It was already established that ML based reconstruction was "magic" via DLSS 2.0 in 2020, and it's fantastic to see that realized in a handheld device 5 years later. But people shouldn't ignore the fact that RE9 is an outlier in that it used garbage upscaling compared to what's available on base PS5 and Xbox Series consoles. This helps the Switch 2 looking close-ish to PS5, and the PS5 Pro version looking near generationally ahead (4x clarity + RT reflections and global illumination).
Capcom seemingly didn't optimize the console version that will dominate (base PS5's). Perhaps FSR2-3 isn't suitable for this particular game, and would have made it look worse than spatial upscaling in some areas. Even on PC, it apparently supports FSR1 and FSR4 but skips the in betweens.








