xl-klaudkil said:
Don't know about that, i have been having a shitload of fun with all these predifend path games,the open world(modern) stuff however. Bland and boring |
I mean predefined solutions. HL2 is an amazing predefined path game, but rightfully so the playground right at the beginning was hailed as a great addition for fun and experimenting with the physics to use later in the game. So you get in the mindset that you can drag floating barrels under a lever etc, real world solutions to virtual puzzles.
Open worlds are more engaging if you can make a mark / permanent changes. Hence such a crude game as Minecraft became one of the biggest franchises in history. Open worlds get bland and boring when everything resets 20 paces away :/ They have to work a lot harder, like TotK to keep you engaged with 'realistic'
physics.
What's not fun is follow the clearly marked hand holds, press X to throw rope in this pixel position, press X to swing over gap. That's like QTE for combat.







