JRPGfan said:
That sounds stupid to me.
Theres just no way a "consistant" experiance will be around on 3 consoles, if a game is made to push the hardware of the PS5+XSX. Switch hardware is too weak to do that.
The only way that happends, is if you make a very non demanding game (2D scroller like indie game), something like that the Switch can play the same as the others. If you make a full blown 3D game, that pushes the new consoles..... you wont get a consistant experiance on the Switch.
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If they can make a viable product, which we can assume they will, then it's not stupid at all.
You're talking like it's a comparison between the N64 and PS3. The Switch is clearly capable of producing far more demanding games than Indie 2D sidescrollers.
Games can always be scaled down, and the Switch is high enough on the bell curve that the experiences will be close enough to be consistent. The Witcher 3 already proved this. PS5 will be more powerful than PS4, but the Switch is powerful enough that just about every game on PS4 can be scaled down, and it will be only slightly less than that for PS5.
To explain the bell curve a little. The Switch version of Animal Crossing has significantly more detail than the 3DS version. The difference is that the majority of the art is seen by the average viewer at most times, while the Switch version a large amount of the details are generally unnoticed; the Switch version of Animal Crossing, despite being many times more advanced, could conceivably be ported to the Wii or the 3DS without losing much of the experience. The Witcher 3, again, was ported down to Switch and arguably lost none of the experience during almost all of the time playing. What is lost is something you only notice once in a while, or if examined with a microscope (something like Eurogamer does) and it is quite trivial in the end.
Last edited by Jumpin - on 07 April 2020