DonFerrari said:
And you think companies will move to a model where they make less money? At one point you`ll see your cloud solution ending up in average costing more than buying the HW and SW one a 6 year cycle (that is plenty of time on technological world). |
Then comes the beauty of mainframes. What makes hardware expensive for end-customers is the so many reselling steps and manufacturing process that comes with any pirce of hardware. Making a powerful server costs much less than making equally powerful pieces of hardware
Besides, most of hardware we buy is obviously idle for 84% of the day even for gamers who plays as much as 4 hours a day, which furthers decrease the costs of maintenance to keep games running
Of course, companies will exploit it and charge as much as they can even with less costs involved, and yes I'm aware cloud will hardly make me paying less money for games, but money is not the reason I'm a cloud advocate, if price was the problem Microsoft already solved it with the very cheap Game Pass that you don't even need a Xbox to enjoy
The beauty of cloud is to not care anymore for hardware making your experience worse. You subscribe a service and/or buy a game and you play as good as your TV/device can display it and as well as your intent allow it
You can even charge different prices based on the quality of experience and how demanding it is to serves. Standard 720p and 3p FPS? 30 USD, 1080 and 60 FPS 60 USD, 4k and 120 FPS 90 USD
Make gaming more popular allowing different kind of customers deciding how much they are willing to pay for some kind of experience