Well, one is the almost the entire reason for its system's success, one is almost the entire reason for its system's failure, and 1 greatly contributes to its system's success but doesn't deserve quite as much of the credit.
Wiimote Pros: Revolutionary for the time, pointer controls were divine, simple and comfortable, speaker tin the controller was awesome and sorely missed, very versatile in how it could be held/used.
Wiimote cons: Motion was limited in the base Wiimote and it needed an add-on and later redesign to achieve its full potential, annoying cord between remote and nunchuck, no rumble in nunchuck, lack of 2nd stick sometimes hurt camera controls.
Gamepad pros: Surprisingly comfortable, full of tech an options from all the buttons you could ever want, 2 control sticks, and a touch screen, off-tv play, asymmetric multiplayer and 2-screen gaming for some games, inventory/map freeing the tv screen from clutter.
Gamepad cons: Unnecessary and expensive, drove up price of console unnecessarily, developers including Nintendo struggled to find ways to use it effectively, so it never reached its potential, only 1 controller per console. Looked like a children's toy and so was unappealing to the market.
Joycon pros: Like a Wiimote-plus without any cords, full set of buttons and control sticks without sacrificing simplicity, HD rumble, ability to easily attack and detach from console is central to console's mass appeal.
Joycon cons: A bit too small, no sound, no IR pointer support hurts aiming controls compared to Wiimote, Joycon drift.
It's pretty close between the Wiimote plus and the joycons for me. The joycons are an upgraded version of the Wiimote in many respects, but there's a trade-off - hd rumble for speakers in the controller, slightly improved motion controls for IR pointer, second control stick for smaller controller overall.
The gamepad was a bad idea. It was innovation for innovation's sake without any real idea of how it would improve things. It ultimately added the least to the gaming experience since so few games used it in any meaningful way, and it dragged the console down with it.
Since it's so close between the Wiimote and Joycons I'm going to give it to the Wiimote for nostalgia's sake. Nothing is ever going to compare to the first time I played tennis and golf in Wii Sports or aimed the bow with the pointer in Twilight Princess, steered by turning the controller in Excite Truck, or experienced how fluid FPS aiming could be in Prime 3. As cool as 'clicking' the joycons in to take the Switch out for handheld play is, it isn't as magical as those moments were.
Last edited by h2ohno - on 18 August 2021