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Forums - Gaming - Google Stadia closes internal studios and change business focus

Darwinianevolution said:
smroadkill15 said:

They were never really in it. The problem with Stadia is the lack of compelling 1st party software. Instead of investing in games early on, they released a service and then invested in 1st party studios which means it will be at least 3-4 years before one of their games releases, which leaves Stadia to survive solely on 3rd party titles. Amazon did a slightly better job at this, but still is missing any kind of compelling software to get gamers invested in the ecosystem.

Saying "the problem with Stadia" when talking about it makes it sound like it only had one problem, which is being mighty generous.

Of course, but most issues for any platform can be ignored or overlooked if it has quality exclusive games on it. Stadia had multiple issues, but imo the main one was lack of 1st party games. 



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DonFerrari said:
IcaroRibeiro said:

I'm a cloud and stream enthusiast, so it's bad news for me to see gaming will be one more generation trapped in this is archaic business model where we need to upgrade our hardware every 6 years when everybody else in the world already living in the cloud world  unchained, unconstrained 

And enter an age where the people who uses cloud upgrade their phones every 1 or 2 years =p revolutionary.

But phones upgrading every 2 years is nothing but planned obselence. In reality is the exactly opposite of what I'm stating.

In a cloud world your devices are nothing but a way to connect with the cloud, and they will be as cheap as possible. Customer's hardware will be a design product rather than a TI product, the full power will be on the internet and servers infrastructure. Wants to play the new game? Just sit down and connect to a new server, no more wondering about specs!

It's sad news infrastructure can't catch up gaming industry just yet. It will take at least another decade and then almost everything else will be cloud-based, not only media and entertainment, but financial services, marketplace, etc



IcaroRibeiro said:
DonFerrari said:

And enter an age where the people who uses cloud upgrade their phones every 1 or 2 years =p revolutionary.

But phones upgrading every 2 years is nothing but planned obselence. In reality is the exactly opposite of what I'm stating.

In a cloud world your devices are nothing but a way to connect with the cloud, and they will be as cheap as possible. Customer's hardware will be a design product rather than a TI product, the full power will be on the internet and servers infrastructure. Wants to play the new game? Just sit down and connect to a new server, no more wondering about specs!

It's sad news infrastructure can't catch up gaming industry just yet. It will take at least another decade and then almost everything else will be cloud-based, not only media and entertainment, but financial services, marketplace, etc

I agree. If your device is just a connector to the cloud, things could be better. But there is a big risk. That has nothing to do with technology though, copyright is the problem here. For instance with open source software I don't care through which service I use them. But with copyrighted stuff your purchases are linked to the service and sink with it.

EDIT: Just think of a world, in which I buy games directly with the dev and it enables me to play it on whichever platform I choose at that moment. In such a world the cloud would be great.

Last edited by Mnementh - on 03 February 2021

3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

IcaroRibeiro said:
DonFerrari said:

And enter an age where the people who uses cloud upgrade their phones every 1 or 2 years =p revolutionary.

But phones upgrading every 2 years is nothing but planned obselence. In reality is the exactly opposite of what I'm stating.

In a cloud world your devices are nothing but a way to connect with the cloud, and they will be as cheap as possible. Customer's hardware will be a design product rather than a TI product, the full power will be on the internet and servers infrastructure. Wants to play the new game? Just sit down and connect to a new server, no more wondering about specs!

It's sad news infrastructure can't catch up gaming industry just yet. It will take at least another decade and then almost everything else will be cloud-based, not only media and entertainment, but financial services, marketplace, etc

And you think companies will move to a model where they make less money? At one point you`ll see your cloud solution ending up in average costing more than buying the HW and SW one a 6 year cycle (that is plenty of time on technological world).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
IcaroRibeiro said:

But phones upgrading every 2 years is nothing but planned obselence. In reality is the exactly opposite of what I'm stating.

In a cloud world your devices are nothing but a way to connect with the cloud, and they will be as cheap as possible. Customer's hardware will be a design product rather than a TI product, the full power will be on the internet and servers infrastructure. Wants to play the new game? Just sit down and connect to a new server, no more wondering about specs!

It's sad news infrastructure can't catch up gaming industry just yet. It will take at least another decade and then almost everything else will be cloud-based, not only media and entertainment, but financial services, marketplace, etc

And you think companies will move to a model where they make less money? At one point you`ll see your cloud solution ending up in average costing more than buying the HW and SW one a 6 year cycle (that is plenty of time on technological world).

Then comes the beauty of mainframes. What makes hardware expensive for end-customers is the so many reselling steps and manufacturing process that comes with any pirce of hardware. Making a powerful server costs much less than making equally powerful pieces of hardware

Besides, most of hardware we buy is obviously idle for 84% of the day even for gamers who plays as much as 4 hours a day, which furthers decrease the costs of maintenance to keep games running 

Of course, companies will exploit it and charge as much as they can even with less costs involved, and yes I'm aware cloud will hardly make me paying less money for games, but money is not the reason I'm a cloud advocate, if price was the problem Microsoft already solved it with the very cheap Game Pass that you don't even need a Xbox to enjoy 

The beauty of cloud is to not care anymore for hardware making your experience worse. You subscribe a service and/or buy a game and you play as good as your TV/device can display it and as well as your intent allow it 

You can even charge different prices based on the quality of experience and how demanding it is to serves. Standard 720p and 3p FPS? 30 USD, 1080 and 60 FPS 60 USD, 4k and 120 FPS 90 USD 

Make gaming more popular allowing different kind of customers deciding how much they are willing to pay for some kind of experience



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dx11332sega said:

https://www.theverge.com/2021/2/2/22263048/google-cloud-loss-alphabet-q4-2020-earnings

They lost  billions

Or, as Alphabet calls it, "pennies."



