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Forums - Gaming - If you could save one now defunct studio, who would it be and why?

HoloDust said:

Troika Games for me - made by folks who created original Fallout, then went on to give CRPG community cult classics such as Arcanum and Vampire: the Masquerade - Bloodlines... CRPGs thrive in A/AA space, AAA is creative death for them.

Troika Games had their fate baked into their name:

  • Troika means "3 of a kind" in Russian
  • 3 as in 3 head developers of the original Fallout games (Leonard Boyarsky, Tim Cain, and Jason Anderson)
  • 3 as in 3 games they developed at Troika Games (Arcanum, the Temple of Elemental Evil and Vampire the Masquerade: Bloodlines)
  • 3 as in The Fallout title they wanted to develop (and crucially, started to develop) - but got outbid by Bethesda, which was the final blow to the company

What mostly killed the company was however the very bad sales of VtM:Bloodlines. 74k, only half of ToEE (128k) and a quarter of Arcanum (248k). This was due to Activision contractually wasn't allowed to release the game before Half-Life 2, so Activision honored it... by releasing the game the fucking same day as HL2! Seriously, how blind can those execs be???



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Bofferbrauer2 said:

But despite all those great studios, my choice falls to... Sir-Tech, the studio behind the Wizardry series and also Jagged Alliance. I'm still mad that the horrendously bad Jagged Alliance 2 sales in the US (24k, compared to over 100k in Germany alone) sank the company and resulted in Wizardy 8, my favorite game ever, to never be truly finished - Sir-Tech even sold advertisement space in the game to get it to a mostly finished state and finally closed doors the week the game got released. And mad props for the developers offering support for years after the release despite Sir-tech being long defunct by that point, ironing out almost all the bugs.

Oh right, Sir-Tech was also one of the greats.



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Mnementh said:
Bofferbrauer2 said:

But despite all those great studios, my choice falls to... Sir-Tech, the studio behind the Wizardry series and also Jagged Alliance. I'm still mad that the horrendously bad Jagged Alliance 2 sales in the US (24k, compared to over 100k in Germany alone) sank the company and resulted in Wizardy 8, my favorite game ever, to never be truly finished - Sir-Tech even sold advertisement space in the game to get it to a mostly finished state and finally closed doors the week the game got released. And mad props for the developers offering support for years after the release despite Sir-tech being long defunct by that point, ironing out almost all the bugs.

Oh right, Sir-Tech was also one of the greats.

Sir-Tech's spirit lives on in Japan, where they've kept the Wizardry series alive. It might not be the same as Wiz 8 or the Bradley titles, but it is something.

EA, on the other hand, has been sitting on the Ultima IP. Richard Garriott has apparently offered to buy or license it back, but to no avail. On the other hand, Garriott himself was dabbling in NFTs for awhile, hopefully he's given that stuff up. 



I'd bring back Game Arts/Studio Alex for a proper Lunar 3, to erase the mockery that was Dragon Song. I'd also give them a big budget to let them do a new game or a remake of Lunar with the production levels of something like Persona 5 or the remakes, or perhaps even using the artstyle of Valkyria Chronicles.



Bofferbrauer2 said:

Tough choice:

Mnementh said:

Easy answer: New World Computing! They invented some of the best game series like Might and Magic, Heroes of Might and Magic and King's Bounty. They also were not really in trouble, they only did go under because their parent company 3DO did costly experiments and bankrupted all. Had they survived they would've kept creating amazing RPGs and strategy games, I am sure.

https://www.youtube.com/watch?v=qmt5HZGT_y0

Definitely one of my all-time favoites, and I'm yearning for a real Might & Magic game and a HoMM, both in the orignal Science Fantasy world instead of Ubisoft's shitty High Fantasy universe of Ashan. Fuck Ubisoft!

LegitHyperbole said:

I would have said Bullfrog but we got Two point Hospital so eh. Probably Evolution studios just to see the graphics of Drive Club 2.

Bullfrog was great, as was Lionhead studios (Black & White, Fable), the follow-up studio of Peter Molyneux. 22cans, not so much...

SanAndreasX said:

Origin Systems, just to revive the Ultima series.

And also Wing Commander/Privateer while we're at it!

