Hmm, I'm also a bit sus of the base PS5 version.
Normally we've seen PS5 be able to handle one kind of RT and hit the VRR window. It just feels very coincidental that this game showcasing Pro now has a worse upscaler compared to its predecessors/other RE engine games and no RT option unlike the previous games
It could just be this is what happens when you have 2 extra platforms taking up resources.
The 120hz mode on Pro is typically in the 90s, since it doesn't use RT it can be used to gauge how much headroom the base console would have and I'd guess it's mostly in the mid 70s based on previous DF comparisons between base PS5 vs Pro in traditional rasterised performance (15-30% difference normally in real performance gains )
That's a lot of headroom on the base PS5 version.
At the very least it would nice to have some of those optimisations from the S2 version be used to offer up a RTGI mode or up the image quality.







