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curl-6 said:
kirby007 said:
quite frankly the DF video about DLSS in control, where a 1080p ingame matches native 4k, makes me think it is possible. the problem? both next gen consoles will be able to do the same thing

Could DLSS 2.0 be incorporated into the Switch though, or is it a method built into newer chips? Maybe something for Switch 2.

Remember though, the games they are talking about are cross-gen projects with PS4/Xbone.

DLSS uses the Tensor Cores on Turing... Which the Switch's older Maxwell based GPU lacks. - You would need a Volta or newer GPU for that.

However... It can be incorporated on the Switch by making the Switch "Give up" some of it's "Gflops" so to speak, so yes it is possible, whether it's actually feasible is an entirely different matter.

The only real way for the Switch to receive some form of "image enhancement" would be an improved dock with a small upscaler built into it, which takes the video  signal sent over USB and performs some upscaling, sharpening and post-process edge-detect AA after the rendering has been done.

It will add to latency though.

Last edited by Pemalite - on 06 April 2020


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