But despite all those great studios, my choice falls to... Sir-Tech, the studio behind the Wizardry series and also Jagged Alliance. I'm still mad that the horrendously bad Jagged Alliance 2 sales in the US (24k, compared to over 100k in Germany alone) sank the company and resulted in Wizardy 8, my favorite game ever, to never be truly finished - Sir-Tech even sold advertisement space in the game to get it to a mostly finished state and finally closed doors the week the game got released. And mad props for the developers offering support for years after the release despite Sir-tech being long defunct by that point, ironing out almost all the bugs.

Oh yeah, I completely forgot about Black and White, You just gave me such an extreme jolt of nostalgia. 



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S.Peelman said:
HoloDust said:

Sorry then mate, can't help you with that, since it appears that your definition of fun doesn't include a lot of games or even whole genres.

You never mentioned any game or genre for me to deny, nor does any of those attributes you mention imply a specific one, so I don’t see how you came to that conclusion. But okay I guess that’s that then.

With that initial post, I actually painted a picture of freedoms of tabletop RPG, brought to video games for the first time via advancements in tech - something that people were trying to achieve ever since Ultima 1, but nobody ever really got anywhere near it in the whole 45 or so years of the genre, since it was not technically possible. And those same things can be applied to some other genres. And you asked if that makes game more "fun"?

So, again, apart from fun being completely subjective, what is the point of your question?

Last edited by HoloDust - on 06 August 2025

SvennoJ said:
G2ThaUNiT said:

This exact same sentiment was shared by Gabe Newell in the Half-Life documentary!

So yes, realism makes games more fun as what you expect to happen happens, positive reinforcement.

Fun is coming up with a 'solution' and then executing it. The more possibilities, the more chance you come up with a working solution.

Invisible walls and forcing you into a predefined path / way to solve something is not fun.

Don't know about that, i have been having a shitload of fun with all these predifend path games,the open world(modern) stuff however.

Bland and boring



 

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SanAndreasX said:
Mnementh said:

Oh right, Sir-Tech was also one of the greats.

Sir-Tech's spirit lives on in Japan, where they've kept the Wizardry series alive. It might not be the same as Wiz 8 or the Bradley titles, but it is something.

EA, on the other hand, has been sitting on the Ultima IP. Richard Garriott has apparently offered to buy or license it back, but to no avail. On the other hand, Garriott himself was dabbling in NFTs for awhile, hopefully he's given that stuff up. 

Thing is, it only covers the Llylgamin series (essentially the first 3 and the 5th title, as the 4th is mostly skipped over) and not the more story-heavy and generally more developed Savant saga.

And still, the last release of a Wizardry title apart of the remaster of the first one is almost 15 years ago (2011 with Wizardry Online). They have been sitting on the IP too - it's just not nearly as egregious as EA or Ubisoft.



xl-klaudkil said:
SvennoJ said:

So yes, realism makes games more fun as what you expect to happen happens, positive reinforcement.

Fun is coming up with a 'solution' and then executing it. The more possibilities, the more chance you come up with a working solution.

Invisible walls and forcing you into a predefined path / way to solve something is not fun.

Don't know about that, i have been having a shitload of fun with all these predifend path games,the open world(modern) stuff however.

Bland and boring

I mean predefined solutions. HL2 is an amazing predefined path game, but rightfully so the playground right at the beginning was hailed as a great addition for fun and experimenting with the physics to use later in the game. So you get in the mindset that you can drag floating barrels under a lever etc, real world solutions to virtual puzzles. 

Open worlds are more engaging if you can make a mark / permanent changes. Hence such a crude game as Minecraft became one of the biggest franchises in history. Open worlds get bland and boring when everything resets 20 paces away :/ They have to work a lot harder, like TotK to keep you engaged with 'realistic'
physics.

What's not fun is follow the clearly marked hand holds, press X to throw rope in this pixel position, press X to swing over gap. That's like QTE for combat.



Leynos said:

Hmm. Too many to choose from. Toaplan would be one I would want back. Quintet is another. Midway. Compile. Wolf Team. Game Republic. Cing. Cavia. Banpresto. Hudson Soft. Data East. Tecnosoft. Treasure. Game Arts. The last 2 technically still exist, but they don't make games anymore. 


Quintet is one that released so many great games during the SNES era, but never had the budget to really go on with it in the PlayStation era as only ActRaiser seems to have been successful.  I wish SquareEnix would introduce Quintet’s other great SNES games to a new audience.  Soul Blazer, Illusion of Gaia/Time, Terranigma… Even Robotrek had some interesting ideas that make it worth a look.

They could have been huge given the right opportunity and marketing budget.