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Forums - Nintendo - What would you like to see in an Ocarina of Time Remake?

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Zelda is best in the dungeons. Quality puzzles need to come back.



rtx 4090, 32 gb ram, i7-13700k

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Just as an aside, I never realized the Star Fox 64 "port" to the 3DS was such a huge make over visually. I thought it was improved, but this is a massive difference. The difference in the water is crazy. 



Citra is a great way to enjoy 3ds games, especially with upscaling to a large TV.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Otter said:
Valdney said:

The game just needs to be more challenging and you have the perfect LoZ game. Make the dungeons more combat focused rather than stupid puzzle solving focused. In the forest temple you literally have to put puzzle pieces together to kill a Poe. It’s fucking awful.

Are you sure you enjoy Zelda? Lmao 

I mean I'm all for improving the combat & modernising the puzzles, but puzzles should in no way be deprioritised. There are plenty of action rpgs out there (arguably too many) for people who just want to move from one battle to the next.

Apparently more than you. Because not only do I want a game with classic LoZ gameplay, I also want a game that is infinitely replayable.  Do people actually replay OoT? Do people actually like to solve puzzles that they have already solved? Do people actually like to beat the unchallenging, therefore not fun enemies/bosses that OoT has? 

I love OoT world, atmosphere, music, characters and story, but the game has almost zero replay value to me because of its gameplay structure. 

Look, they can keep the puzzles to appease the modern Zelda fans. Just give me challenging enemies and I will be happy. Deal?? 



I admit I'm not a huge fan of puzzles in games, as I tend to find them frustrating since I have poor spatial awareness and problem solving skills, but Zelda's are usually at least well designed and logical.

I wouldn't say no to improved combat though, that's one element that I feel is getting a bit long in the tooth; even TOTK and BOTW, while amazing games, have merely decent combat.



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Valdney said:
Otter said:

Are you sure you enjoy Zelda? Lmao 

I mean I'm all for improving the combat & modernising the puzzles, but puzzles should in no way be deprioritised. There are plenty of action rpgs out there (arguably too many) for people who just want to move from one battle to the next.

Apparently more than you. Because not only do I want a game with classic LoZ gameplay, I also want a game that is infinitely replayable.  Do people actually replay OoT? Do people actually like to solve puzzles that they have already solved? Do people actually like to beat the unchallenging, therefore not fun enemies/bosses that OoT has? 

I love OoT world, atmosphere, music, characters and story, but the game has almost zero replay value to me because of its gameplay structure. 

Look, they can keep the puzzles to appease the modern Zelda fans. Just give me challenging enemies and I will be happy. Deal?? 

I've replayed it like 3x across the decades but it's always been fun to revisit. I don't really need to replay a 30hour game more than once though unless I'm feeling nostalgic, so replay value has never been a concern for me. I like it when things end lol

As said I'm more than happy for them to improve the combat, just not at the expense of puzzles.



Otter said:
Valdney said:

Apparently more than you. Because not only do I want a game with classic LoZ gameplay, I also want a game that is infinitely replayable.  Do people actually replay OoT? Do people actually like to solve puzzles that they have already solved? Do people actually like to beat the unchallenging, therefore not fun enemies/bosses that OoT has? 

I love OoT world, atmosphere, music, characters and story, but the game has almost zero replay value to me because of its gameplay structure. 

Look, they can keep the puzzles to appease the modern Zelda fans. Just give me challenging enemies and I will be happy. Deal?? 

I've replayed it like 3x across the decades but it's always been fun to revisit. I don't really need to replay a 30hour game more than once though unless I'm feeling nostalgic, so replay value has never been a concern for me. I like it when things end lol

As said I'm more than happy for them to improve the combat, just not at the expense of puzzles.

It's the kind of game I replay about once a decade to give my brain enough time to forget the puzzles just enough for it to not instantly solve them all. That's not the fault of the game though. That's like holding it against an action game like Bayonetta for mastering the controls and enemy movement to the point that you can S-rank everything, so thinking Platinum needs to add puzzles to the gameplay to freshen it up.

But like you, I want to continue seeing the evolution of combat. We got baby steps with each new game from OoT - SS, but with a brand new engine and approach in Botw, that hopefully means more meaningful jumps in combat beyond the baby steps with each new iteration.



Imagine how much scarier Dead Hand would be in the Breath of The Wild engine. >.



CaptainExplosion said:

Imagine how much scarier Dead Hand would be in the Breath of The Wild engine. >.

Modern Nintendo would purposefully make Dead Hand cartoonier and tone down the bottom of that well and the Spirit Temple just to avoid that.



burninmylight said:
CaptainExplosion said:

Imagine how much scarier Dead Hand would be in the Breath of The Wild engine. >.

Modern Nintendo would purposefully make Dead Hand cartoonier and tone down the bottom of that well and the Spirit Temple just to avoid that.

Well that's just stupid. Didn't stop them from adding the Gloom Spawn, Queen Gibdo, Colgera, the reworked Like Likes, or Demon King Ganon into Tears of The Kingdom.