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Forums - Nintendo Discussion - Digital Foundry: Dragon Quest 11 on Switch, " a remarkably impressive port"

jonathanalis said:
I always trow the same example.
Early gen 7 games were all 1080p, but looked gen 6.
Late gen 7 the games were all at 640p, but look far better than early gen games.

No, only a handful of Xbox 360 and PS3 games were native 1080p or above 720p.

Most early Xbox 360 and PS3 games were 720p.

And not all late Xbox 360 and PS3 games were 640p, many of them were still 720p, a few were 600p.

https://forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/#post-1114422



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Well, it's always nice when a story has a happy ending. A while back a lot of folks thought this would end up being a port of the 3DS version, because the full fat version was deemed just not possible.

It's easy to forget, in this post-Witcher 3 world we live in, that there was a time when it was widely believed the Switch would never be able to handle PS4/Xbone ports outside of indie titles.

DQ11 may not be my cup of tea personally, but all the same, I doff my cap to Square for putting in the effort to make a quality port. Definitely one of the better conversions of a current gen game to the platform.



curl-6 said:

Well, it's always nice when a story has a happy ending. A while back a lot of folks thought this would end up being a port of the 3DS version, because the full fat version was deemed just not possible.

It's easy to forget, in this post-Witcher 3 world we live in, that there was a time when it was widely believed the Switch would never be able to handle PS4/Xbone ports outside of indie titles.

DQ11 may not be my cup of tea personally, but all the same, I doff my cap to Square for putting in the effort to make a quality port. Definitely one of the better conversions of a current gen game to the platform.

Also better to have a port (even if result is deemed poor by some) than not have. At least if there is one the customer can opt to purchase or not. That is from the POV of a customer. For a company if they can`t make a good port better to avoid it so they don`t damage their image.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
curl-6 said:

Well, it's always nice when a story has a happy ending. A while back a lot of folks thought this would end up being a port of the 3DS version, because the full fat version was deemed just not possible.

It's easy to forget, in this post-Witcher 3 world we live in, that there was a time when it was widely believed the Switch would never be able to handle PS4/Xbone ports outside of indie titles.

DQ11 may not be my cup of tea personally, but all the same, I doff my cap to Square for putting in the effort to make a quality port. Definitely one of the better conversions of a current gen game to the platform.

Also better to have a port (even if result is deemed poor by some) than not have. At least if there is one the customer can opt to purchase or not. That is from the POV of a customer. For a company if they can`t make a good port better to avoid it so they don`t damage their image.

I think at this point, games like Witcher 3 and this have demonstrated there's not much on PS4/Xbone that you can't bring a decent version of to Switch if you put in enough effort. 



curl-6 said:
DonFerrari said:

Also better to have a port (even if result is deemed poor by some) than not have. At least if there is one the customer can opt to purchase or not. That is from the POV of a customer. For a company if they can`t make a good port better to avoid it so they don`t damage their image.

I think at this point, games like Witcher 3 and this have demonstrated there's not much on PS4/Xbone that you can't bring a decent version of to Switch if you put in enough effort. 

As Pemalite have said, even if Switch is considerably weaker than even base X1, it have similar technology and allows similar techniques for rendering and game making, so any current gen game should be doable and working (yes sure sometimes the result may seem ugly, but since a lot of people don't care much about the IQ of the game that isn't of much importance).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Thanks for sharing the video. Looks like another good port worth buying.

Now for Capcom to put some effort in and i'd buy their games lol.



 

 

Cobretti2 said:
Thanks for sharing the video. Looks like another good port worth buying.

Now for Capcom to put some effort in and i'd buy their games lol.

Cheers man.

And yeah same haha, if they brought over a proper port of RE7 on par with conversions like Doom 2016 or Hellblade, I'd be all over that.