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Forums - Sony Discussion - Ghost of Tsushima - Discussion & screenshots thread

 

I would currently rate GoT...

10/10 7 31.82%
 
9/10 9 40.91%
 
8/10 4 18.18%
 
7/10 0 0%
 
6/10 1 4.55%
 
5/10 1 4.55%
 
4/10 0 0%
 
3/10 0 0%
 
2/10 0 0%
 
1 out of I'm an imbecile. 0 0%
 
Total:22
Cerebralbore101 said:
I thought I'd take a moment to compare this to other openworld games I've played.

Combat is significantly above that of the Witcher 3, both in complexity and in quality. You have dodge, perfect dodge, parry, and perfect parry. Enemies keep you on your toes with varied attacks, and aren't pushovers. Bowmen will shoot at you from behind their melee counterparts. You can do horse archery to a decent extent. Armors are varied enough to offer different combat playstyles, like God of War. Witcher 3's combat is just slow and bland compared to this game.

Like I've said many times before, stealth is really awful. I mean, I don't expect high quality stealth in an open world game, but this is still pretty bad, even by open world standards. BotW, and Horizon both had stealth at least on the level of Sekiro. I'm not expecting Splinter Cell or Thief levels of stealth gameplay here, but c'mon. Enemies really shouldn't take 3-5 seconds to go from suspicious to "THERE HE IS! GET HIM!", when you're not even crouching or trying to hide.

Exploration and mobility is fantastic in most cases, but I find myself missing the ability to outright climb anything like I could do in BotW. I don't know why game designers still stick to the outdated method of putting handholds on cliffsides for you to specifically use. The ability to call your horse at anytime from anywhere is great. Even in Witcher 3 calling your horse was a pain. Roach would often get stuck or confused, and refuse to come to you. In BotW I think your horse had to be a specific distance close to you, or you couldn't call it. Lame. GoT just does the horse calling mechanic better than any other open world game I've played. I know this is just a small QoL improvement here, but a little bit goes a long way. There's a ton of small exploration QoL add ons in this game that I love. Burnt villages issue smoke from afar. Hot Springs have steam rising up from far off, as well as the telltale Maple tree that you can spot from a distance. Birds lead you to points of interest. The wind shows you where your next objective is. You could just turn off the entire HUD and find your way around in this game pretty easily. That. Is. Good. Game. Design!

I can't judge the story yet, since I haven't finished it, but I've really enjoyed the missions I've gone on so far. The writing on these missions is short, to the point, and interesting. Witcher 3 (and Metro Exodus) has these ultra long winded, paragraph long, exposition conversations that just overstay their welcome. On the flipside, Link barely talks to anyone, or more like he listens. Aloy has some good conversations, but for some reason, I didn't find hers as interesting as the ones in GoT.

The horse calling isn't quite on the level of Dynasty Warriors, and they work with lower budgets. For that game you can call the horse and instantly mount it in one motion if you desire, for GoT I still have to press R2 after pressing left.

TallSilhouette said:
Anyone else forget this isn't GTA and accidentally slash your horse?

Not yet. I do like that when I jump off a massive cliff, the horse doesn't instantly die like in RDR2. It is not realistic, but it is more fun.



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https://www.youtube.com/watch?v=LRH39Nu21Qg

I do the sickest kill ever, and the game pauses just to remind me that I'm a fucking coward.

10/10 game



This is the most enjoyable open world game I've played since Witcher 3 (and Xenoblade Chronicles X before it).

In open world games I like exploring. I don't care much about story even though I welcome a better one. The world in this game is spectacular. The golden birds are also great, they always take you to some significant place and it's a mechanic that I've never seen before. Plus you have the quests that are added to the map and I've never seen that before either. It's much more fun than having the usual quest page with a huge list of quests that you have to select to find the destination. The map is always full of destinations to find out and that's incredibly fun.

This game also has the merchants that turn golden on the map when you have enough resources to buy something from them. I've never seen this before. It's great.

Loading times are insane. You can die without fear of being punished by 30s of loading. Fast travel is truly fast. It's almost instantaneous.

The combat is always fun no matter the flaws you find and I got used to the camera really quickly.



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


So, for those of you who've played it, is this game actually good? Like, is the combat system good, is the stealth good, is the exploration actually worth while? Or is it just another twist on the rather generic AAA open world formula? I have a feeling combat is pretty ok going off reviews and previews, but I'm sort of worried about the stealth and open world part.



0D0 said:
This is the most enjoyable open world game I've played since Witcher 3 (and Xenoblade Chronicles X before it).

In open world games I like exploring. I don't care much about story even though I welcome a better one. The world in this game is spectacular. The golden birds are also great, they always take you to some significant place and it's a mechanic that I've never seen before. Plus you have the quests that are added to the map and I've never seen that before either. It's much more fun than having the usual quest page with a huge list of quests that you have to select to find the destination. The map is always full of destinations to find out and that's incredibly fun.

This game also has the merchants that turn golden on the map when you have enough resources to buy something from them. I've never seen this before. It's great.

Loading times are insane. You can die without fear of being punished by 30s of loading. Fast travel is truly fast. It's almost instantaneous.

The combat is always fun no matter the flaws you find and I got used to the camera really quickly.

Don't forget the fox and the wind.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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AngryLittleAlchemist said:
So, for those of you who've played it, is this game actually good? Like, is the combat system good, is the stealth good, is the exploration actually worth while? Or is it just another twist on the rather generic AAA open world formula? I have a feeling combat is pretty ok going off reviews and previews, but I'm sort of worried about the stealth and open world part.

