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Forums - Nintendo Discussion - DF: Donkey Kong Country Tropical Freeze - Switch vs Wii U

pure bullshit that they're charging 60 for this when it was 50 on wii u.



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never got a chance to play this on wii u...

but for $60????????


I thought they would have it at $40, i guess the nose job was expensive



 

CGI-Quality said:
⚠️ From Rule 3 - “Likewise, your thread should never only be a link to the story/article/video/etc. You must include your own commentary.”

Add something to that OP that is of your own. What makes that so interesting, for example?

Fixed, I added comment.

 

Bandorr said:
DonFerrari said:

Nintendo is getting up with the times. And perhaps they just wanted to make a quick port with minor improvements as a lot of cross gen do.

I'd even have been fine with it being $50. Which even then is fairly absurd. Charging full price for a 4 year old game with no new content, and few changes.

But to charge MORE than they did before? Perhaps the cartridge is to blame. Another Cartridge fee/tax at work?

The game is great though, and better loading times is always nice. But at that price, oof mega pass.

Nintendo looks on Wii U ports like on brand new games not ports, and this games are not aimed to ex Wii U owners primarily (maybe if they want full handheld mode) but to huge majority of Switch owners that didnt had Wii U.

I agree that would be better its $50, but to be fair you with Switch version getting full handheld version of game alongside full home console mode.



I barely notice any differnce....

Bandorr said:
In general paying $10 more 4 years later where the biggest advantage is a resolution bump (if docked) and saving seconds on loading times - is not impressive to me.

Its a fantastic game, but if you already own a Wii U & this game, rebuying it at this price? naaah.



DonFerrari said:
Bandorr said:
The switch undocked is more powerful than the wii U right?
Then why does the resolution fall to 720 the same as wii U when undocked.

In general paying $10 more 4 years later where the biggest advantage is a resolution bump (if docked) and saving seconds on loading times - is not impressive to me.

The game is good, the price is horrible.

Nintendo is getting up with the times. And perhaps they just wanted to make a quick port with minor improvements as a lot of cross gen do.

Remasters on other systems cost $40.

I don't mind the price though, wasn't interested anyways. Xenoblade Chronicles X is a different story.



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Bandorr said:
The switch undocked is more powerful than the wii U right?

Most certainly.

Bandorr said:
Then why does the resolution fall to 720 the same as wii U when undocked.

Design choice.

zorg1000 said:
Bandorr said:

Then why does the resolution fall to 720 the same as wii U when undocked.

Because the Switch's screen resolution is 720?

That likely falls under design choice. You do NOT have to render the game at the same resolution as your display.

Bandorr said:

So the resolution on the switch can't ever go higher than 720?

It can go higher. Just some developers might not see the point and would rather spend the extra resources on Anti-Aliasing or Anisotropic Filtering.

SpokenTruth said:

As noted already, the native resolution of the Switch screen is 720 and hence it makes no sense to render it higher.  Technically, it could but you'd lose battery life...

Indeed. That is one of the big caveats to pushing a higher resolution... More hardware demand, more battery life drain.



--::{PC Gaming Master Race}::--

GOWTLOZ said:
DonFerrari said:

Nintendo is getting up with the times. And perhaps they just wanted to make a quick port with minor improvements as a lot of cross gen do.

Remasters on other systems cost $40.

I don't mind the price though, wasn't interested anyways. Xenoblade Chronicles X is a different story.

I don't remember The Last of Us being $40 when it released on PS4



SpokenTruth said:
Bandorr said:
The switch undocked is more powerful than the wii U right?
Then why does the resolution fall to 720 the same as wii U when undocked.

In general paying $10 more 4 years later where the biggest advantage is a resolution bump (if docked) and saving seconds on loading times - is not impressive to me.

The game is good, the price is horrible.

As noted already, the native resolution of the Switch screen is 720 and hence it makes no sense to render it higher.  Technically, it could but you'd lose battery life.....which leads us to the other "$10" point.  Undocked means completely portable.  Can the Wii U version do that?

A bump in resolution.
A decrease in load times.
A portable experience.

For $10 more.

How can a 720p screen render higher than 720p? That doesn’t make sense to me.



I describe myself as a little dose of toxic masculinity.

SpokenTruth said:
Bandorr said:
The switch undocked is more powerful than the wii U right?
Then why does the resolution fall to 720 the same as wii U when undocked.

In general paying $10 more 4 years later where the biggest advantage is a resolution bump (if docked) and saving seconds on loading times - is not impressive to me.

The game is good, the price is horrible.

As noted already, the native resolution of the Switch screen is 720 and hence it makes no sense to render it higher.  Technically, it could but you'd lose battery life.....which leads us to the other "$10" point.  Undocked means completely portable.  Can the Wii U version do that?

A bump in resolution.
A decrease in load times.
A portable experience.

For $10 more.

yeh I dont buy that one bit.  charging 10 dollars more for a 4 year old port is bs



Jumpin said:
SpokenTruth said:

As noted already, the native resolution of the Switch screen is 720 and hence it makes no sense to render it higher.  Technically, it could but you'd lose battery life.....which leads us to the other "$10" point.  Undocked means completely portable.  Can the Wii U version do that?

A bump in resolution.
A decrease in load times.
A portable experience.

For $10 more.

How can a 720p screen render higher than 720p? That doesn’t make sense to me.

Supersampling is rendering the game at a higher resolution than the display resolution, ps4 pro does it on 1080p TVs. You run the game at a higher resolution then shrink it down and you end up with better image quality.