| Kyuu said: It was already established that ML based reconstruction was "magic" via DLSS 2.0 in 2020, and it's fantastic to see that realized in a handheld device 5 years later. But people shouldn't ignore the fact that RE9 is an outlier in that it used garbage upscaling compared to what's available on base PS5 and Xbox Series consoles. This helps the Switch 2 looking close-ish to PS5, and the PS5 Pro version looking near generationally ahead (4x clarity + RT reflections and global illumination). |
I don't know that I'd call Requiem unoptimized on PS5, it's a locked 60fps with very good quality graphics.
Maybe temporal upscalers had a higher performance overhead or didn't play nicely with some of the techniques they're using or something.
At any rate, I wouldn't say Requiem is so much an example of "look how close to PS5 Switch 2 is in capability" and more an example what you can accomplish on Switch 2 when you play to its strengths and make careful cuts in the right places.








