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Forums - Nintendo - Hogwarts Legacy confirmed to use DLSS on Nintendo Switch 2

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curl-6 said:
burninmylight said:

Are you screwed if you already bought the game on Switch? I haven't, but I'm curious.

You can upgrade the Switch 1 version apparently for $10, rather than having to buy the whole thing again:

https://www.gonintendo.com/contents/48358-hogwarts-legacy-switch-1-owners-can-upgrade-to-the-switch-2-version-for-10

Is this officially confirmed? The Switch 1 version is back to its normal price in Europe, but will sure look out for this if it indeed happens.

From the Creator's Voice video presented a few weeks back it sounded like it was a new port, for which they wanted to charge full price for it.


https://www.youtube.com/watch?v=ur6uDhYq8yU



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TomaTito said:
curl-6 said:

You can upgrade the Switch 1 version apparently for $10, rather than having to buy the whole thing again:

https://www.gonintendo.com/contents/48358-hogwarts-legacy-switch-1-owners-can-upgrade-to-the-switch-2-version-for-10

Is this officially confirmed? The Switch 1 version is back to its normal price in Europe, but will sure look out for this if it indeed happens.

From the Creator's Voice video presented a few weeks back it sounded like it was a new port, for which they wanted to charge full price for it.


https://www.youtube.com/watch?v=ur6uDhYq8yU

It seems to be pretty widely reported:

https://www.gamingbible.com/news/hogwarts-legacy-2-fans-concerned-870065-20250502

https://kotaku.com/switch-2-upgrade-pack-hogwarts-legacy-civ-7-1851780505

https://mynintendonews.com/2025/05/13/hogwarts-legacy-nintendo-switch-2-upgrade-will-cost-10/



curl-6 said:
TomaTito said:

Is this officially confirmed? The Switch 1 version is back to its normal price in Europe, but will sure look out for this if it indeed happens.

From the Creator's Voice video presented a few weeks back it sounded like it was a new port, for which they wanted to charge full price for it.


https://www.youtube.com/watch?v=ur6uDhYq8yU

It seems to be pretty widely reported:

https://www.gamingbible.com/news/hogwarts-legacy-2-fans-concerned-870065-20250502

https://kotaku.com/switch-2-upgrade-pack-hogwarts-legacy-civ-7-1851780505

https://mynintendonews.com/2025/05/13/hogwarts-legacy-nintendo-switch-2-upgrade-will-cost-10/

This is how it was last month, it's a main reason why I didn't buy it during it's EU sale on Switch 1.
https://www.gamespot.com/articles/hogwarts-legacy-for-switch-2-is-not-a-port-of-the-switch-version/1100-6531087/

Avalanche Studios has confirmed that Hogwarts Legacy on Nintendo Switch 2 is a new build of the game with "next-generation assets" instead of using the Switch port as a foundation for development. However, this means there isn't a Switch 2 Edition upgrade pathway for players who already own the RPG on Switch, like there is with The Legend of Zelda: Breath of the Wild and Super Mario Party Jamboree.

Just googling on this I have found this other article: https://www.videogameschronicle.com/news/hogwarts-legacy-on-switch-2-appears-to-have-a-10-upgrade-for-owners-of-the-digital-switch-version/

So that could be proof, as it comes from the eShop itself.

A little more googling has also shown that Civ 7 is going to do this as well.
https://tech.yahoo.com/gaming/articles/hogwarts-legacy-civilization-7-more-190135112.html

Strange that Sonic does not offer an upgrade path



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

BasilZero said:
burninmylight said:

Sounds like you should have done more research. ;)

I did, thats why I bought it on Playstation and Steam :)

Nice! Be careful about spreading misinformation after poor research though.



burninmylight said:

Nice! Be careful about spreading misinformation after poor research though.

What misinformation was spread about Hogwarts Legacy?



