Dulfite said:
I suspect Capcom doesn't want to make a game for Switch that looks bad on PS and doesn't want to make a game for PS that is hard to port to Switch, so they are just making exclusives for both systems to avoid the complication altogether. In the end, I think it will lead to better sales. Ports are viewed more negatively by gamers than brand new games, and sell worse. I bet that World, Rise, and Stories 2 sells more collectively than if all three were on both systems. If a game comes out on multiple systems, I'm not as inclined to buy it. But if it comes out exclusively on my system of choice? I'm more more inclined to buy it. Silly human psychology, but I'm sure it's true for many lol. |
Well, it seems silly to me at this point in time, with the state of the industry as a whole. If a game like the Witcher 3 can run so well on the Switch, I thought they could hire a few more people to give the PS4 version better visuals and more effects to differenciate it and keep people happy. But you are probably right. That dosen't mean I agree with their logic though.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







