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Forums - Nintendo - Monster Hunter Rise announced for Switch, mainline entry

From the geometry it certainly looks like an exclusive. Would take too much work to upgrade it for other platforms.



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The real question is why did it take so long for Capcom to do this?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:
The real question is why did it take so long for Capcom to do this?

The funny part is we went from it taking way too long to now having two major MH games coming, appealing to different types of gamers, within a few months of each other lol. We went from nothing to quite a lot.



Awesome. Seems to have taken the best of both World (pun-intended) and the classic games to make probably what will be the best Monster Hunter title yet. I am also loving the Japanese-style theme and new monsters. 

Graphics are fine by the way. Obviously not world-level of graphical fidelity, but there are some pretty scenes, the seamless world is retained, and character models/meshes and textures are much better than Generations Ultimate or 3 Ultimate, for example. 

vs. 

or this

is a big upgrade. 

Certainly not comparable to World -- with shadows/lighting and world density being the most noticeable downgrade, but if the game runs at a solid 30 fps  that'd be fine in my opinion. 



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MHR is gonna sell 6+ million in Japan



AngryLittleAlchemist said:
Nautilus said:
Man, I have been saying this for a while now: It dose't make sense for MH to be exclusive to one or other system. All games should be multiplatforms from now on.

But yeah, its nice to see Capcom finally taking the Switch seriously.Hope that they keep that going with A NEW MEGAMAN X GAME. I NEED IT CAPCOM.

I mean, the game was in development for at least 3 years and is an RE Engine game. Capcom always took the Switch seriously. People just couldn't wait for new games. The same thing happened with the DMC fanbase too, it's not just the Switch. People were mad because Capcom never made a new DMC game, calling the series dead and being angry that an improper DmC killed the franchise, even though it later came out from Itsuno himself that DMCV had actually been in development since 2014, just one year after DmC. Games take time. Do you think they're making something like this on the Switch in a year? 

A much bigger joke and a better criticism is just that their ports are very inconsistent in terms of pricing, physical releases, etc. Which doesn't get erased because of a few new games. 

Its not the discussion I wanted to partake in, but here we go:

Capcom had a history of past successes with Nintendo way before the Switch happened. MH became a wild success on Nintendo, RE games were developed for the 3DS(and did well enough), Megaman found most of its success on them. So what surprises people, and pissed them off, its not games taking time. Its that it took too fucking long.

If "games take time to develop" why is Capcom realeasing RE 8 for the PS5 in 2021, which is under 1 year of the console in the market?Why is it having DMC 5 Special edition with brand new content, the day the PS5 launches?Or that SF V launched 2 years into the PS4 lifecycle? Why did it manage to make Dead Rising 4(?) for the XOne early in its life? Because there was interest in doing that.

Capcom had the Switch dev kit for at least 1,5 years before it launched. If rumours are to be believe, they even had input in the hardware. So why didnt games come out sooner? Because Capcom was more interested in Sony and MS than Nintendo. Whatever the reasons it may be, if saw the Switch and Nintendo in general as an console with less potential than those two. Its that simple.

And thats all Im saying. Its not that Capcom had no faith in the Switch( after all this game must have been in dev for at least 3 years and potentially 4 when it launches[Which coincides with the huge initial success the console found. Which further enhances the theory that Capcom had zero faith in the console before it launched]), but rather that it didnt care about it for the most part.

If a single (high effort) game from a huge and known company with history with the manufacturer takes 4 or 5 years to make a game for it, its not because games take time, its because they screwed up and realized they are losing money by not making games for it.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

The real question is how much will this sell?
In Japan AND Worldwide?



Dulfite said:
Nautilus said:
Man, I have been saying this for a while now: It dose't make sense for MH to be exclusive to one or other system. All games should be multiplatforms from now on.

But yeah, its nice to see Capcom finally taking the Switch seriously.Hope that they keep that going with A NEW MEGAMAN X GAME. I NEED IT CAPCOM.

I suspect Capcom doesn't want to make a game for Switch that looks bad on PS and doesn't want to make a game for PS that is hard to port to Switch, so they are just making exclusives for both systems to avoid the complication altogether.

In the end, I think it will lead to better sales. Ports are viewed more negatively by gamers than brand new games, and sell worse. I bet that World, Rise, and Stories 2 sells more collectively than if all three were on both systems. If a game comes out on multiple systems, I'm not as inclined to buy it. But if it comes out exclusively on my system of choice? I'm more more inclined to buy it.

Silly human psychology, but I'm sure it's true for many lol.

Well, it seems silly to me at this point in time, with the state of the industry as a whole. If a game like the Witcher 3 can run so well on the Switch, I thought they could hire a few more people to give the PS4 version better visuals and more effects to differenciate it and keep people happy. But you are probably right. That dosen't mean I agree with their logic though.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Darwinianevolution said:
The real question is why did it take so long for Capcom to do this?

Most likely because they didnt have faith in the Switch, given the Wii U failure. They must have begun the development after 6 months of Switch being on the market, given its sales. Thats why it probably took them so long.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1