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Forums - Nintendo Discussion - Nintendo and its prices

Ljink96 said:
KLXVER said:
Their prices so far on Switch has been insane. 60 bucks for years old ports. 50 bucks for games like 1 2 Switch and that IOS looking sushi game. 70 bucks for Labo. Combine that with their refusal to discount them and its just terrible. Soon we have to pay to play them online as well. Their greed is in high gear this gen.

Yes, it sucks to pay 60 bucks for Donkey Kong, and 1-2 Switch, and Labo...but people are still buying them! That's literally the only reason they don't drop in price. Blame Nintendo...eh. I'd be blaming the users for actually buying the games at those price points. Nintendo has just in general never received that memo from the audience. I think if those games were selling like crap, the manufacturers would have to drop the price but since they're selling at 60 bucks, it's like why cut the price.

People say, vote with your wallet...and they are, they're buying it, lol

Usually, when a game does not sell well, the message interpreted by publishers is that people are not interested in the game, not that the game is very expensive. For my DKC TF and Bayonetta (1 + 2) are games that are worth 60 dollars for their quality, but man, these are ports of Wii U, take them out to 40 dollars. And more a game like Bayonetta 2 that does not have the popularity of Donkey Kong.



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Thechalkblock said:
i agree that lower game costs would probably boost console sales a bit. but, like you stated before, nintendo’s games seem to sell well regardless (at least this generation). even when they haven’t sold well, nintendo seems to be reluctant to lower their prices. i think nintendo has a lot of pride for their flagship games, believing that they are still worth full price sometimes 3-4 years after they’ve been released.

Exactly. I think that Nintendo views its games like flagship titles of the industry, almost like luxury itens, and so refuses to cut the prices. The same happens with luxury brands like Louis Vuitton, and even on the technology field, with Apple.

They don't want to "devaluate" their products.



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alejollorente10 said:
Ljink96 said:

Yes, it sucks to pay 60 bucks for Donkey Kong, and 1-2 Switch, and Labo...but people are still buying them! That's literally the only reason they don't drop in price. Blame Nintendo...eh. I'd be blaming the users for actually buying the games at those price points. Nintendo has just in general never received that memo from the audience. I think if those games were selling like crap, the manufacturers would have to drop the price but since they're selling at 60 bucks, it's like why cut the price.

People say, vote with your wallet...and they are, they're buying it, lol

Usually, when a game does not sell well, the message interpreted by publishers is that people are not interested in the game, not that the game is very expensive. For my DKC TF and Bayonetta (1 + 2) are games that are worth 60 dollars for their quality, but man, these are ports of Wii U, take them out to 40 dollars. And more a game like Bayonetta 2 that does not have the popularity of Donkey Kong.

Also since Nintendo games rarely goes on sale, people wait for third party games to go on sale instead. So its just "Ill get DKC:TF now and just get DOOM when its like 20-30 bucks". It can explain some of the lower profits of third party publishers. Like ZombiU sold like 1 million, but many sold at the 20-30 dollar price.



Well you could argue that really everything about Nintendo is overpriced. Their consoles are overpriced for the power so i guess it isnt surprising their games tend to stay pricier for longer. They are really a bit unique in that people buy their hardware solely for their own software so it clearly works for them. Also, I think it is completely fine for a game such as BOTW to not drop in price. It is critically acclaimed and selling well so not surprising that it is still full price. I have seen the same with higher rated games on PS4. But I do agree that sales and price drops (even temporarily) help rejuvenate sales and this is a tool Nintendo is reluctant to use.

Personally as someone who typically looks for a deal or sale before buying a game, it makes me glad that I dont have a Nintendo console (and have no plans whatsoever to ever purchase one).



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At least, it keeps them at a way higher trade value than others.

Man, if you look at some stores, you can still find some First party Wii games (Like Kirby Return to Dreamland) at 50 bucks !!
There's also this image of quality of your purchase that Ninty tries to capture and maintain for a long time which makes your purchase even more justifiable by keeping the value of it's games pretty high.



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KLXVER said:
Their prices so far on Switch has been insane. 60 bucks for years old ports. 50 bucks for games like 1 2 Switch and that IOS looking sushi game. 70 bucks for Labo. Combine that with their refusal to discount them and its just terrible. Soon we have to pay to play them online as well. Their greed is in high gear this gen.

Wait, so you think other publishers lower their prices because they are generous?



Gameplay > Graphics

Substance > Style

Art Direction > Realism

People pay them, so they keep charging what they charge. Supply and demand.



KLXVER said:
Their prices so far on Switch has been insane. 60 bucks for years old ports. 50 bucks for games like 1 2 Switch and that IOS looking sushi game. 70 bucks for Labo. Combine that with their refusal to discount them and its just terrible. Soon we have to pay to play them online as well. Their greed is in high gear this gen.

This

And I actually don't blame them.  Nintendo fans not only keep buying their products at those prices but also go to great lengths to defend said prices.



They simply follow a different pricing strategy than the competition. Steady prices produce an image of higher quality compared to other games that land in the discount bin after a few weeks. Other publishers devaluate their own games by setting low prices. Why should I buy a game full price if I know for sure that it will be much cheaper in a couple of weeks? Other publishers double harm themselves by cutting into their own profits and by deflecting the quality of their own products. Customers nowadays fully expect discounts and to some degree have adapted their purchase behaviours accordingly. It's a negative trend set by the publishers themselves. I understand that the prices can be set by the retail stores, yes, but I also believe that they don't set the prices however they feel like but rather according to an MSRPs which they receive from the publishers.

With Nintendo games, it doesn't matter when a customer buys them because the prices will stay steady. This is the reason why we see many Nintendo games having strong legs. These effects go hand in hand. You buy a Nintendo game when you are ready for it, and I believe that customers will enjoy games more if they truly want to purchase them instead of buying them when they happen to be on sale.

I believe that this publisher habit of decreasing prices shortly after release led us to this high emphasis of first week sales. Back in my days nobody gave a shit about how many units could have been sold within the first week, nowadays it's a key figure. It was all about lifetime sales.

You may agree or disagree with Nintendo's strategy. It's successful, however.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

chakkra said:
KLXVER said:
Their prices so far on Switch has been insane. 60 bucks for years old ports. 50 bucks for games like 1 2 Switch and that IOS looking sushi game. 70 bucks for Labo. Combine that with their refusal to discount them and its just terrible. Soon we have to pay to play them online as well. Their greed is in high gear this gen.

This

And I actually don't blame them.  Nintendo fans not only keep buying their products at those prices but also go to great lengths to defend said prices.

What do you mean?



Gameplay > Graphics

Substance > Style

Art Direction > Realism