pokoko said:
Wait, what? You enjoy a game more if you pay more money for it? The price of a game never enters my mind while I'm playing. Some of my favorite games of all time have come from the bargain bin or Steam sales. Final Fantasy I literally came out the bargain bin at a drugstore. I bought Suikoden 1 used for 5$. Final Fantasy VI I picked up used for 15$. You're trying too hard to think of justifications for something that doesn't really need a justification. A business can follow whatever business model they want. In Nintendo's case, they're looking to make as much money per customer as they can. They have a very dedicated base and they know they can get away with it. Other publishers typically face more competition and thus choose to increase brand support by increasing consumer access, usually in the hopes that it will result in more money down the line. Borderlands was just about free before Borderlands 2 released and the jump in exposure worked to increase launch numbers. |
I wasn't speaking of myself, but of the general customer. There are psychological effects that influence how we value things with different prices.
https://www.gsb.stanford.edu/insights/behavioral-impact-higher-price
The article explains the principle, which can easily be transferred to other products. The article itself already transfers it to wine, for example. It also tells how low prices can make a product seem to have low quality.
Also, I don't want to justify anything, I was only explaining that they follow a different strategy than the rest.
What do you mean by 'other publishers typically face more competition'? Don't they all swim in the same pool?







