-key think every major classic prior to the PS3 gen can probably do with a remake. It should ideally be a second arm of the industry and help offset a lot of the closures and falling demand. I would love a teen today to experience ocarina of time and FFX as I experience them back in 1998/2002

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