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Forums - Sales Discussion - PS5 Ships 54.8 Million Units as of December 2023, Marvel's Spider-Man 2 Sales Top 10M

I have to say the release of Spider Man 2 this year reminded me of when Halo 3 released. No other game over the last few years has reminded of the release of Halo 3 for somem reason.



BiON!@ 

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SNY may very well be making a strategic move and could be killing 2 birds with one stone with near future PS5 sales, maybe. The cost of parts and assembly isn't shrinking like it usually would, so it's more difficult to drop the hardware prices while making profits.
PS is also now in a content war with MS and others, and they need profits badly to make sure they don't fall too far behind going forward. When MS is spending 100 billion over the course of a few years like it's not really a big deal, because for MS it mostly isn't, a company like SNY isn't just going to sit around and watch or they're going to pay dearly in due time.

As for the weak outlook for 2024, this could partially be on purpose. The longer SNY waits to make more PS5's, the cheaper it should be for them. If leadership in the world, especially the USA, changes this year, odds are good that inflation will be lessened more quickly since that will be a major focus for that admin and that would ripple worldwide.
If PS5 has poorer sales this year, but things start to change, and inflation starts to lessen, than selling 25 million PS5's in 2025 would be better for SNY, and could totally be doable if they've got enough first party titles ready, along with GTA:VI. If things don't really change, then SNY will have to bite the bullet and break even or subsidize the hardware a bit, while also moving more games to PC.
With the way things are going for XB right now, PS likely isn't too worried about losing customers for the rest of this gen, so when exactly those customers buy a PS5, doesn't matter that much as long as PS5 sales remain steady enough, which they still are. If Pro launches this holiday, then we've probably got an 8 year gen on our hands, so there's lot's of time to sell plenty more PS5's.



haxxiy said:
kazuyamishima said:


It's not all doomed and gloomed like a lot of people are trying to paint it out.

You've been on this site as long as I have, you know this has always been how this forum responds to sales news. Consoles are always dying or becoming the next iPhone, there's no in-between.

Like the poster just above you, people overreacted and assumed too much back then so he's going to do the same just now. Talk about a lack of self-awareness...

Didn't say they were doomed, just said they need to change their game design to make games appealing without needing to spend a ton, cause development costs will only increase from here while demand will stay the same which isn't sustainable to do forever.



Chrkeller said:
javi741 said:

To add on to this, it's crazy to think that back in 2015 people wanted to act like Nintendo was the one out of touch and that they need to compete more with Xbox & PS or else they should go 3rd party. Now in 2024 we are seeing how Nintendo was actually ahead of the curb and it's coming to the point now where PS & Xbox are becoming more and more 3rd party just to remain profitable.

Yeah but does Nintendo start having the same issues?  More powerful hardware = higher development costs.

The switch 2 will be a ps4, isn't Nintendo's development costs about to sky rocket?  

Far less likely for this to happen to Nintendo, most Nintendo games are very cheap and don't require a ton of resources, most games don't focus on texturing every small detail. Only games that Nintendo makes that I can see having pretty high budgets are Smash Bros, Zelda, and maybe 3D Mario as well.

Nintendo games also typically sell far more than Sony's, Super Mario Party alone has outsold all but 3 PS exclusives in history. Nintendo games could easily sell between 25-40M on the regular, and they very rarely go down in price while Sony needs to apply heavy discounts just to sell over 10M Units. Nintendo has created such dominant IP with relatively small budgets to the point where Nintendo won't need to worry about it for a very long time, potentially never.



PotentHerbs said:
kazuyamishima said:

The doomed and gloomed stuff has been always very strong everywhere for PS, especially here, but it's funny to see a lot of people after today's MS podcast saying that Xbox is in a better position than PS atm.

It's interesting how Totoki's statements blown out a lot when the company clearly specified what multiplatform means to them.

It doesn't help when outlets/journalists use clickbait headlines. 

Still, you would think Sony is barely breaking even when looking at some of the reactions lol. Even the most bullish news out of the report, Sony planning an IPO for their financial unit, was overlooked. 

