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curl-6 said:
Kyuu said:

It was already established that ML based reconstruction was "magic" via DLSS 2.0 in 2020, and it's fantastic to see that realized in a handheld device 5 years later. But people shouldn't ignore the fact that RE9 is an outlier in that it used garbage upscaling compared to what's available on base PS5 and Xbox Series consoles. This helps the Switch 2 looking close-ish to PS5, and the PS5 Pro version looking near generationally ahead (4x clarity + RT reflections and global illumination).

Capcom seemingly didn't optimize the console version that will dominate (base PS5's). Perhaps FSR2-3 isn't suitable for this particular game, and would have made it look worse than spatial upscaling in some areas. Even on PC, it apparently supports FSR1 and FSR4 but skips the in betweens.

I don't know that I'd call Requiem unoptimized on PS5, it's a locked 60fps with very good quality graphics.

Maybe temporal upscalers had a higher performance overhead or didn't play nicely with some of the techniques they're using or something.

At any rate, I wouldn't say Requiem is so much an example of "look how close to PS5 Switch 2 is in capability" and more an example what you can accomplish on Switch 2 when you play to its strengths and make careful cuts in the right places.

They should have made FSR2-3 an option and left it to the players to choose which mode to go with. Heavier and lighter games than RE9 support FSR2+, and it's almost universally preferred to FSR1, even when scaled up from lower resolutions.