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Kyuu said:
curl-6 said:

I don't know that I'd call Requiem unoptimized on PS5, it's a locked 60fps with very good quality graphics.

Maybe temporal upscalers had a higher performance overhead or didn't play nicely with some of the techniques they're using or something.

At any rate, I wouldn't say Requiem is so much an example of "look how close to PS5 Switch 2 is in capability" and more an example what you can accomplish on Switch 2 when you play to its strengths and make careful cuts in the right places.

They should have made FSR2-3 an option and left it to the players to choose which mode to go with. Heavier and lighter games than RE9 support FSR2+, and it's almost universally preferred to FSR1, even when scaled up from lower resolutions.

It's a curious choice, but I assume Capcom had some reasoning for it. What that was though, I have no idea.

I don't think it's a major problem though for a game that looks this good and runs at 60fps, I'd still say the PS5 version is a good rendition of the game.