That's the problem, Some journalists have quoted partially or twisted some words to make their narrative more believable. It's getting ridiculous

javi741 said:
Chrkeller said:

Yeah but does Nintendo start having the same issues?  More powerful hardware = higher development costs.

The switch 2 will be a ps4, isn't Nintendo's development costs about to sky rocket?  

Far less likely for this to happen to Nintendo, most Nintendo games are very cheap and don't require a ton of resources, most games don't focus on texturing every small detail. Only games that Nintendo makes that I can see having pretty high budgets are Smash Bros, Zelda, and maybe 3D Mario as well.

Nintendo games also typically sell far more than Sony's, Super Mario Party alone has outsold all but 3 PS exclusives in history. Nintendo games could easily sell between 25-40M on the regular, and they very rarely go down in price while Sony needs to apply heavy discounts just to sell over 10M Units. Nintendo has created such dominant IP with relatively small budgets to the point where Nintendo won't need to worry about it for a very long time, potentially never.

Interest take, but I'll bit, what the hell.

Considering that Sony rarely reveals number of games sold compared to Nintendo, it's hard to tell. Games like The Last of Us, Gow 2018, Uncharted 4, Horizon Forbidden West, Spiderman 1, and a few others have already passed the 20m units sold mark. 

Also, just like Sony, the same franchises are the ones selling the most. About 9 games have sold more than 20m units on Switch, and their games DO go on sale about 3-4 times a year. Sony used to do heavy discounts in the prior generations for their games, but sadly, they copied Nintendo with PS5 games, All their games, including launch titles (with very rarely examples) still have the launch price, nowadays, it's very rarely that Sony does heavy discounts on their games.

Main problem is, their PR has been a disaster in the PS5 generation, they should at least learn from other companies at least.



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javi741 said:
Chrkeller said:

Yeah but does Nintendo start having the same issues?  More powerful hardware = higher development costs.

The switch 2 will be a ps4, isn't Nintendo's development costs about to sky rocket?  

Far less likely for this to happen to Nintendo, most Nintendo games are very cheap and don't require a ton of resources, most games don't focus on texturing every small detail. Only games that Nintendo makes that I can see having pretty high budgets are Smash Bros, Zelda, and maybe 3D Mario as well.

Nintendo games also typically sell far more than Sony's, Super Mario Party alone has outsold all but 3 PS exclusives in history. Nintendo games could easily sell between 25-40M on the regular, and they very rarely go down in price while Sony needs to apply heavy discounts just to sell over 10M Units. Nintendo has created such dominant IP with relatively small budgets to the point where Nintendo won't need to worry about it for a very long time, potentially never.

Excellent point.  I didn't consider that.  1st party games on the S2 might be able to hit 60 fps because Nintendo focuses more on style than tons of detail.  



EricHiggin said:

PS is also now in a content war with MS and others, and they need profits badly to make sure they don't fall too far behind going forward. When MS is spending 100 billion over the course of a few years like it's not really a big deal, because for MS it mostly isn't, a company like SNY isn't just going to sit around and watch or they're going to pay dearly in due time.

I completely skipped the rest of my thought and moved on earlier without realizing it.

PS is also now in a content war with MS and others, and they need profits badly to make sure they don't fall too far behind going forward. When MS is spending 100 billion over the course of a few years like it's not really a big deal, because for MS it mostly isn't, a company like SNY isn't just going to sit around and watch or they're going to pay dearly in due time.

PS nor SNY has tens or hundreds of billions to easily throw around like MS, so they have to be very efficient and strategic about how they spend and make money now. One of the few things they can do to quickly maximize profits would be to port existing or even new games to PC or even other platforms. Exactly what XB has been doing for quite some time now and is expanding on.

This makes it seem like PS is proving XB right as to multiplatform being the right move for gaming, which isn't necessarily true. It certainly seems that way to XB because they've needed it for growth for some time, but the main reason PS has started to do it, and looks to be furthering the multiplatform idea, is because they don't have a lot of choice.

