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Pemalite said:
curl-6 said:

Could DLSS 2.0 be incorporated into the Switch though, or is it a method built into newer chips? Maybe something for Switch 2.

Remember though, the games they are talking about are cross-gen projects with PS4/Xbone.

DLSS uses the Tensor Cores on Turing... Which the Switch's older Maxwell based GPU lacks. - You would need a Volta or newer GPU for that.

However... It can be incorporated on the Switch by making the Switch "Give up" some of it's "Gflops" so to speak, so yes it is possible, whether it's actually feasible is an entirely different matter.

The only real way for the Switch to receive some form of "image enhancement" would be an improved dock with a small upscaler built into it, which takes the video  signal sent over USB and performs some upscaling, sharpening and post-process edge-detect AA after the rendering has been done.

It will add to latency though.

Alrighty, thanks for the insight.

Releasing an upgraded dock that improves image quality while worsening latency really doesn't seem like a Nintendo thing to do, so maybe DLSS is something we can hope will be incorporated in Switch's successor.

At any rate, if the last generational shift is any indication, there will be plenty of major games still coming to PS4/Xbone in 2021 and 2022, and surely some of those will be viable for Switch conversion given we've already seen some fairly demanding titles like Witcher 3 make their way over.