Chrkeller said:
Stop lying. You were claiming the S2 could render at 360p, even suggested 240p was on the table. Plus there were many who said the S2 would DLSS to a 4k picture quality. None of those things turned out to be true, because there isn't enough data at 360p and 540p isn't enough data to get remotely close to 4k image quality. Nobody here said DLSS wasn't a huge benefit. Even with my 4090 I use it. I never render at 4k, always 1440p and upscale. 540p to 1080p is reasonable and a huge benefit, but still very clearly behind native 1200p+. You really need to stop exaggerating what people actually said. Edit Proof linked below: "Soundwave said: I'd like to see really solid DLSS implementation even for handheld mode where the game can render natively as low as 240 or 360p and look like a 1080p image on the portable side" |
That is correct, in an extreme stress case you probably could use like 360p as a base resolution for handheld and it would still look better than things like that Witcher 3 port on Switch 1. At 540p, you're already seeing good results from Resident Evil as is, not just "barely usable" either.
You were saying things like DLSS needs 1080p resolution to be worthwhile at all and anything below Quality wasn't usable.
The games are saying otherwise. Lots of people enjoying RE9 on Switch 2 and the general consensus I see online is people like the port and are loving playing it on Switch 2. These message boards are way out of touch with reality a lot of times, enthusiasts get caught up in their own bubbles versus practical reality.
Last edited by Soundwave - on 02 March 2026