If PS was simply doing this out of corporate greed, it's hard to believe that they wouldn't have gone multiplatform to some degree long ago on their own. Ever since PS4 it wouldn't have been that difficult. If PS stays the course and MS keeps buying game devs and pubs for XB, which MS says they will, it's only a matter of time before PS is going to be cornered with no way out and would have to take drastic measures.

PS basically has to do this with its titles and has to take most of those profits and build up PS Studios while also shopping around, before MS and others gobble up too much of the industry and market. It is not a matter of PS mostly wanting to, it's because they've basically been forced to. Some may see it as good, others not so much, but there really isn't that much that PS or SNY can do otherwise to combat it.



kazuyamishima said:
PotentHerbs said:

It doesn't help when outlets/journalists use clickbait headlines. 

Still, you would think Sony is barely breaking even when looking at some of the reactions lol. Even the most bullish news out of the report, Sony planning an IPO for their financial unit, was overlooked. 

That's the problem, Some journalists have quoted partially or twisted some words to make their narrative more believable. It's getting ridiculous

javi741 said:

Far less likely for this to happen to Nintendo, most Nintendo games are very cheap and don't require a ton of resources, most games don't focus on texturing every small detail. Only games that Nintendo makes that I can see having pretty high budgets are Smash Bros, Zelda, and maybe 3D Mario as well.

Nintendo games also typically sell far more than Sony's, Super Mario Party alone has outsold all but 3 PS exclusives in history. Nintendo games could easily sell between 25-40M on the regular, and they very rarely go down in price while Sony needs to apply heavy discounts just to sell over 10M Units. Nintendo has created such dominant IP with relatively small budgets to the point where Nintendo won't need to worry about it for a very long time, potentially never.

Interest take, but I'll bit, what the hell.

Considering that Sony rarely reveals number of games sold compared to Nintendo, it's hard to tell. Games like The Last of Us, Gow 2018, Uncharted 4, Horizon Forbidden West, Spiderman 1, and a few others have already passed the 20m units sold mark. 

Also, just like Sony, the same franchises are the ones selling the most. About 9 games have sold more than 20m units on Switch, and their games DO go on sale about 3-4 times a year. Sony used to do heavy discounts in the prior generations for their games, but sadly, they copied Nintendo with PS5 games, All their games, including launch titles (with very rarely examples) still have the launch price, nowadays, it's very rarely that Sony does heavy discounts on their games.

Main problem is, their PR has been a disaster in the PS5 generation, they should at least learn from other companies at least.

I think javi741 is referring to that Switch games don't get a permanent price cut compared to Playstation games, which do (and sometimes like 3 months after release).
Yes, PS5 AAA titles are not getting price drops like PS4 titles or 3rd party PS5 games, but they also arent selling as much. And yes AAA Nintendo games have a deal that lower by like 10-20% off 3-4 times in a year, for weekends, and only for select titles which are usually the older ones from 2017-2020. PS5 puts deals on their games as well 3-4 times a year as well.


And I think he was referring to how Sony can't seem to sell games over 20M units for the PS5.

Below are Sony published games that released for PS5
Slightly updated to the point where information for PS5 games are available

God of War: Ragnarok sold 15M (both PS4 & PS5)
Spider-Man 2 sold 10M (PS5)
Death Stranding Directors Cut sold 10M (PS4 & PS5 & PC)
Ghost of Tsushima: Director's Cut sold 9.73M (both PS4 & PS5)
Horizon Forbidden West sold 8.4M as of Apr 2023 (PS4 & PS5 & PC)
Gran Turismo 7 sold 5.5M as of Dec 2022 (both PS4 & PS5)
FF7 Remake solf 4.98M as of Feb 2023 (both PS4 &PS5)
Ratchet & Clank: Rift Apart sold 3.97M (PS5)
FFXVI sold 3M as of Sept 2023 (PS5)
Demon Souls sold 2.08M on PS5 as of Feb 2022
MLB The Show 21 sold 2M as of July 2021
Returnal sold 1.01M
Helldivers II sold 1M and rising (both PS5 & PC)
Uncharted: Legacy of Thieves Collection sold 569k as of Feb 2022 (PS5)
Devil May Cry V sold ~500k as of Feb 2023 (PS5)
Nioh Series (Nioh Remastered, Nioh 2 Remastered) sold ~400k as of Feb 2023 (PS5)
Last of Us Part 1 N/A
Last of Us Part 2 Remastered: N/A
MLB The Show 22 N/A
MLB The Show 23 N/A
Sackboy: A Big Adventure N/A (PC sales 63k)

There's a reason Sony stops counting software sold.

