SvennoJ said:
G2ThaUNiT said:
This exact same sentiment was shared by Gabe Newell in the Half-Life documentary! |
So yes, realism makes games more fun as what you expect to happen happens, positive reinforcement.
Fun is coming up with a 'solution' and then executing it. The more possibilities, the more chance you come up with a working solution.
Invisible walls and forcing you into a predefined path / way to solve something is not fun. |
Don't know about that, i have been having a shitload of fun with all these predifend path games,the open world(modern) stuff however.
Bland and boring