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Forums - Microsoft Discussion - Should The Xbox Controller finally incorporate a motion sensor?

I honestly can’t think of a game that has had motion controls that didn’t get old or annoying after 5-10 minutes. So no, I honestly would rather it not even be an option.



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Precise aiming in shooters is perhaps the only benefit motion sensors in standard controllers have brought. I strongly prefer motion aiming in DOOM for Switch, for example, as well for the bow in BotW.

But I'm talking about motion aiming to assist the right joystick and provide more precision, which just requires subtle movements on the hands.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

I would say no (to the should, they can add it as long as this is an option).

I usually dislike any kind of gyro controls in games. On Switch I would wish for some all games to actually offer an alternative in the options when it comes to Gyro sensor :(
If anything, I would love to see the touch thing from the Play Station controller; I believe this has a bit more potential with me and can actually adds up a lot to games. Plus, if Microsoft gets it then third parties will actually make good use of it if this is available on both system.

That's my preference anyway :)



Yes! Gyro-aiming!



Wait, I've never used an Xbox One controller but I just assumed it had motion controls. I thought that was standard for modern controllers?



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Over my dead body. Can't stand motion controls... And is always the first thing I disable.

It actually ruined StarFox Zero on Wii U for example.



--::{PC Gaming Master Race}::--

I hate rumble. I have turned off whenever possible for the past 2 decades. That is what some might call a gimmick. You know what? I'm fine with it being there. Want to know why? because other people enjoy it and once again nothing wrong with options. Motion controls at least have some use where rumble doesn't but hey gaming is about fun so why would I argue about denying others how they want to enjoy a game? The options are great! Once again!



Bite my shiny metal cockpit!

I've played all HALO series , but Splatoon is much more fun.
Too many people underestimate gyro-aiming.



NobleTeam360 said:
Nope, what games even use motion controls (outside of 1st party stuff)?

Would make 0 sense to have it in multiplats this gen when Xbox doesn't support it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

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Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

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Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Leynos said:
sales2099 said:

Ya that’s a reaching comment if I ever saw it. Gimmicks are something used on occasion that aren’t the norm that superficially change up the gameplay. 

QuickTime button pressing, bullet time movement mechanics...those are gimmicks. Sony E3 2006 trying to use the gyro motion controls to fly a aircraft unsuccessfully, that’s a gimmick. Motion controls in general just aren’t accurate enough to do exactly what you want it to do sometimes. Just my take on the subject. 

I used the literal definition.  You used the internet lingo version because you don't like it. Same kinda person that uses terms like casual or hardcore as if really means something. Anything used to try more sales or attention is a LITERAL GIMMICK.

You used the on paper definition. I prefer to use the definition actual gamers use. Yours has a disconnect from in-practice. I stand by my reasoning, it’s simply not necessary. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.