IcaroRibeiro said:
DonFerrari said:

And you think companies will move to a model where they make less money? At one point you`ll see your cloud solution ending up in average costing more than buying the HW and SW one a 6 year cycle (that is plenty of time on technological world).

Then comes the beauty of mainframes. What makes hardware expensive for end-customers is the so many reselling steps and manufacturing process that comes with any pirce of hardware. Making a powerful server costs much less than making equally powerful pieces of hardware

Besides, most of hardware we buy is obviously idle for 84% of the day even for gamers who plays as much as 4 hours a day, which furthers decrease the costs of maintenance to keep games running 

Of course, companies will exploit it and charge as much as they can even with less costs involved, and yes I'm aware cloud will hardly make me paying less money for games, but money is not the reason I'm a cloud advocate, if price was the problem Microsoft already solved it with the very cheap Game Pass that you don't even need a Xbox to enjoy 

The beauty of cloud is to not care anymore for hardware making your experience worse. You subscribe a service and/or buy a game and you play as good as your TV/device can display it and as well as your intent allow it 

You can even charge different prices based on the quality of experience and how demanding it is to serves. Standard 720p and 3p FPS? 30 USD, 1080 and 60 FPS 60 USD, 4k and 120 FPS 90 USD 

Make gaming more popular allowing different kind of customers deciding how much they are willing to pay for some kind of experience

I would say you got it wrong. Just look at stadia or any other cloud alternative.

The cloud make your experience worse, exactly because of not only its limitation (like broadband connection) but also that on PC you can have as good an experience as you want but hardly you'll have that on the cloud.

Let's look at netflix for example, even if you pay for their best option of service the 4k is subpar quality and content on it is minimal.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
IcaroRibeiro said:

Then comes the beauty of mainframes. What makes hardware expensive for end-customers is the so many reselling steps and manufacturing process that comes with any pirce of hardware. Making a powerful server costs much less than making equally powerful pieces of hardware

Besides, most of hardware we buy is obviously idle for 84% of the day even for gamers who plays as much as 4 hours a day, which furthers decrease the costs of maintenance to keep games running 

Of course, companies will exploit it and charge as much as they can even with less costs involved, and yes I'm aware cloud will hardly make me paying less money for games, but money is not the reason I'm a cloud advocate, if price was the problem Microsoft already solved it with the very cheap Game Pass that you don't even need a Xbox to enjoy 

The beauty of cloud is to not care anymore for hardware making your experience worse. You subscribe a service and/or buy a game and you play as good as your TV/device can display it and as well as your intent allow it 

You can even charge different prices based on the quality of experience and how demanding it is to serves. Standard 720p and 3p FPS? 30 USD, 1080 and 60 FPS 60 USD, 4k and 120 FPS 90 USD 

Make gaming more popular allowing different kind of customers deciding how much they are willing to pay for some kind of experience

I would say you got it wrong. Just look at stadia or any other cloud alternative.

The cloud make your experience worse, exactly because of not only its limitation (like broadband connection) but also that on PC you can have as good an experience as you want but hardly you'll have that on the cloud.

Let's look at netflix for example, even if you pay for their best option of service the 4k is subpar quality and content on it is minimal.

Internet and overall sever infrastructure still not there yet, but it will eventually. Netflix (and thus Disney+, Amazon Prime and so on) true 4k will soon be commonplace for newer blockbuster productions (although not for older ones, or smaller budget ones)



noname2200 said:
dx11332sega said:

https://www.theverge.com/2021/2/2/22263048/google-cloud-loss-alphabet-q4-2020-earnings

They lost  billions

Or, as Alphabet calls it, "pennies."

Yeah, but not Stadia specifically, the whole cloud business. Stadia probably doesn't make a dent in this statistics either way.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025 

10 years greatest game event!

bets: [GTA6]

IcaroRibeiro said:
DonFerrari said:

I would say you got it wrong. Just look at stadia or any other cloud alternative.

The cloud make your experience worse, exactly because of not only its limitation (like broadband connection) but also that on PC you can have as good an experience as you want but hardly you'll have that on the cloud.

Let's look at netflix for example, even if you pay for their best option of service the 4k is subpar quality and content on it is minimal.

Internet and overall sever infrastructure still not there yet, but it will eventually. Netflix (and thus Disney+, Amazon Prime and so on) true 4k will soon be commonplace for newer blockbuster productions (although not for older ones, or smaller budget ones)

The way we consume audiovisual and games are different.

The cloud system is ok for some games, but physical games (for dedicated videogames) will sustain.