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Nice breakdown of this early footage from Digital Foundry. Really makes you appreciate the effort that went into the last gen ports, because clearly there are sacrifices but they've been smart in a way that maintains the experience at a glance.

https://youtu.be/jVMAYEb-3rI?si=WPQFnZKRih1oDNaV

Switch 2 appears to be a modified version of the PS4. Slightly better in some regards but notably worse than Series S. Without direct comparison though it holds up very well. Hopefully the image quality we see in the final build holds up better in docked mode. I agree that nothing about the footage so far says 1440p or even 1080p. I think 1080p would be a great target output.

Last edited by Otter - on 23 May 2025

Otter said:

Nice breakdown of this early footage from Digital Foundry. Really makes you appreciate the effort that went into the last gen ports, because clearly there are sacrifices but they've been smart in a way that maintains the experience at a glance.

https://youtu.be/jVMAYEb-3rI?si=WPQFnZKRih1oDNaV

Switch 2 appears to be a modified version of the PS4. Slightly better in some regards but notably worse than Series S. Without direct comparison though it holds up very well. Hopefully the image quality we see in the final build holds up better in docked mode. I agree that nothing about the footage so far says 1440p or even 1080p. I think 1080p would be a great target output.

A bit disappointing that they used pretty much all the PS4 assets instead of the current gen ones. I hoped for something more in line with Skyrim on Switch: a middleground between PS360 and the Special Edition on PS4/XBO.

I know they touched up certain things (some exterior corridors in Hogwarts are uncovered, unlike the last gen version), but the upgrades over last gen are very limited.

I think they just went the easy route and slapped the PS4 version on the Switch 2 instead of working from the current gen and create the best version the Switch 2 could offer (because I think there is definitely some things they could have improved over last gen).

Last edited by Vodacixi - on 23 May 2025

I kinda figured Hogwarts is not the best port effort because they're offering a cheap upgrade price for Switch 1 owners of the Switch 1 version, which is kind of a tip off that it's a quick/cheap port and not necessarily the best version they could have made. 

Cyberpunk 2077 looks like the best effort for launch titles, it looks better than the PS4 Pro version and not far off from the XBox Series S looking at recent video comparisons. It even holds up pretty well against the PS5 version w/ray-traced shadows turned on.

CD Projeckt Red showing a lot of devs how it's done it looks like. 

Last edited by Soundwave - on 23 May 2025

Soundwave said:

I kinda figured Hogwarts is not the best port effort because they're offering a cheap upgrade price for Switch 1 owners of the Switch 1 version, which is kind of a tip off that it's a quick/cheap port and not necessarily the best version they could have made. 

Cyberpunk 2077 looks like the best effort for launch titles, it looks better than the PS4 Pro version and not far off from the XBox Series S looking at recent video comparisons. It even holds up pretty well against the PS5 version w/ray-traced shadows turned on.

CD Projeckt Red showing a lot of devs how it's done it looks like. 

Mm, I actually don't agree with this logic. The best version doesn't necessarily mean working from from the highest set of assets, it's means working most sensibly within the systems constraints to get the best result. I think a lot of you are going to come back to the reality that the Switch is closer to a PS4 than it is a Series S.

Hogwarts may run way better than cyberpunk in the end or function in ways which sees it as the more reliable port. Replacing items with unique lower poly assets or hiding geometry that will tank the frame rate can be the best form of optimisation. What is the performance cost of using those current gen assets vs the PS4's, does using the PS4's (which no one noticed until DF highlighted it) mean the game can run at a cleaner resolution or have more people on screen? Let's wait before jumping the gun.

Before you were speaking very favourably about Hogwarts S2 compared to the PS5 version, a lot of details DF pointed out are not obvious at a casual glance. Similarly a more technical analysis of Cyberpunk may reveal a wider gulf than what you're currently drawing. Ultimately though, both games are very different under the hood, completely different engines, so I wouldn't make direct comparisons on porting effort.

