Forums - Microsoft Discussion - Should The Xbox Controller finally incorporate a motion sensor?

I don't see why it would need motion controls. Pretty much the only games that use motion controls these days are VR games, aside from Switch, which is sitting in it's own microcosm of the gaming market. MS talked about getting into the VR game a few years ago, but those plans seem to have been scrapped as they haven't spoken of VR in a long time, and now, on the eve of a new console generation, would have been the time to announce an Xbox VR headset if they were going to, but they haven't. Even if they do surprise announce Xbox VR in June or July, surely it would be better to have an actual proper VR controller for it, something like these:

Last edited by shikamaru317 - on 11 May 2020

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If they do decide to add it, I hope the technology is better than other consoles' previous attempts. Even now, despite PS4 and Switch being mostly great, you still run into games where motion controls grind the fun to a complete halt.

Make software that really benefits and not just tack it on to games to check a box. Something like Flower or Super Rub-A-Dub would be ideal.



mZuzek loves Starfox Adventures

d21lewis said:
Hiku said:

I didn't know gyro aiming in shooters was a thing. And I don't know what would be best overall, but on PS4 I've only ever used it in one game that forced me to use it (Infamous 2nd Son), and I'd rather they hadn't.
So if the question is if I want this feature for myself, the answer is no.

I hated it for a while and, in Breath of the Wild, I just couldn't get used to it. Then I played more and more games that offered it and after a while, it felt almost necessary. Now, whenever I play a game without the option I feel handicapped. I even replayed BotW and loved it.

But that's just me. Everything isn't for everyone and if there's ever a need, I'm sure M$ could just make it a cheap add on for those that demand it.

Thinking about the last few games I've played, and I'm not sure how it would be incorporated in a meaningful way.
Right now I'm playing Persona 5 Royal for example. So that would be camera movement? I'd rather move the camera with the analog stick since that requires less effort.

The one new controller feature I can't imagine playing games without anymore is the headphone jack.



Nothing wrong with options for those who do want it and use it.



Bite my shiny metal Cockpit!

Nope, what games even use motion controls (outside of 1st party stuff)?



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i agree with the majority its a useless gimmick that is being forcefed like the wii was



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Leynos said:
sales2099 said:

No thank you. I feel it’s a gimmick and is unnecessary 

You don't know what gimmick really means. Graphics are a gimmick. Playing movies is a gimmick. A video game console itself is a gimmick.

"A gimmick is a novel device or idea designed primarily to attract attention or increase appeal"

Everything about video games IS a gimmick. So if you don't want gimmicks then don't play video games at all. Motion in the controller is just an additional option and is very useful in some games esp shooters. Better than dual analog. It would create more appeal as more options for Xbox and right now the Xbox brand can take any additional appeal it can get no matter how big or minute.

Ya that’s a reaching comment if I ever saw it. Gimmicks are something used on occasion that aren’t the norm that superficially change up the gameplay. 

QuickTime button pressing, bullet time movement mechanics...those are gimmicks. Sony E3 2006 trying to use the gyro motion controls to fly a aircraft unsuccessfully, that’s a gimmick. Motion controls in general just aren’t accurate enough to do exactly what you want it to do sometimes. Just my take on the subject. 



 

 

sales2099 said:
Leynos said:

You don't know what gimmick really means. Graphics are a gimmick. Playing movies is a gimmick. A video game console itself is a gimmick.

"A gimmick is a novel device or idea designed primarily to attract attention or increase appeal"

Everything about video games IS a gimmick. So if you don't want gimmicks then don't play video games at all. Motion in the controller is just an additional option and is very useful in some games esp shooters. Better than dual analog. It would create more appeal as more options for Xbox and right now the Xbox brand can take any additional appeal it can get no matter how big or minute.

Ya that’s a reaching comment if I ever saw it. Gimmicks are something used on occasion that aren’t the norm that superficially change up the gameplay. 

QuickTime button pressing, bullet time movement mechanics...those are gimmicks. Sony E3 2006 trying to use the gyro motion controls to fly a aircraft unsuccessfully, that’s a gimmick. Motion controls in general just aren’t accurate enough to do exactly what you want it to do sometimes. Just my take on the subject. 

I used the literal definition.  You used the internet lingo version because you don't like it. Same kinda person that uses terms like casual or hardcore as if really means something. Anything used to try more sales or attention is a LITERAL GIMMICK.



Bite my shiny metal Cockpit!

I honestly can’t think of a game that has had motion controls that didn’t get old or annoying after 5-10 minutes. So no, I honestly would rather it not even be an option.



Precise aiming in shooters is perhaps the only benefit motion sensors in standard controllers have brought. I strongly prefer motion aiming in DOOM for Switch, for example, as well for the bow in BotW.

But I'm talking about motion aiming to assist the right joystick and provide more precision, which just requires subtle movements on the hands.