By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Should The Xbox Controller finally incorporate a motion sensor?

When it comes to the controllers for its flagship console line, Microsoft's philosophy with Xbox is a simple "If it ain't broke, don't fix it". To this day, The Xbox Controller has barely evolved in terms of functionality and technology. While Nintendo keeps pushing the boundaries of controller inputs and functionality with its array of wildly different controllers each system, and Sony has gradually built on the capabilities of its flagship DualShock with big new additions and inputs, Microsoft usually only makes minimal changes and improvements. What new features they do add are either subtle like the Impulse Triggers on the Xbox One controller, or are aped from other consoles such as the new share button on the Series X controller (Which, they're actually the last to add BTW).

One feature Microsoft still hasn't added to their controllers is any sort of motion or gyro sensor, something which Nintendo and PlayStation controllers have had for years. Now, I understand there's some "LOL Waggle" stigma attached to the input. But in the case of a standard controller form-factor like the Xbox Controller, having a motion sensor would actually be a god send. That's mainly for one genre, Shooters. As anybody with a Nintendo Switch or a Steam Controller will tell you, subtly adjusting your wrist to aim in addition to broader movements with the right stick is a level of precision and control that's only second to a mouse. It's even starting to catch on with PlayStation gamers. Yet for some baffling reason, it's not included in the controllers for Xbox, a Platform which would especially benefit from this addition seeing as much of its library consists of shooters.

With the Series X Controller, do you feel Microsoft should recognize that gyro isn't going away anytime soon, and just incorporate it into the new controller? With all three major platforms supporting the feature, maybe now developers can make gyro aim standard across all platforms.



Around the Network

Personally I never used motion controls for anything outside of games that make it mandatory.

With that being said, as long as it's optional, I don't see why not if the other two have it since it costs as much as the DS controller.



             

                               Anime: Haruhi                                                                                      Anime: Love Live
                              Nsfw Anime Thread                                                                             Join our Anime Threads!
                             Sfw Anime Thread                                                                                VGC Tutorial Thread

NightlyPoe said:

I would say definitely. Gyro controls, when used correctly, can be much easier and more precise for aiming. You still get the silly waggle stuff from time to time that detracts from the controls and gameplay (Mario Odyssey, I'm looking at you), but developers have largely abandoned such gimmicks and are using it mainly to legit game better.

Besides, if a controller is going to cost a kidney to buy, it might as well include all the bells and whistles.

In defense of Mario Odyssey. It's motion controls aren't waggle. There's a lot of nuanced and advanced movements you can do with simple, directional gestures. It works well once you get used to it. But I do agree that mindless waggle controls with no actual though or nuance are thankfully a thing of the past. 



NightlyPoe said:
TheMisterManGuy said:

In defense of Mario Odyssey. It's motion controls aren't waggle. There's a lot of nuanced and advanced movements you can do with simple, directional gestures. It works well once you get used to it. But I do agree that mindless waggle controls with no actual though or nuance are thankfully a thing of the past. 

Heh...  My rule is if I spend half the game shaking the controller to go faster, then I'm calling waggle.

 Heh ... Myrules if I spend the other half of the game shaking I'm calling it wiggle anyway i'm off to wiggle my hips while you waggle your's.



Yes. They are great in PS4 and Switch controllers. Really good for aiming in shooters.



Bite my shiny metal cockpit!

Around the Network

Don't really care for it honestly. Don't use them a lot on my Switch or PS4, so it's not something that I am actively searching for.



Vote the Mayor for Mayor!

Not really. Sony's Sixaxis was rightly mocked for getting it all wrong, because a controller that is held with both hands is like handcuffs.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Wait, the XSX controller doesn't have gyro????



twintail said:
Wait, the XSX controller doesn't have gyro????

Hasn't been confirmed, but it's not looking likely so far. Which is disapointing.



Well Sony has already been doing gyro features, but is it a feature people say they care about? Honestly, I've been annoyed by games that forcing it in, it just made some Vita games worse.

I really don't care if its there or not. But I think its something Sony has to keep offering for BC reasons.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)