As far as the upgrade path, the $10 grade path is the standard. We simply haven't seen it be used across a Switch 1 > PS4 level of conversion because there are literally no examples yet other than Hogwarts Legacy. Probably we'll get Witcher 3 and No Mans Sky and I'm sure they will offer a similar path. Sony offered the huge Horizon Remaster path for £10 and almost every asset in that was remade to bring it closer to Forbidden Wests PS5 graphical level. Essentially I wouldn't draw too much from the $10 path other than the company still profits and still expects a lot of new full price purchases from the upgrade ;)

Last edited by Otter - on 24 May 2025

Otter said:
Soundwave said:

I kinda figured Hogwarts is not the best port effort because they're offering a cheap upgrade price for Switch 1 owners of the Switch 1 version, which is kind of a tip off that it's a quick/cheap port and not necessarily the best version they could have made. 

Cyberpunk 2077 looks like the best effort for launch titles, it looks better than the PS4 Pro version and not far off from the XBox Series S looking at recent video comparisons. It even holds up pretty well against the PS5 version w/ray-traced shadows turned on.

CD Projeckt Red showing a lot of devs how it's done it looks like. 

Mm, I actually don't agree with this logic. The best version doesn't necessarily mean working from from the highest set of assets, it's means working most sensibly within the systems constraints to get the best result. I think a lot of you are going to come back to the reality that the Switch is closer to a PS4 than it is a Series S.

Hogwarts may run way better than cyberpunk in the end or function in ways which sees it as the more reliable port. Replacing items with unique lower poly assets or hiding geometry that will tank the frame rate can be the best form of optimisation. Let's wait before jumping the gun.

You were speaking very favourably about Hogwarts S2 compared to the PS5 version, a lot of details DF pointed out are not obvious to at a casual glance. Similarly a more technical analysis of Cyberpunk may reveal a wider gulf than what you're currently drawing. Ultimately though, both games are very different under the hood, so I wouldn't make direct comparisons.

As far as the upgrade path, the $10 grade path is the standard. We simply haven't seen it be used across a Switch 1 > PS4 level of conversion because there are literally no examples yet other than Hogwarts Legacy. Probably we'll get Witcher 3 and No Mans Sky and I'm sure they will offer a similar path. Sony offered the huge Horizon Remaster path for £10 and almost every asset in that was remade to bring it closer to Forbidden Wests PS5 graphical level. Essentially I wouldn't draw too much from the $10 path other than the company still profits and still expects a lot of full price purchases ;)

Cyberpunk is a much more CPU intensive game than Hogwarts so the comparison is different. The PS4 version was scaled back due to limited resources and the Switch 2 has much greater CPU resources where as in graphics  they are much, much closer with the PS4 having 176GB/s of memory bandwidth and the Switch 2 having about 100GB/s docked and 68GB/s in portable mode. Of course with DLSS upscaling this bandwidth limitation is probably less of an issue on Switch 2 but still I think going forward some PS4 games will be superior to Switch 2 especially in portable mode and others will be surpassed. The Switch 2 dedicates a lot of resources to things like gamechat (even if you don't have Nintendo online and can't use that feature) and there is a higher CPU element to DLSS the greater the divide between native resolution and output resolution. The point is Cyberpunk would have had to be scaled back on PS4 not because of storage, memory or graphics limitations so much but because it simply had those poor Jaguar CPU cores. It doesn't have the CPU power to do as many visual effects as well as game logic and other features of the game engine that might need to be scaled back. The Switch 2 with its greater CPU resources will be able to run game engines that also work on Xbox Series X, latest PCs and PS5 but with minor scaling back of features and graphic detail plus of course rendering at a much lower resolution and relying on DLSS. Any PS4 or Xbox One games that struggled due to low CPU resources will likely be superior on Switch 2.

I do remember when the Nvidia T239 was analysed and they predicted it would have lower clocks due to battery consumption, cooling issues and of course higher yields it was predicted that the Switch 2 would be about PS4 performance overall however I feel that isn't fair because the Switch 2 will be capable of games not possible on PS4 even if it does them natively rendering at a very low resolution like Cyberpunk.