The combat is great and challenging, you do have to parry, block and dodge to survive, you have 4 stances that you can choose that are better depending on the oponent. You also have 1x1 duels where the mechanics change again.

I avoid doing stealth, but as pointed it is quite easy, but I think it isn't as easy as AC.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

0D0 said:
This is the most enjoyable open world game I've played since Witcher 3 (and Xenoblade Chronicles X before it).

In open world games I like exploring. I don't care much about story even though I welcome a better one. The world in this game is spectacular. The golden birds are also great, they always take you to some significant place and it's a mechanic that I've never seen before. Plus you have the quests that are added to the map and I've never seen that before either. It's much more fun than having the usual quest page with a huge list of quests that you have to select to find the destination. The map is always full of destinations to find out and that's incredibly fun.

This game also has the merchants that turn golden on the map when you have enough resources to buy something from them. I've never seen this before. It's great.

Loading times are insane. You can die without fear of being punished by 30s of loading. Fast travel is truly fast. It's almost instantaneous.

The combat is always fun no matter the flaws you find and I got used to the camera really quickly.

I have an SSD in my PS4 Pro. I don't even have time to read the loading screen tips. It's like 0.5 seconds just to fast travel. :D

AngryLittleAlchemist said:
So, for those of you who've played it, is this game actually good? Like, is the combat system good, is the stealth good, is the exploration actually worth while? Or is it just another twist on the rather generic AAA open world formula? I have a feeling combat is pretty ok going off reviews and previews, but I'm sort of worried about the stealth and open world part.

Stealth is pretty bad. See my other posts in this thread for more on that. Exploration, and discovery is top tier. Between the Golden Birds, Rising Columns of Smoke from burning villages, Seagulls circling Shrines, and Steam issuing from Hot Springs it's really easy to find your way around in the game. You don't even need a hud, so if you like immersiveness, this is a fantastic open world game. The horse comes to you quickly with just a simple call, and doesn't get lost or stuck on geometry like in Witcher 3.



AngryLittleAlchemist said:
So, for those of you who've played it, is this game actually good? Like, is the combat system good, is the stealth good, is the exploration actually worth while? Or is it just another twist on the rather generic AAA open world formula? I have a feeling combat is pretty ok going off reviews and previews, but I'm sort of worried about the stealth and open world part.

If you read the whole thread you'll see most here enjoying it. I've played for 15h so far. I was sceptical myself until I started playing. I went from "this game might stink" to "help me I'm addicted".

It's not just another open world RPG. It has a bunch of original map mechanics (or at least that I myself have never seen before) and one of the most interesting worlds since the universally acclaimed Witcher 3 (and some say Breath of the Wild).

I've played Horizon and there were many places I didn't care to check out. On Ghost, I'm licking every inch of the land.



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


0D0 said:
This is the most enjoyable open world game I've played since Witcher 3 (and Xenoblade Chronicles X before it).

In open world games I like exploring. I don't care much about story even though I welcome a better one. The world in this game is spectacular. The golden birds are also great, they always take you to some significant place and it's a mechanic that I've never seen before. Plus you have the quests that are added to the map and I've never seen that before either. It's much more fun than having the usual quest page with a huge list of quests that you have to select to find the destination. The map is always full of destinations to find out and that's incredibly fun.

This game also has the merchants that turn golden on the map when you have enough resources to buy something from them. I've never seen this before. It's great.

Loading times are insane. You can die without fear of being punished by 30s of loading. Fast travel is truly fast. It's almost instantaneous.

The combat is always fun no matter the flaws you find and I got used to the camera really quickly.

100%, whoever worked on the user interface really deserves huge recognition.

I also love how whenever you get a new quest or gear, it not only pops up in a big notice (easy to read) but there's a button prompt that will take you to the gear in the equip menu or show you where the quest is on the map. In most games I have to memorize the name of the quest and then go into a quest menu or look for it on the map myself.
And one thing that bothered me in God of War was that whenever I got a new skill rune or whatever, while it gave me the option to equip it right away, I could not see which gear piece it would replace. So if I end up not liking it and want to switch back, I have to memorize which one I had on before. That problem doesn't exist here.

Also I like how I can pause and switch gear in the middle of duel/stand off cutscenes. Which is important because I want to have combat gear on for the first strike of a stand off, but I usually explore while wearing exploration gear, and get into stand offs from there.

AngryLittleAlchemist said:
So, for those of you who've played it, is this game actually good? Like, is the combat system good, is the stealth good, is the exploration actually worth while? Or is it just another twist on the rather generic AAA open world formula? I have a feeling combat is pretty ok going off reviews and previews, but I'm sort of worried about the stealth and open world part.

At first I found it pretty boring. But after a few hours I'm now addicted to the gameplay loop of exploration and progression, and loving it.

Combat does feel good. There's a sense of impact that feels satisfying behind a lot of strikes. You have to be weary of your surroundings a lot, as enemies have moves that can't be blocked, or need to be evaded or parried (they have visual ques), while snipers are showering you with arrows, and few enemies leave themselves open for more than a few hits before they push you away and you have to break their guard again, or outflank them. Your healthbar can melt very quickly if you make a mistake. At the same time though, you can feel pretty OP when you do things right. So that's an interesting and fun balance I think.

Although I can't say much about the stealth aspect. So far it's been pretty generic. Nothing that really stands out. The samurai stuff is pretty top tier though.

Last edited by Hiku - on 21 July 2020

Just finished Act 1. Nice dramatic twist there.