By using this site, you agree to our Privacy Policy and our Terms of Use. Close
xl-klaudkil said:
SvennoJ said:

So yes, realism makes games more fun as what you expect to happen happens, positive reinforcement.

Fun is coming up with a 'solution' and then executing it. The more possibilities, the more chance you come up with a working solution.

Invisible walls and forcing you into a predefined path / way to solve something is not fun.

Don't know about that, i have been having a shitload of fun with all these predifend path games,the open world(modern) stuff however.

Bland and boring

I mean predefined solutions. HL2 is an amazing predefined path game, but rightfully so the playground right at the beginning was hailed as a great addition for fun and experimenting with the physics to use later in the game. So you get in the mindset that you can drag floating barrels under a lever etc, real world solutions to virtual puzzles. 

Open worlds are more engaging if you can make a mark / permanent changes. Hence such a crude game as Minecraft became one of the biggest franchises in history. Open worlds get bland and boring when everything resets 20 paces away :/ They have to work a lot harder, like TotK to keep you engaged with 'realistic'
physics.

What's not fun is follow the clearly marked hand holds, press X to throw rope in this pixel position, press X to swing over gap. That's like QTE for combat.