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Forums - Nintendo Discussion - PlayStation Preservation Team is What Nintendo Should Be Doing Too

I couldn't care less about preservation of every damn 40-50 year old game that most people already forgot about and half the people who played it back then already are already dead. Only the most relevant and influential games from the 70s and 80s are worth a damn nowadays, proven even more by how most people reacted to all of those irrelevant NES games that Nintendo added to NSO that most people never heard of. Nobody cares about those games.
Most of those 670 lost games no one would have ever played again or cared about anyway if some archive still had a copy.

Throwing out game code is stupid obviously, since then publishers can't just rerelease games like SE is doing right now with many of their 90s games. But it's in no way the publisher's obligation to preserve their games. It's just smarter to do that, because it can make them money decades down the line.
I don't get the obsession with playing original versions of certain games if remasters and remakes are almost always better in most ways. Nostalgia plays a big role but sometimes it's just unreasonable.

That all said, Nintendo is already is preserving all of their games and most of them might end up seeing the light of day eventually... or not.

Last edited by Kakadu18 - on 28 April 2022

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Chrkeller said:

I'm not sure how I'm going to sleep at night knowing I can't watch a random silent movie nor can I play satellite zelda.  

I guess I'll have to play elden, triangle and forbidden west.  Kind of sucks.  I bet satellite zelda was something.

Joking aside, I love how gamers feel they are entitled part owners of IP who should have a say on what developers do or don't do.

Games are an art form and we usually care about preserving art. Museums exist with that goal. Now, not everyone cares about old art, but overall it is an important part of our cultural history.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
Chrkeller said:

I'm not sure how I'm going to sleep at night knowing I can't watch a random silent movie nor can I play satellite zelda.  

I guess I'll have to play elden, triangle and forbidden west.  Kind of sucks.  I bet satellite zelda was something.

Joking aside, I love how gamers feel they are entitled part owners of IP who should have a say on what developers do or don't do.

Games are an art form and we usually care about preserving art. Museums exist with that goal. Now, not everyone cares about old art, but overall it is an important part of our cultural history.

We don't typically preserve every drawing ever made in art...  just the influential pieces....  I agree that preserving key influential games is cool, but as somebody else stated 95% of old games are meh and don't need to be treated as Starry Night.  And the influential games are well preserved and have been released many times over on many systems.  



Chrkeller said:

Game preservation seems like such an odd thing to care about.

You have no idea.

An entire batch of historians is freaking out whenever a game is becoming unplayable for whatever reason and the code isn't properly preserved. They are fighting for years to force Video game companies to safeguard the code for future generations, with little avail so far.

They are also behind the archive.org DOS games page where you can download and play old DOS games in your browser in an effort to preserve DOS games:

https://archive.org/details/softwarelibrary_msdos_games

Last edited by Bofferbrauer2 - on 28 April 2022

Bofferbrauer2 said:
Chrkeller said:

Game preservation seems like such an odd thing to care about.

You have no idea.

An entire batch of historians is freaking out whenever a game is becoming unplayable for whatever reason and the code isn't properly preserved. They are fighting for years to force Video game companies to safeguard the code for future generations, with little avail so far.

They are also behind the archive.org DOS games page where you can download and play old DOS games in your browser in an effort to preserve DOS games:

https://archive.org/details/softwarelibrary_msdos_games

Like I said, I don't personally get that.  And I staunchly believe 'forcing' a company to preserve code is wrong.  It is their code.  They can do whatever they want with the code.  Nintendo (or anybody else) doesn't owe their IP to others.  People feel far too entitled.  My wife is an artist...  she can destroy her art anytime she wants, it is her property.  We don't own other people's property because reasons.    



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I think we should hold until details are released before celebrating to much or expecting others to take note.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Chrkeller said:
Mnementh said:

Games are an art form and we usually care about preserving art. Museums exist with that goal. Now, not everyone cares about old art, but overall it is an important part of our cultural history.

We don't typically preserve every drawing ever made in art...  just the influential pieces....  I agree that preserving key influential games is cool, but as somebody else stated 95% of old games are meh and don't need to be treated as Starry Night.  And the influential games are well preserved and have been released many times over on many systems.  

Some very influential games have been lost over time, especially those from the 1980's and early 1990's. Also many MMOs are lost forever now, even some who ran for quite some time and were pretty influential.



Chrkeller said:
Mnementh said:

Games are an art form and we usually care about preserving art. Museums exist with that goal. Now, not everyone cares about old art, but overall it is an important part of our cultural history.

We don't typically preserve every drawing ever made in art...  just the influential pieces....  I agree that preserving key influential games is cool, but as somebody else stated 95% of old games are meh and don't need to be treated as Starry Night.  And the influential games are well preserved and have been released many times over on many systems.  

What is influental and what not is often subjective. And even then, some clearly influental games are lost.

See for instance Neverwinter Nights from AOL, the first *graphical* online multiplayer RPG (there were already text-based MUDs).
https://en.wikipedia.org/wiki/Neverwinter_Nights_(1991_video_game)

Influental also isn't always successful, it is much more likely that successful games are preserved.

And also for cultural historical reasons games that aren't influental are still interesting. Take the Satellaview games. Obviously that wasn't influental, as no one did something like that after. But it is an important chapter of gaming history, just because it is so unique.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Bofferbrauer2 said:
Chrkeller said:

We don't typically preserve every drawing ever made in art...  just the influential pieces....  I agree that preserving key influential games is cool, but as somebody else stated 95% of old games are meh and don't need to be treated as Starry Night.  And the influential games are well preserved and have been released many times over on many systems.  

Some very influential games have been lost over time, especially those from the 1980's and early 1990's. Also many MMOs are lost forever now, even some who ran for quite some time and were pretty influential.

We are on a digital era. The only way to lose a game nowadays is if the publisher absolutely wants to destroy it. Every person who have downloaded a game is preserving it. 

That's said, some games are impossible to be fully preserved. How will we play League of Legends once the servers are shut down? The answer is, we simply won't and there is absolutely no reason to freak out about it 

Think about other forms of arts that degrade with time, like architecture. Older buildings, they degrade with time and is simply impossible to keep every single one of them identical to what they used to be. What is reasonable is to select a few of them and... I don't know the word in English, in Portuguese is "tombar" which means acknowledge the historical, artistic and cultural relevance of some piece or property and turn them into a public property, which gave the state responsibility over its maintenance  

In cultural areas of cities some buildings frontage can't be remodeled because of laws. 

Thats exactly what should happen with games. We need to select a few of them and turn them public property when recognized their historical and cultural value

This, however, is so far ahead in future that is totally pointless to even discuss right now. It's something to think about in maybe 100 years,  not now. Games that are likely to become public property are the ones that are popular enough to have several copies and backups distributed, preserving those will be a non issue. That's not counting the possibility of some IPs being to successful that still no reason for them to become public, have any of early Disney movies disappeared so far? 



Doctor_MG said:
CaptainExplosion said:

This is why we need to preserve old games, and why Nintendo should have a game preservation team just like PlayStation!!

You're mixing up preservation with distribution. Nintendo preserves their games. That's how they were able to release an almost 30 year old incomplete game by the name of starfox 2. 

Nintendo is probably one of the best at preserving their old code, actually. They just don't distribute that code to the masses. In fact, rumor has it, they have the source code and/or a final ROM for every game that has ever released on any of their consoles.

Regarding your last paragraph.. This probably explains why Nintendo's rereleases, remasters and remakes are so good. All devs should do this imo *Cough-SquareEnix-cough* https://screenrant.com/final-fantasy-source-code-lost-no-leaks-square/