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Forums - Gaming Discussion - Google Stadia closes internal studios and change business focus

smroadkill15 said:

They were never really in it. The problem with Stadia is the lack of compelling 1st party software. Instead of investing in games early on, they released a service and then invested in 1st party studios which means it will be at least 3-4 years before one of their games releases, which leaves Stadia to survive solely on 3rd party titles. Amazon did a slightly better job at this, but still is missing any kind of compelling software to get gamers invested in the ecosystem.

Saying "the problem with Stadia" when talking about it makes it sound like it only had one problem, which is being mighty generous.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

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Stellar_Fungk said:

So what happens now?

The same thing that has been going on since Stadia launched: nothing at all.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

good... Google controls the internet and therefore half the world... search engine, business software, mobile phone software, satellite nagivation... there is no need to control the gaming industry too

Google's power is scary



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

dark_gh0st_b0y said:

good... Google controls the internet and therefore half the world... search engine, business software, mobile phone software, satellite nagivation... there is no need to control the gaming industry too

Google's power is scary

The point is not there is no need, but that they tried and failed on doing it.



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I'm a cloud and stream enthusiast, so it's bad news for me to see gaming will be one more generation trapped in this is archaic business model where we need to upgrade our hardware every 6 years when everybody else in the world already living in the cloud world  unchained, unconstrained 



Darwinianevolution said:
smroadkill15 said:

They were never really in it. The problem with Stadia is the lack of compelling 1st party software. Instead of investing in games early on, they released a service and then invested in 1st party studios which means it will be at least 3-4 years before one of their games releases, which leaves Stadia to survive solely on 3rd party titles. Amazon did a slightly better job at this, but still is missing any kind of compelling software to get gamers invested in the ecosystem.

Saying "the problem with Stadia" when talking about it makes it sound like it only had one problem, which is being mighty generous.

Maybe not. But there's always one main problem to every situation. I would agree that since you are trying to brake into a entertainment market where the product is games, then just logic dictates that games are needed for that and they did not have them. Any other issue after that is secondary. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Mandalore76 said:

I still think Stadia was always about Google finding a way to repackage old unsold Chromecasts that they couldn't figure any other way to get rid of.

I feel like this thought process needs its own thread with a glorious conspiracy theory OP that we can necro bump for years to come. I am amused!



https://www.theverge.com/2021/2/2/22263048/google-cloud-loss-alphabet-q4-2020-earnings

They lost  billions



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IcaroRibeiro said:

I'm a cloud and stream enthusiast, so it's bad news for me to see gaming will be one more generation trapped in this is archaic business model where we need to upgrade our hardware every 6 years when everybody else in the world already living in the cloud world  unchained, unconstrained 

And enter an age where the people who uses cloud upgrade their phones every 1 or 2 years =p revolutionary.



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Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

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