Best 11 selling Sony (PS1-PS5) exclusives

  • Marvel’s Spider-Man — 22.12 million copies
  • God of War (2018) — 20.82 million copies
  • Horizon Zero Dawn — 19.26 million copies
  • Uncharted 4 — 18.61 million copies
  • The Last of Us — 18.24 million copies
  • Gran Turismo Sport — 12.72 million copies
  • Ghost of Tsushima — 11.12 million copies
  • Marvel's Spider-Man 2 — 10 million copies
  • Uncharted Collection — 9.68 million copies
  • Bloodborne — 7.46 million copies
  • Days Gone — 7.32 million copies
  • Ratchet & Clank (2016) — 6.97 million copies

Best selling 11 Nintendo Switch games

  • Mario Kart 8 Deluxe — 60.57 million copies
  • Animal Crossing: New Horizons — 44.79 million copies
  •  Super Smash Bros Ultimate —  33.67 million copies
  •  Legend of Zelda: Breath of the Wild — 31.61 million copies
  •  Super Mario Odyssey —  27.65 million copies
  • Pokémon Sword and Shield — 26.17 million copies
  • Pokémon Scarlet and Violet — 24.36 million copies
  •  Super Mario Party — 20.34 million copies
  •  Legend of Zelda: Tears of the Kingdom — 20.28 million copies
  •  New Super Mario Bros. U Deluxe — 17.20 million copies
  •  Ring Fir Adventure — 15.38 million copies


Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.

javi741 said:
Chrkeller said:

Yeah but does Nintendo start having the same issues?  More powerful hardware = higher development costs.

The switch 2 will be a ps4, isn't Nintendo's development costs about to sky rocket?  

Far less likely for this to happen to Nintendo, most Nintendo games are very cheap and don't require a ton of resources, most games don't focus on texturing every small detail. Only games that Nintendo makes that I can see having pretty high budgets are Smash Bros, Zelda, and maybe 3D Mario as well.

Nintendo games also typically sell far more than Sony's, Super Mario Party alone has outsold all but 3 PS exclusives in history. Nintendo games could easily sell between 25-40M on the regular, and they very rarely go down in price while Sony needs to apply heavy discounts just to sell over 10M Units. Nintendo has created such dominant IP with relatively small budgets to the point where Nintendo won't need to worry about it for a very long time, potentially never.

How many discounts has Spider-Man 2 had? What about Ragnarök? What were the extent of the price cuts? When did they happen?

While we're not going to turn this into a Nintendo vs Sony thread (this goes for everyone), I'm curious to know how you reached this conclusion.

Last edited by CGI-Quality - on 17 February 2024

                                                                                                                                                           

CGI-Quality said:
javi741 said:

Far less likely for this to happen to Nintendo, most Nintendo games are very cheap and don't require a ton of resources, most games don't focus on texturing every small detail. Only games that Nintendo makes that I can see having pretty high budgets are Smash Bros, Zelda, and maybe 3D Mario as well.

Nintendo games also typically sell far more than Sony's, Super Mario Party alone has outsold all but 3 PS exclusives in history. Nintendo games could easily sell between 25-40M on the regular, and they very rarely go down in price while Sony needs to apply heavy discounts just to sell over 10M Units. Nintendo has created such dominant IP with relatively small budgets to the point where Nintendo won't need to worry about it for a very long time, potentially never.

How many discounts has Spider-Man 2 had? What about Ragnarök? What were the extent of the price cuts? When did they happen?

While we're not going to turn this into a Nintendo vs Sony thread (this goes for everyone), I'm curious to know how you reached this conclusion. 

Did you decide to read my post above yours? I think it explains things.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.