| Soundwave said: There was some talk here that DLSS would be pointless unless it was like native res of 1080p at least, lol. I always said even at lower resolutions, DLSS would be very helpful to the Switch 2, gratifying to see that play out in real time in a big ticket next-gen game. |
Stop lying. You were claiming the S2 could render at 360p, even suggested 240p was on the table. Plus there were many who said the S2 would DLSS to a 4k picture quality. None of those things turned out to be true, because there isn't enough data at 360p and 540p isn't enough data to get remotely close to 4k image quality.
Nobody here said DLSS wasn't a huge benefit. Even with my 4090 I use it. I never render at 4k, always 1440p and upscale. 540p to 1080p is reasonable and a huge benefit, but still very clearly behind native 1200p+.
You really need to stop exaggerating what people actually said.
Edit
Proof linked below:
"Soundwave said:
I'd like to see really solid DLSS implementation even for handheld mode where the game can render natively as low as 240 or 360p and look like a 1080p image on the portable side"
Last edited by Chrkeller - 4 hours ago






