When you say "the science behind it" I do remember the devs explaining what they done in The Order and just thought "I had no idea devs knew these much about advance physics and what not".
Yeah, much more goes into it than people realize. Often times, the devs are simply better equipped artists like me, using the exact same techniques that are at my disposal.
After you said so many times even after the UE5 demo that we haven't seen ANYTHING yet, I honestly expected more than what was on show here. Not that some of the games shown weren't very pretty - I actually was very partial to Kena in particular - but there wasn't anything that gave me that "holy shit" moment.
Put it this way, if early stuff looks like this (which includes many of the features I said it would), then the UE5 demo is an appetizer. I also said that, while the best of the best wouldn't be seen at launch, early games would display the advancements that technology had taken in the 3D world (Athia, for example, looks very much like the scene I created)...
Same advancements, including raytracing, better draw distances, and texture work. ;)
Last edited by CGI-Quality - on 13 June 2020