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Forums - Sony - Intergalactic: The Heretic Prophet trailer is getting "mixed" reactions on Youtube

 

What do you think of the Intergalactic trailer?

I like what I see 27 32.93%
 
I need to see more 32 39.02%
 
I don't like it 23 28.05%
 
Total:82
Manlytears said:
pikashoe said:

I personally don't care about GOTY awards at all. Also how did fallout 4 get more than Bloodborne, that's hilarious. Bloodborne is far and away sony's best release over the last 2 console generations. With Astro Bot in a distant 2nd place.

I had a quick look and Nintendo will have close to 70 retail releases between 2020 and the end of 2026 (not including basic ports like 3d allstars, pikmin 1+2, skyward sword hd etc.). Sony are coming up on 30 (6 being mlb games, 1 concord rip, a few others are multiplat). Microsoft is confusing mess to sort through. Most are multiplat and a lot were mostly developed before they bought certain companies. 

So I would say Sony are definitely lagging behind Nintendo at the moment. 

I disagree. I prefer Sony's titles and production strategy.

I believe the initiative to invest heavily in a smaller number of blockbusters is appropriate for Playstation.

IMHO, Number of critically acclaimed > Number of small titles.

Between third-party titles and exclusives, I actually spend a lot of time with the 6-9 titles I play per year.

Of course, this is all a personal choice:

The greater number of critically acclaimed blockbuster games vs. a greater number of small, low-budget games with lower quality.

But sony's most acclaimed game of the generation is Astrobot which is pretty low budget compared to all the usual big budget blockbusters sony has been making. It's not like Nintendo has less critically acclaimed games either. Nintendo are making more games, equally or even more acclaimed games and games in a wider variety of genres as Sony.

Budget does not equal quality in any way. Some of the absolute best games of the generation have been lower budget indie games or mid budget games. Expedition 33 had a budget of roughly 10 million, hollow knight, hades 2 and many other phenomenal games have low budgets. Spider man 2 had a massive budget, but was in many ways a step down from the first game.

The problem a lot of massive budget games have is that they can end up feeling soulless, which is something that has hit sony hard in recent years. The games often feel so safe and lack any real charm or distinguishing features, they are good in all the technical ways, to get good reviews, but tend to feel made by committee. It's why I think there lower budget games like Astro and helldivers 2 are a lot more interesting.



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pikashoe said:
Manlytears said:

I disagree. I prefer Sony's titles and production strategy.

I believe the initiative to invest heavily in a smaller number of blockbusters is appropriate for Playstation.

IMHO, Number of critically acclaimed > Number of small titles.

Between third-party titles and exclusives, I actually spend a lot of time with the 6-9 titles I play per year.

Of course, this is all a personal choice:

The greater number of critically acclaimed blockbuster games vs. a greater number of small, low-budget games with lower quality.

But sony's most acclaimed game of the generation is Astrobot which is pretty low budget compared to all the usual big budget blockbusters sony has been making. It's not like Nintendo has less critically acclaimed games either. Nintendo are making more games, equally or even more acclaimed games and games in a wider variety of genres as Sony.

Budget does not equal quality in any way. Some of the absolute best games of the generation have been lower budget indie games or mid budget games. Expedition 33 had a budget of roughly 10 million, hollow knight, hades 2 and many other phenomenal games have low budgets. Spider man 2 had a massive budget, but was in many ways a step down from the first game.

The problem a lot of massive budget games have is that they can end up feeling soulless, which is something that has hit sony hard in recent years. The games often feel so safe and lack any real charm or distinguishing features, they are good in all the technical ways, to get good reviews, but tend to feel made by committee. It's why I think there lower budget games like Astro and helldivers 2 are a lot more interesting.

I disagree, again. On a personal level, I believe Sony's games are, in general, blockbusters of higher quality.

Objectively, I could point to the award tracking for the most acclaimed games of recent times:

https://www.resetera.com/threads/2025-video-game-awards-season-tracking-and-discussion-thread.1348411/

Sure, you can dismiss the value of lists and say that Sony games "lack soul." But that is your personal opinion, based on your preferences.

During the PS4 era, Sony was superior and dominated by a wide margin. Today, Sony is weaker, but still equal,  perhaps better, than Nintendo—IMHO.

Edi.: atm, i can't talk. I'm at work. I will talk more at night

Last edited by Manlytears - 22 hours ago

Manlytears said:

I disagree. I prefer Sony's titles and production strategy.

I believe the initiative to invest heavily in a smaller number of blockbusters is appropriate for Playstation.

But that wasn't Sony's strategy. Sony's strategy was to throw all of their studios at GAAS projects and then cancel 70% of them. Concord is part of the 30%.



TheRealSamusAran said:
Manlytears said:

I disagree. I prefer Sony's titles and production strategy.

I believe the initiative to invest heavily in a smaller number of blockbusters is appropriate for Playstation.

But that wasn't Sony's strategy. Sony's strategy was to throw all of their studios at GAAS projects and then cancel 70% of them. Concord is part of the 30%.

This is a fake narrative. Very few existing developers of original content single player games were moved onto Live Service games. Naughty Dogs multiplayer was spun off from the second game years before there was a Live Service push. Naughty dog had a history of doing multiplayer support, and it appeared to be their own choice to go this route. Guerrilla Games made a Live service horizon, but this was partly about a realisation of their original vision for Horizon: Zero Dawn which was originally intended as two-player co-op during its prototyping, but was dropped for technical reasons. 



Sony's output this gen has definitely suffered from how overlong AAA development cycles have become; their business model of mostly focusing on graphically impressive blockbusters means that they cannot output as many games as say Nintendo who focus more on smaller, more "AA" experiences.



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TheRealSamusAran said:
Manlytears said:

I disagree. I prefer Sony's titles and production strategy.

I believe the initiative to invest heavily in a smaller number of blockbusters is appropriate for Playstation.

But that wasn't Sony's strategy. Sony's strategy was to throw all of their studios at GAAS projects and then cancel 70% of them. Concord is part of the 30%.

Yes, until recently that was Sony's strategy: investing heavily in GaaS. But all signs point to that having changed (hopefully); they’ve cancelled many games and even shut down studios.

Unfortunately, it took too long, and studios like Naughty Dog and Guerrilla suffered damage—poor Bluepoint even closed down!

Sony's game output has really declined compared to the PS4 era. Back then, they were absolutely unbeatable! As I said before: 5 GOTY wins and 4 runner-ups in 8 years! It was insane—PlayStation was the best, hands down.

Anyway, hopefully, they’ll get their house in order and go back to producing games like they used to. Still, I feel like the entire industry has seen a drop in output over the last few years (2020–2026).

Now, a bit of topics, but I need this side note....

FUCK YEAH! FINALLY!!! A Gundam game with solid budget behind it, and that looks great! Can't wait!



I've always been a Sony guy, but Nintendo are doing a better job with exclusives.