curl-6 said:
Yeah it is ultimately the studio that decide what resolution they want to target. A lot of them when working with UE4 simply tend to opt for the engine's high quality but expensive suite of effects and take the hit in pixel count.
It's still very much apples to oranges though. None of those games are UE4 titles for a start. |
Don't blame the engine. It isn't a poor engine, and Pug gave you Days Gone and others as examples of games with much higher graphics done on UE4.
It was simply a design choice and probably corner cutting decision to save money. And if fans of the game are happy with the result and the game sold well they have little reason to worry. But I won't agree that this game couldn't have been made on 1080p60fps on PS4 without losing the rest of the effects.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."