zeldaring said:
I'm sorry. i do care about there opinions cause they know there stuff, and they have developers post there,
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Let me correct you there.
You -think- they know their stuff as it conforms to your already established confirmation biases. - None of it has actually been verified as factual or even remotely accurate.
vgchartz also has it's own developers, CGI is one such individual.
But again... And we have already talked about this prior, but it seems you have forgotten... But the word "developer" has a wide-reaching definition that will encompass artists, programmers, administrators, network engineers and more, you can be a "developer" and simply be responsible for maintaining a log-in server somewhere... Doesn't mean you know how to build a game from scratch or even understand hardware.
Using the excuse to blindly believe some random person on another forum because "that person is a developer" is thus stupid. - Can you tell me what that developers role was on a project? Can you name the projects they even worked on? What their qualifications are? Or are you just blindly accepting their claim that "they are a developer?"
Again, you need to start thinking more on this.
zeldaring said:
are you the only person on the internet that knows what they are talking about? I'll take there opinion over yours anyday.
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This is a logical fallacy as I have never asserted that I am an authority on any topic.
zeldaring said:
As for wiiu it's not based on anything that's ground breaking, developers were already familiar with the same gpu since it's in the same family as the 360
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The WiiU's GPU is not in the same family as the Xbox 360.
The Xbox 360's GPU is a DirectX 9.0 shader model 3.0 class graphics processor, the WiiU's GPU is a generation newer.
Don't make arbitrary false claims.
zeldaring said:
you ask for evidence and for 40 plus ports not even one really showed a meaningful advantage gpu wise
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This is a stupid statement, I suggest you read my previous post in it's entirety as it seems you are failing to comprehend the bigger picture.
zeldaring said:
I find that impossible but hey developers can't seem to know how to use it I'll just believe you cause you think botw which is not even as technically demanding as gtav proves something.
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Breath of the Wild is more technically demanding, it's got a more advanced rendering pipeline.
It's got a more robust and comprehensive physics system and simulation system. I.E. Fire Propagation that can be influenced by the dynamic weather system. I.E. Rain puts it out, wind increases rate of spread.
zeldaring said:
The systems you mentioned in ports you can see massive advantages in color or resolution. Plus they were very exotic hardware for there time. Ps3 is also not really more powerful, it's on par.
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I suggest you read my previous posts as you have misconstrued my statements to be something they are not.
zeldaring said:
Aside from beyond3d. games do all the evidence how about developers calling it a 360 6 years later or one saying iys weaker but ultimately wiiu had ton of ports and not one showed a meaningful advantage where the average person could even notice and performance on it's weak cpu couldn't handle open world games, they ran significantly worse. It's weaker then both 360/ps3 that's a fact. I understand the gpu more modern but it lacked hp and lacked that cpu that help with graphics like the 360/ps3 that's what makes it overall weaker.
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Are you purposefully being obtuse and obstinate?
Again.. And the fact I need to reinforce/repeat this, the WiiU's GPU's rendering strengths are different to the Xbox 360's.
The Xbox 360 is able to perform significant amounts of Alpha Effects and the WiiU isn't due to the GPU/memory architecture, that means that games designed for the Xbox 360 will intrinsically fall short when ported to the WiiU.
And the reverse also holds true as the WiiU is far far far more capable at GPU compute tasks. Think: More complex shaders.
This is actually also why Xbox 360 ports to the Playstation 3 or PC also often (Not always!) fell short, because of the heavy use of Alpha effects.
The Switch shares many of the same strengths as the WiiU, but with a few key additional advantages in certain areas (I would name them, but I think you will fail to comprehend the significance as you have eloquently demonstrated prior.), which is why Switch ports are often just a resolution/framerate bump, WiiU games on Switch scale really well.
Last edited by Pemalite - on 02 August 2024