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DonFerrari said:
IcaroRibeiro said:

But phones upgrading every 2 years is nothing but planned obselence. In reality is the exactly opposite of what I'm stating.

In a cloud world your devices are nothing but a way to connect with the cloud, and they will be as cheap as possible. Customer's hardware will be a design product rather than a TI product, the full power will be on the internet and servers infrastructure. Wants to play the new game? Just sit down and connect to a new server, no more wondering about specs!

It's sad news infrastructure can't catch up gaming industry just yet. It will take at least another decade and then almost everything else will be cloud-based, not only media and entertainment, but financial services, marketplace, etc

And you think companies will move to a model where they make less money? At one point you`ll see your cloud solution ending up in average costing more than buying the HW and SW one a 6 year cycle (that is plenty of time on technological world).

Then comes the beauty of mainframes. What makes hardware expensive for end-customers is the so many reselling steps and manufacturing process that comes with any pirce of hardware. Making a powerful server costs much less than making equally powerful pieces of hardware

Besides, most of hardware we buy is obviously idle for 84% of the day even for gamers who plays as much as 4 hours a day, which furthers decrease the costs of maintenance to keep games running 

Of course, companies will exploit it and charge as much as they can even with less costs involved, and yes I'm aware cloud will hardly make me paying less money for games, but money is not the reason I'm a cloud advocate, if price was the problem Microsoft already solved it with the very cheap Game Pass that you don't even need a Xbox to enjoy 

The beauty of cloud is to not care anymore for hardware making your experience worse. You subscribe a service and/or buy a game and you play as good as your TV/device can display it and as well as your intent allow it 

You can even charge different prices based on the quality of experience and how demanding it is to serves. Standard 720p and 3p FPS? 30 USD, 1080 and 60 FPS 60 USD, 4k and 120 FPS 90 USD 

Make gaming more popular allowing different kind of customers deciding how much they are willing to pay for some kind of experience