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Mr Puggsly said:
DonFerrari said:

Don't blame the engine. It isn't a poor engine, and Pug gave you Days Gone and others as examples of games with much higher graphics done on UE4.

It was simply a design choice and probably corner cutting decision to save money. And if fans of the game are happy with the result and the game sold well they have little reason to worry. But I won't agree that this game couldn't have been made on 1080p60fps on PS4 without losing the rest of the effects.

Based on the mixed results of UE4, I suspect its an easy engine to work with but difficult or costly to create a polished, well optimized product.

AAA exclusives primarily have shown the engine is viable for 8th gen consoles. But sometimes it seems developers should opt for a different engine. Some studios for example have had great results sticking with UE3.

It is a fair statement that sure we can't confirm, but makes sense.

Metallox said:
Have some of you even considered just how GOOD Dragon Quest XI looks on PS4 and beyond? Even if it runs at 900p on the base PS4, it still looks astonishing, I wouldn't leave it out in a top 10 of best looking games in the system.

I would, easily.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."