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curl-6 said:
Mr Puggsly said:

Perhaps the studios working on with UE4 also matters. Crackdown 3, Sea of Theives, Days Gone, Gears 4 and Gears 5 look great with high resolutions.

3rd party games using UE4 tend to be less impressive. Although DQ11 on PS4 looks solid. I feel PS4 fans over react when a game isnt 1080p.

Yeah it is ultimately the studio that decide what resolution they want to target. A lot of them when working with UE4 simply tend to opt for the engine's high quality but expensive suite of effects and take the hit in pixel count. 

DonFerrari said:

Prefer that I use Horizon Zero Dawn, Uncharted 4, God of War, Spider-man or Red Dead Redemption 2 for examples that would qualify for the "open world" (and in GoW case it is a single set piece without any loads in between) that look and play leagues above DQXI to accept that there really isn't excuse for it not reaching 1080p? It was a design decision probably to save cost. And it isn't made by a small no name studio so that shouldn't qualify as excuse as well.

It's still very much apples to oranges though. None of those games are UE4 titles for a start.

Don't blame the engine. It isn't a poor engine, and Pug gave you Days Gone and others as examples of games with much higher graphics done on UE4.

It was simply a design choice and probably corner cutting decision to save money. And if fans of the game are happy with the result and the game sold well they have little reason to worry. But I won't agree that this game couldn't have been made on 1080p60fps on PS4 without losing the rest of the effects.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."