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curl-6 said:
DonFerrari said:

Don't blame the engine. It isn't a poor engine, and Pug gave you Days Gone and others as examples of games with much higher graphics done on UE4.

It was simply a design choice and probably corner cutting decision to save money. And if fans of the game are happy with the result and the game sold well they have little reason to worry. But I won't agree that this game couldn't have been made on 1080p60fps on PS4 without losing the rest of the effects.

Sorry, but that's just not realistic; if it runs at 900p/30fps in actuality, there is simply no way the headroom is there for it to hit 1080p/60fps in its current form.

The fact is, just because something looks cartoony, doesn't mean it's not demanding on the hardware. If it wasn't demanding, there wouldn't be any need for "corner cutting" as getting a non-demanding game to 1080p on PS4 isn't costly in the first place.

I agree, but nobody would argue UE4 has often shown to be efficient. It also appears late ports using UE4 seem to benefit from improved optimzation probably from engine updates. For example, Hellblade optimization seemed to have improved for X1's late port and Switch likely benefitted as well.

I feel like studios relying on UE4 is often getting underwhelming results. But they do this because its evidently easier and scales fairly well.



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