AngryLittleAlchemist said:
I mean, the game was in development for at least 3 years and is an RE Engine game. Capcom always took the Switch seriously. People just couldn't wait for new games. The same thing happened with the DMC fanbase too, it's not just the Switch. People were mad because Capcom never made a new DMC game, calling the series dead and being angry that an improper DmC killed the franchise, even though it later came out from Itsuno himself that DMCV had actually been in development since 2014, just one year after DmC. Games take time. Do you think they're making something like this on the Switch in a year? A much bigger joke and a better criticism is just that their ports are very inconsistent in terms of pricing, physical releases, etc. Which doesn't get erased because of a few new games. |
Its not the discussion I wanted to partake in, but here we go:
Capcom had a history of past successes with Nintendo way before the Switch happened. MH became a wild success on Nintendo, RE games were developed for the 3DS(and did well enough), Megaman found most of its success on them. So what surprises people, and pissed them off, its not games taking time. Its that it took too fucking long.
If "games take time to develop" why is Capcom realeasing RE 8 for the PS5 in 2021, which is under 1 year of the console in the market?Why is it having DMC 5 Special edition with brand new content, the day the PS5 launches?Or that SF V launched 2 years into the PS4 lifecycle? Why did it manage to make Dead Rising 4(?) for the XOne early in its life? Because there was interest in doing that.
Capcom had the Switch dev kit for at least 1,5 years before it launched. If rumours are to be believe, they even had input in the hardware. So why didnt games come out sooner? Because Capcom was more interested in Sony and MS than Nintendo. Whatever the reasons it may be, if saw the Switch and Nintendo in general as an console with less potential than those two. Its that simple.
And thats all Im saying. Its not that Capcom had no faith in the Switch( after all this game must have been in dev for at least 3 years and potentially 4 when it launches[Which coincides with the huge initial success the console found. Which further enhances the theory that Capcom had zero faith in the console before it launched]), but rather that it didnt care about it for the most part.
If a single (high effort) game from a huge and known company with history with the manufacturer takes 4 or 5 years to make a game for it, its not because games take time, its because they screwed up and realized they are losing money by not making games for it.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







