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Forums - Microsoft Discussion - Should The Xbox Controller finally incorporate a motion sensor?

Wait, I've never used an Xbox One controller but I just assumed it had motion controls. I thought that was standard for modern controllers?



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Leynos said:
Ka-pi96 said:
A what? Like... Kinect? Nah, that's garbage. Don't want crap like that which will probably just make the controller more expensive. Would much rather have a cheap, reliable controller with good battery life *glares at Sony*.

Dunno why it quoted twice but anyway. Motion doesn't bring the batt life down like that. See the pro controller on Switch. 40 hours.

The battery life comment was just a pop at the dualshock 4. Dunno whether it was because of pointless features (such as the light) or because they just used terrible batteries, but when it comes to good controllers battery life is definitely something I value, and something Sony failed miserably at.



Over my dead body. Can't stand motion controls... And is always the first thing I disable.

It actually ruined StarFox Zero on Wii U for example.



--::{PC Gaming Master Race}::--

I hate rumble. I have turned off whenever possible for the past 2 decades. That is what some might call a gimmick. You know what? I'm fine with it being there. Want to know why? because other people enjoy it and once again nothing wrong with options. Motion controls at least have some use where rumble doesn't but hey gaming is about fun so why would I argue about denying others how they want to enjoy a game? The options are great! Once again!



Bite my shiny metal cockpit!

I've played all HALO series , but Splatoon is much more fun.
Too many people underestimate gyro-aiming.



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Leynos said:
I hate rumble. I have turned off whenever possible for the past 2 decades. That is what some might call a gimmick. You know what? I'm fine with it being there. Want to know why? because other people enjoy it and once again nothing wrong with options. Motion controls at least have some use where rumble doesn't but hey gaming is about fun so why would I argue about denying others how they want to enjoy a game? The options are great! Once again!

Rumble is a feature I don't mind whether its there or gone, and I rarely ever pay attention to. So if you asked me if any game I played used the rumble feature, I honestly wouldn't be able to tell you.



NobleTeam360 said:
Nope, what games even use motion controls (outside of 1st party stuff)?

Would make 0 sense to have it in multiplats this gen when Xbox doesn't support it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Leynos said:
sales2099 said:

Ya that’s a reaching comment if I ever saw it. Gimmicks are something used on occasion that aren’t the norm that superficially change up the gameplay. 

QuickTime button pressing, bullet time movement mechanics...those are gimmicks. Sony E3 2006 trying to use the gyro motion controls to fly a aircraft unsuccessfully, that’s a gimmick. Motion controls in general just aren’t accurate enough to do exactly what you want it to do sometimes. Just my take on the subject. 

I used the literal definition.  You used the internet lingo version because you don't like it. Same kinda person that uses terms like casual or hardcore as if really means something. Anything used to try more sales or attention is a LITERAL GIMMICK.

You used the on paper definition. I prefer to use the definition actual gamers use. Yours has a disconnect from in-practice. I stand by my reasoning, it’s simply not necessary. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Ka-pi96 said:
Leynos said:

Dunno why it quoted twice but anyway. Motion doesn't bring the batt life down like that. See the pro controller on Switch. 40 hours.

The battery life comment was just a pop at the dualshock 4. Dunno whether it was because of pointless features (such as the light) or because they just used terrible batteries, but when it comes to good controllers battery life is definitely something I value, and something Sony failed miserably at.

I don't have a real problem with the battery life of DS4, but yes the battery is quite small on DS4.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

sales2099 said:
Leynos said:

I used the literal definition.  You used the internet lingo version because you don't like it. Same kinda person that uses terms like casual or hardcore as if really means something. Anything used to try more sales or attention is a LITERAL GIMMICK.

You used the on paper definition. I prefer to use the definition actual gamers use. Yours has a disconnect from in-practice. I stand by my reasoning, it’s simply not necessary. 

What matters most in this case is context. So he being pedantic over the word is useless.

We can use whatever other name for it, the point is that several would think motion controls are pointless and unnecessary.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."