CGI-Quality said:
Shiken said:
The visual leap so far is rsrher unimpressive, but I always expected that. Of course it will be a while till we see the new consoles pushed as well.
I expect most significant changes to involve better AI, physics, little to no load times, etc. This generational lead will feature more potential gameplay innovations, but less impressive visual impact. There is an upgrade for sure, but mostly in a way that it will be most noticeable in a still shot or if you are really trying to pick things out. Not trying to downplay the technical aspect, but to the naked eye they just look like sharper PS4 Pro games with a few added details here and there that will go unnoticed in motion. Doing away with pop up will probably be the biggest and most significant visual improvement IMO.
That is fine, because we are reaching diminishing returns with overal visual fidelity as a whole. There is still a ton of potential in other areas however to look forward to.
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While I mostly agree that the true punch of this gen has yet to be shown, watching some of the trailers in 4K makes it immediately apparent that they could not be rendered on any current gen console. Horizon: Forbidden West and Pragmata in particular.
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I think you both talk about different things. Sure, there is no question about it, that if you use more processing power in your rendering, it will be impossible on machines lacking said processing power. Duh!
But the question is: how much of these differences impact the user. And I think the leap isn't as obvious as it was generations ago. Sure, if you compare screenshots scrutinizing over it, you'll find differences. I remember discussion about differences in the number of shown vegetation in GTAV ages ago. But at the end of the day, the gamers playing GTAV on different consoles had pretty much the same fun. And I think that is what Shiken is talking about.
If you play a game for 100 hours, you don't care as much about clothing details and hair physics. That said, there are improvements through the better graphics power that affect users still: frame rate drops, aliasing, reduce stuff like that is still important, as it brings some frustration while playing. Not always enough to make the game unenjoyable, but probably lessens the enjoyment.
As people interested not only in gaming but the whole industry and especially for people involved in game development it can be an easy trap to lose oneself in the many visual details that can be manipulated and how to improve it, while the player in the end might draw more enjoyment from an Android Match 3 game. So while it is surely always a good thing to improve the technical side, it should never be forgotten that it all has to serve one thing: how much does the player enjoy the game.
If we look at the PS5-presentation, the thing most gamers will notice without screenshot analysis and such stuff are the rapid switches in environment in Ratchet&Clank. That is actually impressive. I assume that is possible with a lot of RAM, so that the assets for multiple scenes can be loaded, so that the transition can be done pretty fluid. That I would say is a next gen effect.
Last edited by Mnementh - on 14 June 2020
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